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Enhanced User Interface v1.30m

:( same questions over and over...
Please read the instructions in the opening post:


Cheers

Just wanted to say thanks for the great mod! You put a lot of effort around here and I'm glad you do for it makes civ5 a much better game. :goodjob:
 
:( same questions over and over...
Please read the instructions in the opening post:


Cheers

Solution: dumb it down :D

Put the option on "zero" by default, so that those who don't care for reading the manual at least don't think it's broken, and those who do, well, they know.
 
Solution: dumb it down :D

Put the option on "zero" by default, so that those who don't care for reading the manual at least don't think it's broken, and those who do, well, they know.

If anything should be "dumbed down" it should be the part I quoted above. I'm still confused what it means and I got the mod to work just fine by ignoring it...

Sent from my SCH-I535 using Xparent Red Tapatalk 2
 
Just wanted to say thanks for the great mod! You put a lot of effort around here and I'm glad you do for it makes civ5 a much better game. :goodjob:
Thanks for taking the time to provide feedback :D
Solution: dumb it down :D
Put the option on "zero" by default, so that those who don't care for reading the manual at least don't think it's broken, and those who do, well, they know.
And get another bunch of people complaining about clutter :lol:
Also I'd like to thank you for featuring my mod on your features list and to let you know that from now I'm also featuring your work :D
Thanks :)
the part I quoted above. I'm still confused what it means and I got the mod to work just fine by ignoring it...
Installation on a MAC is a bit more difficult, tried to clarify the instructions (have a look)

Also you can have a look at some of EUI's features on this video by Marbozir - although unfortunately without EUI's main asset, the civilization ribbon (requires player score list be turned off)
 
Oh.....I'm a dork. I didnt realize that was part of the Mac instructions!

Sent from my SCH-I535 using Xparent Red Tapatalk 2
 
Version 1.15 (March 7th, 2014)
  • Fixed some bugs (including one that broke some custom maps)
  • Compatibility with City-State Diplomacy Mod (CSD) v21: should work provided you remove CSD's own CityView.lua from its ...\Assets\UI\InGame\CityView folder (EUI's CityView.lua is now compatible with CSD, the reverse is not true)
  • Compatibility with Civ IV Diplomacy Features Mod v10: should work provided you remove CDM's TopPanel.lua from its ...\UI\InGame folder (EUI's TopPanel.lua is now compatible with CDM, the reverse is not true)

Thanks BC. Love your mod, can't play without it.

Cheers.
Argento
 
:( same questions over and over...
Please read the instructions in the opening post:


Cheers

I did read all that before I posted here. And if I knew modding terminology it would make sense... I guess "plot help" means something to someone... How about using lay men's terms if you're getting the same dumb questions over and over. And why would you add a delay on something like that anyway?
 
I did read all that before I posted here
not everyone does... and it's a bummer given how much time & effort goes into documentation
Manual? We don't need no stinking manuals...
but i'd rather believe that than face the fact i've become such a geek people can no longer understand me :lol:
if I knew modding terminology it would make sense... How about using lay men's terms if you're getting the same dumb questions over and over
fair enough... would you kindly suggest wording that does make sense ?
why would you add a delay on something like that anyway?
it's in the base game, some people think tooltips are too much clutter
 
I used to do consulting and our favorite term was "idiot proof" where you essentially attempt to put yourself into the shoes of the "stupid client" and anticipate their feeble understanding of the obvious. Otherwise they're constantly calling with ridiculous (to you) questions.

If "plot help" means mouse over well..... The latter is a much more familiar term to most.
 
I used to do consulting and our favorite term was "idiot proof" where you essentially attempt to put yourself into the shoes of the "stupid client" and anticipate their feeble understanding of the obvious. Otherwise they're constantly calling with ridiculous (to you) questions.

If "plot help" means mouse over well..... The latter is a much more familiar term to most.

He has no clients. Modders don't sell what they do, they mostly do it for, well, call it "love" if you want... he does not answer to anyone but himself.

It is our burden to try and understand his work. Specially if he even includes instructions.
 
He has no clients. Modders don't sell what they do, they mostly do it for, well, call it "love" if you want... he does not answer to anyone but himself.

It is our burden to try and understand his work. Specially if he even includes instructions.

I respectfully disagree. If he made the mod for himself he wouldn't have put it out for others to use. Once he does "publish" it, he has the unwritten obligation to make it user friendly.

Sent from my SCH-I535 using Xparent Red Tapatalk 2
 
I respectfully disagree. If he made the mod for himself he wouldn't have put it out for others to use. Once he does "publish" it, he has the unwritten obligation to make it user friendly.

Sent from my SCH-I535 using Xparent Red Tapatalk 2

He can simply publish it for those who are able to use it as it is, there is no moral obligation here.
 
He has no clients. Modders don't sell what they do, they mostly do it for, well, call it "love" if you want... he does not answer to anyone but himself.

It is our burden to try and understand his work. Specially if he even includes instructions.

I understand your point however 18 pages of posts with the OP still involved suggests otherwise. I wasn't trying to give him a hard time. I was simply pointing out the way to avoid becoming frustrated at end user stupidity. Fwiw I love the mod if I haven't expressed that clearly enough.
 
Using version 15 & CEP

I'm not 100% certain, but before the v15 change to CityView.lua I was able to use both CEP & EUI and have no problems with the ProductionPopup panel. Now the popup for all the items shows just a blank panel with the generic "Brief Description" as text and no icon in the icon area. Am I mistaken? Pretty sure all I had to do before was remove the TechTree module and they worked well together.
Tried it with no other mods active, including CSD which I take it prompted the change.

To reiterate. EUI with any other mod, no problem. With no mods except CEP, problem.
With EUI, CEP & CSD or anything else, problem. Clearly our code is conflicting with EUI but not sure why or where.
I haven't got a copy of v14 anymore to compare so I can't see what was changed.

Next point.
The City-State display icon on the right side shows the civilization's icon it is allied with even if you haven't yet met that particular civ.
All the vanilla code in the Diplomacy panel or the notifications show either a (?) icon or some text describing "another civ", or such-like.
If you could get the City-State code to do similar it would be handy, though not a game-breaker. No rush for this one, just one of those minor tweaks.
 
our favorite term was "idiot proof" ... "stupid client" ... feeble understanding of the obvious
Don't be so hard on yourself :lol: (no offense intended;))
mouse over is a much more familiar term to most
OK, so mouse over it will be (updates instructions)
Modders don't sell what they do, they mostly do it for, well, call it "love" if you want...
I respectfully disagree. Once he does "publish" it, he has the unwritten obligation to make it user friendly
He can simply publish it for those who are able to use it as it is, there is no moral obligation here.
Modding is only a hobby: without finatial compensation, there cannot be any obligation, moral or otherwise. Yet it is amazing what attention & peer pressure can accomplish...
Using version 15 & CEP change to CityView.lua the popup for all the items shows just a blank panel with the generic "Brief Description" as text and no icon in the icon area
That was expected (http://forums.civfanatics.com/showthread.php?t=521776) until CEP includes ProductionPopup.xml in its distribution you will have to manually disable EUI's CityView module manually
The City-State display icon on the right side shows the civilization's icon it is allied with even if you haven't yet met that particular civ
That would be a bug, will look into it thanks
 
Modding is only a hobby: without finatial compensation, there cannot be any obligation, moral or otherwise. Yet it is amazing what attention & peer pressure can accomplish...

What is amazing is what the "entitlement generation" can come to expect...

Anyways... good work, as usual... but when are you going to make the city banner overlay optional???? I am waiting here! Enough time already! You owe me that change!

:lol: :lol: :lol:
 
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