- Joined
- Jan 12, 2004
- Messages
- 1,315
Allowed again in v1.19RCIn the city-screen it is not possible to zoom in to have a better look on the tiles, which is a little bit annoying
Fixed in v1.19RCYou can always see, which civilization is the ally of a city state, even if you never met this civilization. In the vanilla version you only could just see a "?"-symbol
Colors & tastes...The status bar on city states is only visible if you enter the city state screen or in the diplomatic view. I actually liked it, when I could also see the status bar on the map
Great news !Many thanks for the update. First off, the Airlift problem is fixed. All the TXT_KEY strings have also gone and quest text is correct
Changed i v1.19RC, could you please check ?Regarding influence, I now see (in the city state popup and ribbon mouse over) a line containing name, resources provided, relationship and influence (missing if relationship is war). For example, "Kathmandu Friends 42". Then there is a second line stating, for example, "You currently have 42
Influence with Kathmandu. (-1.5
)" This is absolutely fine, although I might have just added the rate of change to the first line
EUI shows that info in a more concise manner, unless there is a bug for vanillaIn the course of checking this beta I had cause to run without EUI. I noticed that on the City State popup it tells me at the bottom of a long wordy mouse over that I am recieving 3 culture per turn from Katmandu. I don't think EUI is displaying that information (I think it is also possible to recieve science from a city state, but I can't check if that is displayed right now)
In vanilla, pledge is only possible if already friendsAlso for Katmandu, I tried clicking on the Pledge to Protect button and this had no effect (I'm still trying to understand the circumstances of the false pledges I sometimes see displayed)
No time it's very minor and does not affect compatibilityDid you include the two entries from City State Diplomacy's InfoTooltipInclude.lua in v1.19beta2?
Thanks for sharingI just want to say thank you for this awesome mod bc1![]()
Thanks for sharingDon't know if someone else has done this, but this mod works on the new Linux release by renaming all files/folders to their lowercase equivalents and dropping in the DLC directory. Wrote a script to install from the zip at https://gist.github.com/mjkoo/0eb70888b6085b3f65f5
Allowed again in v1.19RCIs it possible to re-enable zooming in on tiles in the city view window? For whatever reason you cannot zoom in right now
Ok@bc1 This is not compatible with Éa at all - we literally modify every UI. So you might want to add it to your list in the OP
I have added print statements in v1.19RCMore importantly, I was hoping that you could tell me an easy Lua way to identify whether any components are present on a player's DLC installation. I can tell from Lua.logs of our testers (which are <1% of the mod's players) that many players leave this installed despite my download/installation instructions. Well, that's to be expected. But the result is that Éa's UI functionality doesn't work (in a sort of random way based on VFS load order I guess). The effect is subtle enough that they don't know something is wrong and that they are missing out on mod features.
If I had an easy way to detect this then I could force the player out of the game (from the start) so they can get their installation straightened out for our mod. Do you have anything I can use for this?
To detect inside your mod, I would rather suggest a watchdog using LuaEvents for all of your critical modules to check in by the time the game starts (when Events.LoadScreenClose fires)
Sorry I don't have time or motivation for this kind of workSo, I'm trying to merge the toppanel, cityview, and citybannermanager lua and xml files of this with the ones from Health & Plague. I've never messed with any of this sort of thing before, is there something else I should be doing?
Cheers