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Per design, the item is darkened only if neither production nor purchase is possible
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Hello,
There is a few problems with this DLL - Various Mod Comps + Civ IV Diplo + CSD mods
The top bar is just wrong, and when entering in the city view you can't get out by pressing return in the middle of the screen, you can only get out by clicking in the RETURN that is in the top right area in the screen.
EDIT:
Should I delete all UI folders that these mods have?
EDIT2:
Added print view of the city view.
Non-relevant PS: I really need to put back the fog of war ... the gray blocks really depresses me
not seen this bug before - are you using mods ? would you have a savegame to look at ?Small bug again:
When you discover archaeology, you get messages about new Antiquity Sites and those messages are doubled!
My example: on my territory there are four Antiquity Sites but there are eight messages about it, 1st about AS#1, 2nd about AS#2, 3rd about AS#3, 4th about AS#4 and then 5th again about AS#1, 6th about AS#2...
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not seen this bug before - are you using mods ? would you have a savegame to look at ?
Cheers
Reform and Rule has an "InfoTooltipInclude.lua" script in its ".../Shared/Building Tooltip fix" which conflicts with EUI's. It should be deleted if you want to use EUI's enhanced tooltips (and EUI's tooltips do not need to be "fixed")I know that EUI should be compatible with Reform and Rule but in my game the leader portraits and the city mouse over tooltips won't give extra information like policies and wonders. I already checked both mods but apparently there are no double files, so the problem is strange and I'm searching a solution.
Did you make sure to follow the special compatibility instructions for CSD and C4D from the first post?
It appears you did not RTFM correctly...Yes, I did. I'll try the new version and post if it works.
It's the same, can't even choose production. oh well, it would be cool to use it...
City-State Diplomacy Mod v23: should work provided you remove CSD's own CityView.lua, TopPanel.lua, and InfoTooltipInclude.lua from its ...\Assets\UI\... folder (EUI DLC's CityView.lua and TopPanel.lua are compatible with CSD, the reverse is not true)
Civ IV Diplomacy Features Mod v10: should work provided you remove CDM's TopPanel.lua from its ...\UI\InGame folder (EUI DLC's TopPanel.lua is compatible with CDM, the reverse is not true)
It appears you did not RTFM correctly...
Small bug again:
When you discover archaeology, you get messages about new Antiquity Sites and those messages are doubled!
My example: on my territory there are four Antiquity Sites but there are eight messages about it, 1st about AS#1, 2nd about AS#2, 3rd about AS#3, 4th about AS#4 and then 5th again about AS#1, 6th about AS#2...
When choosing research, is there a way to see what my advisors pick? (I searched the thread and could not find an answer do that.)
Just installed 1.21 and I would like to thank you for the new tech tree, it's so much clearer like this!![]()
nope & nope; decided it's best if things are kept separateIs the whoward69 mod-mod of the EUI V20 UnitPanel.lua included in the 1.21 update as I did not see it listed in the OP, post above, or the readme.txt file? If not were any changes made to the UnitPanel.lua file in this update?
sounds like a minor bug, and I don't have a lot of time. But if you can confirm that it's actually not a Firaxis game bug (reload the game on the previous turn without EUI, next turn and check how many notifications there are) and supply a previous turn save I will take a closer lookI can confirm this, have been seeing it for a long time now, I always assumed it was vanilla, but now I wonder...Small bug again:
When you discover archaeology, you get messages about new Antiquity Sites and those messages are doubled!
My example: on my territory there are four Antiquity Sites but there are eight messages about it, 1st about AS#1, 2nd about AS#2, 3rd about AS#3, 4th about AS#4 and then 5th again about AS#1, 6th about AS#2...