Resource icon

Enhanced User Interface v1.30m

code breaks G&K and probably Vanilla too. Not sure why at present, but maybe that's why it was thought impossible
it was not possible when I wrote the code because Firaxis had not exposed GetCityPurchaseID to lua yet. It's only implemented in bnw, not in g&k nor vanilla, which is why your code fails. But now we have new GameEvents which allow to do this even better (see updated latest EUI beta)
Hi - After installing, one cannot cancel out of the peace negotiation "dialog box" - cancel does nothing. This is with the latest beta (d). Beautiful/wonderful mod. Thank you. -z
congradulations... almost 1000 downloads and i was wondering how long it would take for people to find and report this bug :lol:
Anyway this has been fixed (long ago) and I just updated the "latest eui beta" with the fix

Cheers
 
I keep getting this weird bug with the glowing golden age logo. I'm using the latest version of Civ V, and I'm using the latest stable version of the UI mod. I have no other mods. I've tried uninstalling & reinstalling both the game & the mod without any change. It also seems to be independent of the graphics settings & resolution. Can I go into the folder and delete the actual glowing effect? Is there anything I can do to get rid of it?

Every time it glows, it does this really trippy pixelation effect during every pulsation of the glow. It's really distracting.

I've included a screenshot.

nW3ixzP.png
 
Hey there.

After installing the Community Patch With EUI, the Research Selection bar, the Tech Tree and the Unit Command window (The window that usually comes up when I select a unit.) don't show up at all.

I'm running newest edition of Civ 5 with all the DLC installed on Windows 10.

(All the other mods I have are just Civilization mods with no other effect than that.)

Any ideas?

(Edit. It's been two days, and I really wanna play ;_; Please?)

(Edit 2: Playing as a random civ with no mods on other than EUI worked. I'll find a fix. )
 
  • CityBanners: minor tooltip tweaks
  • CityView: show missing cash instead of cash when not rich enough to buy stuff
  • CityView: show detailed building stats & sell building button
  • Core: unit tooltip shows price both for upgrade from and upgrade to, show peace treaties
  • GameSetup: full screen dawn of man (during game load)
  • LeaderHead: can clear deal, declare war button for bnw multiplayer
  • NotificationPanel, PlotHelp: minor bug fixes
  • UnitPanel: show existing build along with overriding actions

I keep getting this weird bug with the glowing golden age logo. I'm using the latest version of Civ V, and I'm using the latest stable version of the UI mod. I have no other mods. I've tried uninstalling & reinstalling both the game & the mod without any change. It also seems to be independent of the graphics settings & resolution. Can I go into the folder and delete the actual glowing effect? Is there anything I can do to get rid of it?

Every time it glows, it does this really trippy pixelation effect during every pulsation of the glow. It's really distracting.

I've included a screenshot.

nW3ixzP.png
if it's a big deal for you, and you can convince someone to make a 48x48 version of NotificationGoldenAge.dds (it's 80x80), then i could include it in EUI
 
You, sir, are an amazing person. Thanks!

If only that were true :lol:

But see Dushku's better answer above where he explains that you can choose if you want auto close depending on how you open the screen.
 
Version 1.27d (November 22nd 2015)
  • CityBanners: minor tooltip tweaks
  • CityView: show missing cash instead of cash when not rich enough to buy stuff, show detailed building stats, sell building button
  • Core: unit tooltip shows price both for upgrade from and upgrade to, show peace treaties, fixed blank city state icon
  • GameSetup: full screen dawn of man (during game load)
  • LeaderHead: can clear deal, declare war button for bnw multiplayer, deal side panel de-clutter
  • NotificationPanel, PlotHelp: minor bug fixes
  • UnitPanel: show existing build along with overriding actions
and other miscellaneous improvements...
 
This mod is great, and I like most of its features, but I thought the PlotHelp tooltips were a bit excessive, so I tried disabling them by deleting the PlotHelp subfolder. However, instead of reverting to the vanilla tooltips, this just removed them altogether, so that hovering over tiles showed nothing at all. Anyone know why?
 
My version of EUI seems to be bugged.

It does not show any resource icons on the main map even though the resources are visible and improvable.

Is there any way to fix it?
 
Hello Everyone, Ill appreciate any help i can get regarding the EUI MOD. My Civ5 version is 1.03.18. I have G&k,BNW,Wonders of the ancient world,and other basic civ's. I play on PC. My issue is it doesn't show civ's dialog in diplomacy. What i mean is while hovering over 'natural' tab it doesn't show me civ's positive or negative feedback(I'm doing in screenshot). Basically i can't ever know what other civ's is thinking of my actions. This is very important for the Diplomatic art of the game. I'm not running any other mods. I followed the instructions on the lua.log and i believe that should be it. Thank you for your time, Hope someone can help. It doesn't let me post my screenshot or lua.log it says "invalid file" when I go to attachments and try to upload.
 
I agree with you. I actually tried moving the tooltip to a fixed location at the edge of the screen (like vanilla) so it does not block view, however I did not suceed with that.

You kinda get used to the homungous tooltip, it's still ugly but doesnt bother me that much anymore.

This mod is great, and I like most of its features, but I thought the PlotHelp tooltips were a bit excessive, so I tried disabling them by deleting the PlotHelp subfolder. However, instead of reverting to the vanilla tooltips, this just removed them altogether, so that hovering over tiles showed nothing at all. Anyone know why?
 
One thing that is really irritating is that when you have and "endless" build project (farming, research etc.) being built in a city, and you click a regular building, it goes to the end of the queue and thus never gets built.

For "projects" or resource conversion builds it would be nice if any other items would be queue before them automatically, as it never ever makes sense to queue something after farming etc.
 
Just installed the EUI and entered my first game. When I settled my capital, the name of the Capital wouldn't show up and I was unable to set production for the city, making it impossible to move past turn 1. Has anyone else had this problem and does anyone know how to fix it?
 
Version 1.27d (November 22nd 2015)
  • CityBanners: minor tooltip tweaks
  • CityView: show missing cash instead of cash when not rich enough to buy stuff, show detailed building stats, sell building button
  • Core: unit tooltip shows price both for upgrade from and upgrade to, show peace treaties, fixed blank city state icon
  • GameSetup: full screen dawn of man (during game load)
  • LeaderHead: can clear deal, declare war button for bnw multiplayer, deal side panel de-clutter
  • NotificationPanel, PlotHelp: minor bug fixes
  • UnitPanel: show existing build along with overriding actions
and other miscellaneous improvements...

Great update, thanks!
 
I am playing as Polynesia with Community Patch enabled.
When I mouse over a jungle tile, farm doesn't show up as a possible improvement. Also, the option 'chop jungle down' appears at arbitrary times when mousing over. In both cases I can actually perform the action just fine.

Also, a suggestion: show the maximum possible bonuses from adjacent farms in the farm mouseover tooltip.
 
Thanks for the new update (1.27d)! I like the new information about existing buildings in the city view :)

A couple of minor things to report:

In the city view, the yields for the palace don't fit and sort of overlap the next wonder. I can post a screen shot if this is useful. I guess there may be other buildings/wonders that could have this problem.

Sometimes when I click the icon for barb camp in the city state ribbon nothing happens. Then, clicking a little to the right (on another icon) takes me to the relevant camp. In a few hours play this happened four times. Still trying to work out what triggers this but I suspect some sort of race or caching type issue. Anyone else seen this?
 
Back
Top Bottom