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Enhanced User Interface v1.30m

the yield icons problem is very unusual. it happens in a fixed place now and if i move my camera a bit to the side they show, but if i move it slightly they become invisble, very annoying, i've been switching back and forth between EUI's yieldiconmanager and whoward's VMC yieldiconmanager but everytime i use the EUI one yield icons are missing in the same place (5 tiles from my cap, apparently)
 
I got an error in IGE. Followed all the compatibility fixes on the guide but I still get this error

296m2i8.png


any help?
 
... is it possible to change the setting of the EUI icons to be like the basics icons or delete it to just have the basics icons ? Or maybe just have the same big size of the EUI icons like tha basics icons when I full zoom out ?
What icons are shown on the map can be extensively customized :
View attachment 514057

the yield icons problem is very unusual. it happens in a fixed place now and if i move my camera a bit to the side they show, but if i move it slightly they become invisble, very annoying, i've been switching back and forth between EUI's yieldiconmanager and whoward's VMC yieldiconmanager but everytime i use the EUI one yield icons are missing in the same place (5 tiles from my cap, apparently)
save game ? log files ?

I got an error in IGE. Followed all the compatibility fixes on the guide but I still get this error ... any help?
save game ? log files ?
 
yeah thats a bit of a problem, which is why i havent included the save game in the first place, i use my custom dll (with extra tables) which i havent released (based on whoward's latest VMC) and i have a bunch of mods i made for myself which crash savegames if removed. The problem is that your yieldiconmanager (using 1.29beta28 i believe) is very smooth, instead the vanilla/VMC one is very stuttery when looking around the map (Large map size in the late game). Here's the lua logs, if you find anything useful, i didn't manage to find anything helpful there.
(Example of before moving the camera and after, havent been able to even force show the yield icons, i tried changing the yields, adding improvements, adding a force refresh function in the yieldiconmanager, running in dx9, none worked if not replacing the manager with the base game's/VMC's)
There are limitations with the game engine, which may or not appear depending on how it is solicited. Short: I don't know how to fix this, and anyway there are similar disappearing yield icon issues with the base game.
 
bc1 updated Civ5 Enhanced User Interface v1.29beta31

No new features, only code refactoring, bug fixes, and a kludge to restore compatibility with IGE.

hey thank you for the continued support on this mod!

I had a quick question about the attack range indicator always being on, and always prompting me to attack. I'm currently in a game where a unit I can capture instead of kill (Enemy Great Prophet) is in my territory but I can't execute a move command to capture, only a Ranged Attack. Is there a way to disable this feature by deleting a certain file or something? I'd rather not attack by default
 
There are limitations with the game engine, which may or not appear depending on how it is solicited. Short: I don't know how to fix this, and anyway there are similar disappearing yield icon issues with the base game.

Well, let me know if you need me to test some approaches or solutions, might not be the only one and this doesnt seem to want to return showing the yields. It's bothering me a lot given the specific case its happening in and I've been trying to figure out why only the capital and why only in a specific save game and why only after a certain point it stopped working but so far, nothing seems to be helping...
 
Question for anyone who knows the answer: where can I find this dropdown menu now that I have EUI installed?

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I want to access options for other mods (like Quick Turns, shown in the pic), but I don't see this dropdown menu anywhere now. If it's not enabled by default, is there a way to restore it?
 
Ok. i found out something, it appears the anchor might have corrupted itself or something, because putting this ... seem to make them appear, i will update you further if i find any other info
there are simpler ways to make the code spam endless icons copies... while this improves the chance a copy might get displayed, it's only a matter of time before the game runs out of memory.
The problem is actually: either the game event that triggers the lua code that builds the drawing requests does not fire (there are possible workarounds), or the graphics renderer ignores the drawing requests - like it sometimes does for improvements, roads, gray tiles etc... (no possible workaround). Unfortunately the latter is much more likely. EUI creates the drawing request tree only once, while the base game icon manager constantly recreates it (which is one of the reasons why it's so much slower), so the graphic renderer reacts differently.

Question for anyone who knows the answer: where can I find this dropdown menu now that I have EUI installed? I want to access options for other mods (like Quick Turns, shown in the pic), but I don't see this dropdown menu anywhere now. If it's not enabled by default, is there a way to restore it?
please RTFM it's those small round icons upper right corner
 
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Hello! I just downloaded this awesome thing and most of it works great. The only problem I ran into is that tech tree won't pop up. Yes I am using other mods from: WHowards Pick N Mix mods. I'm assuming that's what breaks your tech tree.

Anyway, from what I've read on your main post, I can delete the "tech tree" module. So I'm infering that means to delete the techtree folder, which I have done: yet, no matter what I try, the techtree will still not show. Clicking on the icon, or F6, no go.

Any thoughts on how to restore the tech tree to it's original? Even if it's just via F6 key?
 
please RTFM it's those small round icons upper right corner

Your UI has buttons for some of the individual menu items on that dropdown, yes, that's obvious, but only a few of them. That whole dropdown menu itself is gone, which is what I'm asking about.

Anyway, I just disabled the "DiploCorner.xml" file in EUI and got the stock DiploCorner buttons back. I see now that EUI doesn't have an equivalent to the "Additional Information" button in the stock World View. The more I compare your copy of that XML file to the stock one, the more I see what changes you made, though some things I haven't figured out (like where the code for the "Demographics" button is).
 
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I figure it out. There's buttons that I needed to comment out in the Core. EUI_core_library.lua.

--!! TechPanel = { ButtonPopupTypes.BUTTONPOPUP_CHOOSETECH },
--!! TechPopup = { ButtonPopupTypes.BUTTONPOPUP_CHOOSETECH },
--!! TechTree = { ButtonPopupTypes.BUTTONPOPUP_TECH_TREE },



@broken0sword I have that mod installed and it is showing as a button (Qui).

upload_2019-6-5_0-31-43.png
 
Hey, check this out!

This looks nice:

upload_2019-6-5_1-8-59.png


But as as soon as I go into the Civilopedia screen (F1), this happens:

upload_2019-6-5_1-9-27.png


It makes me sad. To clear the glitch, I have to reload a save.
 
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there are simpler ways to make the code spam endless icons copies... while this improves the chance a copy might get displayed, it's only a matter of time before the game runs out of memory.
The problem is actually: either the game event that triggers the lua code that builds the drawing requests does not fire (there are possible workarounds), or the graphics renderer ignores the drawing requests - like it sometimes does for improvements, roads, gray tiles etc... (no possible workaround). Unfortunately the latter is much more likely. EUI creates the drawing request tree only once, while the base game icon manager constantly recreates it (which is one of the reasons why it's so much slower), so the graphic renderer reacts differently.
i found that doing that crashes from the amount of copies ... lol, what worked is rebuilding all anchors only once from scratch... Maybe there could be some button to force rebuild the icons in the options.
 
Hello, I want to konw if this is a problem or it's just normal.
When i research a tech like writing in the first screenshot (écriture) there is a icon of the suggestion by the scientific advisor which on the right side.
But when I enter on the tech tree (second screenshot) does not appear and any other suggestions from others advisors.
So This is an issue with the EUI or it's just because these icons don't appear in the tech tree ?
I precise that I thought before i installed the EUI, I could see these icons on the tech tree but since i played with EUI, these icons does not appear in the tech tree with/without EUI.
Am I just crasy or this is not normal ? :)
 

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And at the same time, it is possible to have the research panel like the first screenshot or we can't have this with the EUI ?
 
Hello, I want to konw if this is a problem or it's just normal.
When i research a tech like writing in the first screenshot (écriture) there is a icon of the suggestion by the scientific advisor which on the right side.
But when I enter on the tech tree (second screenshot) does not appear and any other suggestions from others advisors.
So This is an issue with the EUI or it's just because these icons don't appear in the tech tree ?
I precise that I thought before i installed the EUI, I could see these icons on the tech tree but since i played with EUI, these icons does not appear in the tech tree with/without EUI.
Am I just crasy or this is not normal ? :)

I believe this is intentional, part of the streamlining done by EUI. Either because there was no way to include it or simply because the author deemed it unnecessary. It may be something that could be re-enabled on the WorldView screen with some modifications to the code.
 
Hey guys. I'm getting a lot of hard crashes to desktop when moving the settler. I've only been experiencing it since installing this awesome mod. I believe is has something to do with the new overlay, showing the city bounds, etc.

Any thoughts on how to mitigate?
 
Thanks but I am way too expensive :D

More seriously, thanks for including the log, but there is no hint of anything wrong. Unfortunately EUI has always had crash reports with Linux: I don't know how to fix these issues, or even if they are fixable, since I suspect weaknesses with the Aspyr version of the game engine. Another factor might be your using intel integrated graphics, they have very weak hardware, and their linux drivers might also have issues.

Edit: one thing you could try is removing function modules from EUI (i.e. deleting folders), maybe you find some combination that works for you (if so please share! )

Cheers
 
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