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Enhanced User Interface v1.30m

Hi all,

So when I go to put the downloaded EUI folder into my civ 5 application folder (on mac, with steam) there is no dlc folder there.

all I see is:

cache
logs
maps
mods
replays
saves
screenshots
text
transferred maps

again, this is in my aspyr --> sid meier's civ 5 folder
anyone had this issue?

thanks,
BD
 
I will repeat my questions, because I can't believe no one knows the answer:
Does anyone know, how to declare war to another human player, while having "open borders" with him? How was it done in game without EUI?

Maybe by attacking a unit or city ?
 
Hi all,

So when I go to put the downloaded EUI folder into my civ 5 application folder (on mac, with steam) there is no dlc folder there.

all I see is:

cache
logs
maps
mods
replays
saves
screenshots
text
transferred maps

again, this is in my aspyr --> sid meier's civ 5 folder
anyone had this issue?

thanks,
BD

Hi to you, the folders you describe are for game saves mods and maps, as a pc user I find them under My Documents\My Games\Sid Meier's Civilization 5 and that's NOT the path of the game installation.(on a pc)

The game itself is under steam, again on pc: [common place for programs].....\Steam\SteamApps\common\Sid Meier's Civilization V\

and there I find Assete\DLC.

I hope you can draw an analogy to mac from my pc.

@Teproc - Thanks for your answer, now that I know the mechanics behind the faith bar info I can see it's logic which is really good. Only hope that culture will get an accumulated display as well.
 
I will repeat my questions, because I can't believe no one knows the answer:
Does anyone know, how to declare war to another human player, while having "open borders" with him? How was it done in game without EUI?

Maybe by attacking a unit or city ?

Or by clicking on either their leader portrait in the right-hand side score list or on any city that you don't have a spy in, to bring up the diplomacy window. Then just click "Declare War" on the right-hand list of diplomacy options.
 
Originally Posted by Serp:
I will repeat my questions, because I can't believe no one knows the answer:
Does anyone know, how to declare war to another human player, while having "open borders" with him? How was it done in game without EUI?
Teproc:
Maybe by attacking a unit or city ?

I will try this next time, but there should be a way without moving an unit on a special place =/

Or by clicking on either their leader portrait in the right-hand side score list or on any city that you don't have a spy in, to bring up the diplomacy window. Then just click "Declare War" on the right-hand list of diplomacy options.

Is this only without EUI or also with EUI ?
Because with EUI it will bring up the trading menu after clicking the leader portrait/town (if the player is human). And in the trade menu you can't declare war.

Is there another way to get to the diplomacy window from human players?
 
Is this only without EUI or also with EUI ?
Because with EUI it will bring up the trading menu after clicking the leader portrait/town (if the player is human). And in the trade menu you can't declare war.

Is there another way to get to the diplomacy window from human players?

Oh, sorry, my mistake. I didn't realize you were talking about multiplayer. I was wondering what the problem was since I could Declare War just fine (in single player). :crazyeye:
 
After having updated to EUI 1.26, including the on-screen city list, I find that the research tab (on the screen showing what you're currently working on) won't automatically pop up at the start of a game when selecting your first tech to research, when having disabled the city list in the options menu (which I prefer). Is there any way to tackle this "problem" of mine? :)
 
I will repeat my questions, because I can't believe no one knows the answer:
Does anyone know, how to declare war to another human player, while having "open borders" with him? How was it done in game without EUI?

Ctrl+Click on leader portrait of the human player to DoW.

PS: I vaguely remember that I gave this answer before, so I did a search on the thread with "war" and was able to find that answer from several months ago:

http://forums.civfanatics.com/showthread.php?p=13712223&highlight=war#post13712223
 
I understand this is the right thread for feature requests? Here's one I think would be quite useful, but I don't have the time or inclination to create myself:

Allow the player to visually overlay a radius-3 hexagon on the map, like the one you now provide when hovering over a city banner, but centered anywhere on the map. Controls would be something like ctrl+mouse-over. This could be used to find good city spots at a glance: which one captures exactly the resources I want?

Future improvements might include: highlighting where the area overlaps with existing or potential territory of existing cities.
 
I understand this is the right thread for feature requests? Here's one I think would be quite useful, but I don't have the time or inclination to create myself:

Allow the player to visually overlay a radius-3 hexagon on the map, like the one you now provide when hovering over a city banner, but centered anywhere on the map. Controls would be something like ctrl+mouse-over. This could be used to find good city spots at a glance: which one captures exactly the resources I want?

Future improvements might include: highlighting where the area overlaps with existing or potential territory of existing cities.

Hehe. I just noticed that this already exists, but it's a bit obscure: A settler needs to be selected, and you then need to hover over a tile for about two seconds.

So I guess all I'm asking is for that to be available under some modifier key (ctrl, alt, shift) at any time. No settler, no waiting 2 seconds. Just let the highlighted area follow the mouse cursor in real time.
 
Hehe. I just noticed that this already exists, but it's a bit obscure: A settler needs to be selected, and you then need to hover over a tile for about two seconds.

So I guess all I'm asking is for that to be available under some modifier key (ctrl, alt, shift) at any time. No settler, no waiting 2 seconds. Just let the highlighted area follow the mouse cursor in real time.

the function which does the thing with the settler can be found in PlotHelpManager.lua line ~750 and looks like this:
Code:
		local selectedUnit = UI.GetHeadSelectedUnit()
		local isCombatUnitSelected
		if selectedUnit then
			isCombatUnitSelected = selectedUnit:IsCombatUnit()
			if selectedUnit:CanFound( plot ) then
				g_isCityLimits = true
				local x, y = plot:GetX(), plot:GetY()
				if not OptionsManager.IsCivilianYields() then
					g_isCityYields = true
					Events.RequestYieldDisplay( YieldDisplayTypes.AREA, g_cityWorkingRadius, x, y )
				end
				for i=1, EUI.CountHexPlots( g_cityWorkingRadius ) do
					local p = EUI.IndexPlot( plot, i )
                    [I]if p == nil then
                        print("Settler selected. plot p is nil. PlotHelpManager.lua line 753. half solved by Serp by doing a break")
                        break
                    end[/I]
					local hex = ToHexFromGrid{ x=p:GetX(), y=p:GetY() }
					Events.SerialEventHexHighlight( hex, true, nil, "CityLimits" )
					local ownerID = p:GetOwner()
					if ownerID >= 0 and ownerID ~= activePlayerID or p:IsPlayerCityRadius( activePlayerID ) then
					--if p:GetCityRadiusCount() > 0 then
						Events.SerialEventHexHighlight( hex, true, nil, "OwnedFill" )
						Events.SerialEventHexHighlight( hex, true, nil, "OwnedOutline" )
					end
				end
			end
		end
(this is the version I use...I added the italic part myself, because it can happen that p is nil, which aborts the whole function. I kind of "solved" it, by just doing a break when this happens, which is not a real solution.. but does not abort the whole function)

Anyway, I think you just have to leave out the settler related things and replace them with an check if "ctrl" or simular is pressed. Unfortunately I don't know how to check this..
 
Hey guys! I've seen some streamers using this UI without deleting whole folders like city view in order for the vanilla "buy a tile" button to appear, instead of the little coin in the top left. How is this possible? Do I have to edit the .lua in the city view folder so that I can get rid of the coin button and go back to the vanilla one? If so can someone walk me through how to do this?

Also another thing I love about the UI is the notification panel folder and how it gives notifications for city boarder growth etc. However, I do not like how it makes the icons smaller, so I got rid of those diplo corner and list files which solved that issue, but I'm having a hard time figuring out how to get rid of the civ icon column on the far right of the screen. Is there also a way to make that go away without losing out on the notifications?

thanks :)

edit: btw, sorry if anyone has already touched upon this in this thread, I really can't possibly scan through 90 pages of replies to find what I'm looking for :o
 
Hey guys! I've seen some streamers using this UI without deleting whole folders like city view in order for the vanilla "buy a tile" button to appear, instead of the little coin in the top left. How is this possible? Do I have to edit the .lua in the city view folder so that I can get rid of the coin button and go back to the vanilla one? If so can someone walk me through how to do this?

Also another thing I love about the UI is the notification panel folder and how it gives notifications for city boarder growth etc. However, I do not like how it makes the icons smaller, so I got rid of those diplo corner and list files which solved that issue, but I'm having a hard time figuring out how to get rid of the civ icon column on the far right of the screen. Is there also a way to make that go away without losing out on the notifications?

thanks :)

edit: btw, sorry if anyone has already touched upon this in this thread, I really can't possibly scan through 90 pages of replies to find what I'm looking for :o

seems really important to you when you double posting this ? ^^

Can you explain in different words or maybe with screenshot/videos what you want to do?
Let me summarize what I think I understood:
1)The first thing with "buy a plot". You don't want the coin button. Instead you want a "buy a tile" button. right?
Why? I don't think it is worth the work to just change the kind of button? Or do you want more changes?
So I think a video to see, if it is not only the button, would be helpful to see, what your aim is.

2) you want to get rid of the "civ icon column". You mean the "list" of civilizations you met so far at the right, right? The only thing I can imagine why someone would deactivate this, is that it is too big for low resolution. Anyway, you can enable the points list from base game in options, to "override" this civ icon column.
Unfortunately I don't know how to disable it in the lua codes.
 
seems really important to you when you double posting this ? ^^

Can you explain in different words or maybe with screenshot/videos what you want to do?
Let me summarize what I think I understood:
1)The first thing with "buy a plot". You don't want the coin button. Instead you want a "buy a tile" button. right?
Why? I don't think it is worth the work to just change the kind of button? Or do you want more changes?
So I think a video to see, if it is not only the button, would be helpful to see, what your aim is.

2) you want to get rid of the "civ icon column". You mean the "list" of civilizations you met so far at the right, right? The only thing I can imagine why someone would deactivate this, is that it is too big for low resolution. Anyway, you can enable the points list from base game in options, to "override" this civ icon column.
Unfortunately I don't know how to disable it in the lua codes.

Yep, you got both spot on. I like to mess with UI's until I have them exactly how I like them.
For the list of civs on the right they still show up even if I enable the points list..

thanks btw
 
Thank you so much for answering this question twice ;)
I think this answer can't be often enough in this thread since I would have never thought to try Ctrl+Click :)

You are welcome :-)

I agree that this is an important thing that needs to be known by anyone who plays MP using EUI. I guess having this feature listed in the Version History is good but apparently not enough.

See Version history at the first page of this thread, check Version 1.23 which says:
Add control-click action on civilization ribbon leader icon to declare war (BNW only)"

BTW, I meant no offense to you when I mentioned the option for searching with keyword "war", it was just an attempt to make the process easier for all users who look for an answer. Not all, but many questions have been raised and answered before, so searching and finding an answer gives an immediate solution as opposed to posting a question and waiting for an answer, which may or may not come in a few days.
 
Sadly, this nice mod is not compatible with Whoward's UI - City Expansion. It allows the player to choose which tile will be claimed by cultural expansion, so I strongly recommend the author to consider talking to Whoward and merging things.

I liked what I saw here, but it is impossible for me to pass UI - City Expansion, it is too good.
 
Sadly, this nice mod is not compatible with Whoward's UI - City Expansion. It allows the player to choose which tile will be claimed by cultural expansion, so I strongly recommend the author to consider talking to Whoward and merging things.

I liked what I saw here, but it is impossible for me to pass UI - City Expansion, it is too good.

I wrote it some days/weeks ago here in this thread that the mod IS partly compatible ;)
Just the CityView files are not.
So you can simply delete the CityView Files from UI-City Expansion. Then it works without problems ;)

And maybe you should have a look at the improvements I made to the Mod UI-City Expansion ;)
Choose city tile, set for city! (UI-CityExpansion)

This is basically UI-City Expansion, but with an additional building, which lets you choose for which city you want it enabled and for which not ;)
 
How can Marbozir see things so different, he can see the horses icon, oil and many other things and i don't.
Screenshot of what i see
Spoiler :
vwq65Xm.jpg
 
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