roberto tomas
Chieftain
- Joined
- Mar 3, 2015
- Messages
- 6
separately, I want to report that Civ Names by Policies apparently breaks the Diplomacy button.
int CvLuaCity::lGetStrengthValue(lua_State* L)
{
CvCity* pkCity = GetInstance(L);
const bool bForRangeStrike = lua_toboolean(L, 2); //Tira
const int iResult = pkCity->getStrengthValue(bForRangeStrike); //Tira:the default value in the argument of getStrengthValue was originaly empty, so it always was set on false *picardfacepalm*
lua_pushinteger(L, iResult);
return 1;
}
The unit panel display/functionality (i.e. unit promotions, rollover info, etc.) gets messed up when thisthe mod is enabled. I'm guessing there's some kind of conflict with the UnitPanel.lua that comes with this mod
TPangolin is aware and plans to fix it in a later update, but maybe you can determine where the conflict is.
Or at least mention it in the compatibility list.
Hi bc1
Amazing DLC by the way, but how did you make it in to DLC? All other peoples DLC's Ive tried in the past have never worked for me anyways, but this works a treat. did you not use the "muliplayer dlc-hack"?
fixed in 1.25gI disabled the TechTree, hoping that by getting rid of that directory, I would get the old tech tree panel and the recommendations back. However, this breaks.
EUI was built as a DLC from the start, it was actually the first Civ 5 DLC not made by Firaxis, and quite a few modders dismissed this approach with contempt. Then eventually EUI became popular, and Gedemon made MPMPM to help convert existing mods to DLCs.how did you make it in to DLC? All other peoples DLC's Ive tried in the past have never worked for me anyways, but this works a treat. did you not use the "muliplayer dlc-hack"?
..My question is if the usermod interface mod allows or disallows me to know what a tile specifically is. Meaning is that tile a forest, hill, plains. I cant see these notification when my mouse hovers over a tile.
in game option you can adjust the time for the mouse over tooltip to kick in. Then hovering over the map gives you ALL the information you could ever want.![]()
So true. I used to struggle with which improvement to place on a river hill, or whether to chop a forest, until this EUI beautifully laid out every conceivable path I could follow
I came here to ask why my yield icons are suddenly all displayed as food regardless of whether they're food, production or gold but I just discovered that it's the WHoward DLL. That's unfortunate, but I can't give this one up. Whenever another mod gets into a conflict with this one, I'll always pick the EUI.
Edit: According to an earlier discussion, I just need to delete the YieldIconManager icons from the DLL. I'll try that tonight.