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Enhanced User Interface v1.30m

Graphic glitch/minor bug: Production :c5production: icons have been replaced with food :c5food: and food basket icons respectively. Mods don't seem to be the cause. I would try and fix on my own, but I don't want to mess up. Any help?
 
I've been having an issue lately that I'm attributing to EUI for no other reason than it's the only mod that I've updated recently. If I put a Settler/Worker/Work Boat in my production queue, the city continues to produce them over and over until I manual remove it using the red "X" icon.
 
I absolutely love this mod, and it has done me quite well with past releases. I recently got a new computer, and set up Civilization V. Just a little while ago I downloaded the latest version of this mod, and am already blown away by the newest changes I'd yet to experience with the previous version. There is one teensy tiny little thing that got me narrowing my eyes in displeasure, though, and I was wondering if there was a way to tweak it, or an option I may have missed.

On the city banner where you can see how many turns until the city grows, how many turns until whatever is build, the city name and such ... the star icon indicating a capitol is now on the right (it's originally on the left), and if the city has a religion the icon is on the left (it's originally on the right). It's such a tiny detail, but it's a bit strange seeing it like that when one has gotten so incredibly used to seeing it the other way around. It also seems that ally status icons on city states are on the opposite side, as is original city owner icons.

Is there a fix? A tweak? I'm no programmer or anything of the sort, so I wouldn't dare change a file unless there was an absolute laid out "cut and paste this in" that someone offered me up (I'd keep the unaltered file just in case, of course).

Thanks much! I checked over the entire topic, and couldn't find a thing about this, but I did learn quite a bit about the latest version in the process. Great job as always!
 
Hi Bc1

I'm using Whowards City radius mod, where a city which has built the Hanging Gardens is allowed to work tiles four tiles away from the city. When I'm in the city view I only see icons from food, production, etc... up to three tiles away.

Is this hard coded somewhere? Would it be possible for you to change this or alternatively tell me how to make the change?

Once again thanks for a great mod!

\Skodkim
 
Hi Bc1

I'm using Whowards City radius mod, where a city which has built the Hanging Gardens is allowed to work tiles four tiles away from the city. When I'm in the city view I only see icons from food, production, etc... up to three tiles away.
..
\Skodkim

Sometimes I also partially lost the yield per hex view in the city.

And one other thing. Just now I could steal a tech but no technology was showing up as free. But because he just build the red fort I knew that he should possess this tech and clicked it anyway. It worked. Is this a common bug of civ or specific to eui? What would happen if there truly was no tech to steel (just discovered myself or stole on the same turn from someone else)? Would the game hang or could I ignore stealing and continue to next turn? Or can it not happen?

btw. Bc1 thanks for your efforts, I love this mod and cannot imagine to play without it. :)
 
btw. Bc1 thanks for your efforts, I love this mod and cannot imagine to play without it. :)

I tried playing a game without EUI recently, basically to appreciate how much better EUI is (since I've been using it long enough that ... or is it that my memory is short enough).... :lol:

I beat a hasty retreat, back to EUI!
 
For me it's the other way around. There are some things I like and tried to remove those that I don't, but I end up without the tooltip (from the original game which I like). I just wanted the right sidebar where you can see every civilization you've encountered.

As it is right now, and I'm talking about the whole mod, it feels like a mod and not like something nativ, I mean there are stuff not aligned or bigger than they should. I think you should pay a little more attention to how it looks too. Don't get me wrong, I really appreciate the effort and time spent on this and you got the highest rate from me. I hope I wasn't too harsh.
 
And one other thing. Just now I could steal a tech but no technology was showing up as free. But because he just build the red fort I knew that he should possess this tech and clicked it anyway. It worked. Is this a common bug of civ or specific to eui? What would happen if there truly was no tech to steel (just discovered myself or stole on the same turn from someone else)? Would the game hang or could I ignore stealing and continue to next turn? Or can it not happen?

I've had this happen a couple times too. I just click on the "green" techs (that I can potentially research) until one eventually gets chosen. I start with the one I want to most and work my way down to the least desired in case there are multiple stealable techs.
 
i... cant get the mod to work. as you said, i put the folder to the DLC folder, started a game, but nothing happend: the mod wasnt on the mod activation list, nor in the game itself.
 
Any idea what could make the game crash during the title loading screen if i put this mod in the DLC folder? I cant even access the main menu.
 
Make sure it goes into Sid Meier's Civilization V\Assets\DLC. You don't activate it like a mod, and you'll need to restart your game before any changes will take effect.

thats what i did... :p
 
When I'm using this all of my yield icons such as production and gold are all replaced by the food/apple icon. It doesn't happen when I'm not using this mod.
 
Graphic glitch/minor bug: Production :c5production: icons have been replaced with food :c5food: and food basket icons respectively. Mods don't seem to be the cause. I would try and fix on my own, but I don't want to mess up. Any help?

I'm having the same problem too and cant figure it out for the life of me.
 
When I'm using this all of my yield icons such as production and gold are all replaced by the food/apple icon. It doesn't happen when I'm not using this mod.

I had this problem when I enabled Whoward's DLL- Various Mod Components. I got rid of that and the problem went away. Do you have that particular mod enabled?
 
When I'm using this all of my yield icons such as production and gold are all replaced by the food/apple icon. It doesn't happen when I'm not using this mod.

Try deleting the YieldIconManager files in PNM Mods DB\InGame
 
Bug Report with V1.25b

Hi BC1

The mouse-over results for production does not show correctly for projects like World Fair and International Games.
 
I have a question, is it possible to have IGE as a button like the other options (City Demographics, Diplomacy, ect.)? I know that a few of the mods I use have the option, Enact Discussions and Reseed! being the 2 but IGE is still the top panel option. I have to place a city and then it comes up.

I did follow the directions on the main page for compatibility, I used the automatic version for IGE.
 
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