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Enhanced User Interface v1.30m

I'm getting conflicts in the YieldIconManager with EUI and the latest version of Whoward's DLL mod components active. Any suggestions?
did you try the manual's tips ? (remove the UI folder from the DLL mod)
Has the Tool tips on leader heads (number of cities, plicies, techs, ...) been taken away in version 1.24?
no
Of course it might just be a mod conflict as I run multiple other mods
likely
Unfortunately, my game crashed in the same way as before. Great Artist -> Great Work.
Unfortunately still crashes.
lua.log ? the replacement UnitPanel.lua includes lua.log print statements which might help understand the issue. Also, do you have unit animations turned on ?

Cheers
 
Where should I look for the problem with missing tool tips on leaders? In which files do you define them?

\Skodkim
 
lua.log ? the replacement UnitPanel.lua includes lua.log print statements which might help understand the issue. Also, do you have unit animations turned on ?
Cheers

Sure, here is the log and unit animations are turned on.
 

Attachments

did you try the manual's tips ? (remove the UI folder from the DLL mod)

no

likely


lua.log ? the replacement UnitPanel.lua includes lua.log print statements which might help understand the issue. Also, do you have unit animations turned on ?

Cheers

The log should be attched. I have unit animations turned on.
 

Attachments

Is the production number in city view gone WAD, or is it a bug?
 
Hi there, I'm having an issue where the delete icon and delete key do not disband units. I'm not using any mods currently. I'm using version: eui_v1_24a. A quick search of the thread didn't bring up anything, any suggestions?

I also had an issue in my last game where I could not raze a captured city, it went straight to making me occupy it. I will test again to see if this happens again.
 
I also had an issue in my last game where I could not raze a captured city, it went straight to making me occupy it. I will test again to see if this happens again.
The latter seems to be more of a game setting than somehting EU can affect, best check your game settings.
 
Just installed the latest version, now I cant select tiles in city management.
just click on Citizen Management tab a couple of times, it should sort itself out
There is a small code initialization bug which I have not found
Is the production number in city view gone WAD, or is it a bug?
bug, fixed in 1.24b (available now)
Hi there, I'm having an issue where the delete icon and delete key do not disband units. I'm not using any mods currently. I'm using version: eui_v1_24a. A quick search of the thread didn't bring up anything, any suggestions?
it's not something that I can duplicate, so lua.log is mandatory for any investigation
I also had an issue in my last game where I could not raze a captured city, it went straight to making me occupy it. I will test again to see if this happens again.
this is a base game bug random feature which sometimes manifests itself

Cheers
 
Is the production number in city view gone WAD, or is it a bug?

@bc1: You wrote this was a bug that was fixed in v1.24b, but maybe Aristos was referring to the production number in the upper left corner (where all other city yields from food to culture are displayed). Although the production number is shown in the lower left (in the build menu), I'd prefer it to be displayed also in the upper left, so that one can see all city yields at a glance.
 
Some City State Icons are replaced with blanks since a few builds.

Spoiler :
E0A79CEE3BB6E3155487FD5734A9C42FD378E81A

6614DB66E0967EC35372E9157B9D0AB881BEF0D4
 
@bc1: You wrote this was a bug that was fixed in v1.24b, but maybe Aristos was referring to the production number in the upper left corner (where all other city yields from food to culture are displayed). Although the production number is shown in the lower left (in the build menu), I'd prefer it to be displayed also in the upper left, so that one can see all city yields at a glance.

Nope, I was referring to the lower number... I used to think like you in the beginning, but by now I became used to bc1's format.
 
Cannot annex cities with the latest update!

Great mod, by the way, thanks for your work.


More details: the problem appears with puppeted cities. The annex button is here, but clicking it produces no result.
Only happens when in the city screen. Via the pop-up from clicking the puppet icon, it works.
 
Cannot annex cities with the latest update!

Great mod, by the way, thanks for your work.


More details: the problem appears with puppeted cities. The annex button is here, but clicking it produces no result.
Only happens when in the city screen. Via the pop-up from clicking the puppet icon, it works.

The same.
 
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