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Enhanced User Interface v1.30m

Your lua.log shows incompatibilities with "(BNW) Leugi's Israel Civilization (v 7)" (CityBannerManager), and with "Cultural Diffusion (v 18)" (CultureUIFunctions.lua, in function 'UpdatePlotHelptext')

When save games which require mods are loaded, these are automatically activated even if you have not checked them (although that process is reported to have bugs)

Cheers


Well then. Sigh. Alas, I cannot do without either mod. I deleted the city banner folder and tool tip folder, but the tool tips still did not display correctly - nothing happened on hover, and the menu still showed options for the EUI tooltips. Any way around that?
 
Is it just me or are all tiles showing food icons instead of e.g. production or gold icons in the city view using newest release?

\Skodkim
 
Well then. Sigh. Alas, I cannot do without either mod. I deleted the city banner folder and tool tip folder, but the tool tips still did not display correctly - nothing happened on hover, and the menu still showed options for the EUI tooltips. Any way around that?
you need to remove the parts that conflict
Is it just me or are all tiles showing food icons instead of e.g. production or gold icons in the city view using newest release?
Likely to be a mod conflict...
 
Same here with food icons. The latest release dont work with my mods, but the older does. Unmodded game is Ok.
 
EUI Version 1.23 (October 19th 2014) is now available

This *IS* the best news i've heard in weeks!
Getting out of Beta "shape" is exactly what i need to inspect a few small things for tricky customization of specific stuff. But Z-Eras+Center project is going to grab some of my time soon also! Nutty really is an amazing coder.

Congrats on the splendid code and if you ever need to return to some "other" features or feel extra icons & graphics assets would be required - just ask and i'll still do my best to share Art results.

Enjoy Beyond Earth and let's hope together that it is much more stable than the initial Civ5 version.
Personally, such Sci-Fi gameplay context looks very promising and should be fun to experience.

;)
 
if you ever need to return to some "other" features or feel extra icons & graphics assets would be required - just ask and i'll still do my best to share Art results
Thanks! Very likely if I decide to adapt EUI to Beyond Earth...
Where can you look how many techs a civ has? (without EUI)
Press diplo button to access Diplo list (not available and replaced by civ ribbon in EUI), mouse over score, divide tech score by 4

Cheers
 
Got this bug since 1.23

Any help ?

Thanks
 

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Is it just me or are all tiles showing food icons instead of e.g. production or gold icons in the city view using newest release?
Got this bug since 1.23
The lua.log provided by Hawawaa shows this problem is due to an error triggered in Community Patch Project file "YieldIconManager.lua" lines 59 & 61: a failed game database access to new fields added by this mod.
EUI does not modifiy the YieldIconManager, does not modify the game database (it cannot), and the lua.log shows that its modules are executed after the Community Patch error first occurs.
So the mechanism by which EUI would contribute to this problem is difficult to imagine...

Cheers
 
Please find attached a fix for the faulting YieldIconManager (also fixes bugs with Firaxis's own code, so it will now become part of EUI). Instructions:
  • extract both files from attached zip into EUI's "...\UI_bc1\BugFixes" sub-folder (where you put EUI's UI_bc1 folder as per opening post instructions)
  • deleted the entire "...\MODS\DLL - Various Mod Components (v 63)\UI" sub-folder (in the mods folder)

Cheers

Edit: fix is now included in EUI v1.23a (still need to delete the entire "...\MODS\DLL - Various Mod Components (v 63)\UI" sub-folder in the mods folder)
 
Hey bc1,

Gotta say that your mod is awesome! Saves me a lot of time when micromanaging and looking for info. Just installed it yesterday, and it works perfectly well on singleplayer.

However, I came across an odd bug in MP. I searched around this thread to see if anyone had a workaround, but to no avail. Whenever I accept/propose a trade with a human player, the icons on the top right duplicate themselves when the trade window is closed. I think the attachment should demonstrate what I mean. I'm playing on Windows 7 64bit with the Complete Edition.

I've also attached the lua.log for extra info.

EDIT: I should point out that I do not have any other mods installed, so unfortunately it's caused by EUI.
 

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Hey bc1,

Gotta say that your mod is awesome! Saves me a lot of time when micromanaging and looking for info. Just installed it yesterday, and it works perfectly well on singleplayer.

However, I came across an odd bug in MP. I searched around this thread to see if anyone had a workaround, but to no avail. Whenever I accept/propose a trade with a human player, the icons on the top right duplicate themselves when the trade window is closed. I think the attachment should demonstrate what I mean. I'm playing on Windows 7 64bit with the Complete Edition.

I've also attached the lua.log for extra info.

EDIT: I should point out that I do not have any other mods installed, so unfortunately it's caused by EUI.
Yes it's an EUI bug, I have not played MP for ages so MP bugs can be expected: if you could check the civilization ribbon's player connection indicator mouse over tooltip and click to kick player functionality (it will ask for confirmation) work correctly that would be great.

Edit: fix is now included in EUI v1.23a

Note: your lua.log is empty, next time please enable logging as per opening post for lua.log to be of any use.

Cheers
 
Hi,

1.23 crashes my game... ocasionally. It let's me play between 5min and half and hour before it inevitably just exits. Running BNW in Ubuntu (12.04).

I didn't have any issues with 1.22

Also, I deleted 1.22, is there anywhere I can download it again? I prefer 1.22's interface.

Love EUI though, playing without it at the moment and it makes me realize how much it helps!
 
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