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Enhanced User Interface v1.30m

In smaller resolutions the happiness hover-over tooltip cuts off in the mid-late game, can you add the same nicely condensed info with icons and color-coding as a scrolldown window somewhere?

I have been meaning to ask for this for quite some time! I hope it is implemented soon!
 
Does the current version display the gold required for the ai to accept various trades? This would save time having to repeatedly offer increasing amounts.
 
ctrl-click to declare war doesn't respect forced peace treaties. You can get a city from the AI as a peace offering and then ctrl-click to declare war on him straight away, was able to get two cities from America but reloaded a save because it felt too easy ;)
 
ctrl-click to declare war doesn't respect forced peace treaties. You can get a city from the AI as a peace offering and then ctrl-click to declare war on him straight away, was able to get two cities from America but reloaded a save because it felt too easy ;)

do you, or anyone else, knows where the civ ribbon icons are written in the scripts?
Maybe I can fix this... but I don't know where :D
 
do you, or anyone else, knows where the civ ribbon icons are written in the scripts?
Maybe I can fix this... but I don't know where :D

Sorry, I have no expecience in scripting mods. But perhaps the LeaderHead folder contains the function
 
I don't suppose bc1 is around anymore to add support for two new specialists for my Sovereignty mod. That Firaxis made the icons for specialists hardcoded in the CityView is of an enduring headache. In any case, they are as follows:

Spoiler :

SPECIALIST_JFD_DIGNITARY = "CitizenDignitary.dds",
SPECIALIST_JFD_MAGISTRATE = "CitizenMagistrate.dds",
 
Just discovered this mod today and I gotta say that I love it...except for one tiny thing. Whenever I have a unit selected and open the city view for any one of my cities, the camera will automatically snap back to that selected unit after I exit city view. Is there some way to prevent this? Because it's kinda driving me crazy. :crazyeye:
 
Hello!
I have always strayed away from mods, but after watching a few let's plays I saw alot of people using this.

Since it doesn't affect gameplay one bit, i went with it!


I have one problem, without the mod you can hover the mouse over tile, see and see info "hills, mine" or "desert, farm" ect...
How can i enable that with this mod? I swear once earlier today i saw it popup! It even gave the defense stats for the tile. But for the life of me i can't figure out how to turn it on, or see the info.

Thanks for the great mod!

edit:
Double post sorry
 
Hello!
I have always strayed away from mods, but after watching a few let's plays I saw alot of people using this.

Since it doesn't affect gameplay one bit, i went with it!


I have one problem, without the mod you can hover the mouse over tile, see and see info "hills, mine" or "desert, farm" ect...
How can i enable that with this mod? I swear once earlier today i saw it popup! It even gave the defense stats for the tile. But for the life of me i can't figure out how to turn it on, or see the info.

Thanks for the great mod!

edit:
Double post, sorry
 
Does the current version display the gold required for the ai to accept various trades? This would save time having to repeatedly offer increasing amounts.

I just got the mod last night, but no doesn't appear to. Still play a little guessing game for trades.
 
Hello!
I have always strayed away from mods, but after watching a few let's plays I saw alot of people using this.

Since it doesn't affect gameplay one bit, i went with it!


I have one problem, without the mod you can hover the mouse over tile, see and see info "hills, mine" or "desert, farm" ect...
How can i enable that with this mod? I swear once earlier today i saw it popup! It even gave the defense stats for the tile. But for the life of me i can't figure out how to turn it on, or see the info.

Thanks for the great mod!

edit:
Double post, sorry

see the options menu. there you can enable disable city and unit list, and you have a scrollbar to select the time until the tooltip appears. Just play a bit with both scroll bars (first is for basic info and second for detailed info). And the tooltip differs if you have a civilian unit or military unit selected.
 
see the options menu. there you can enable disable city and unit list, and you have a scrollbar to select the time until the tooltip appears. Just play a bit with both scroll bars (first is for basic info and second for detailed info). And the tooltip differs if you have a civilian unit or military unit selected.

I just logged back on to say that i found the option myself :)

Game options > map info delay
That is the one i was looking for :)

I do like the detail info! Didn't even see that show up before.

Thank you for the fast reply this forum is awesome, i have been a user for at least 7 years now? (and stalked a long time before i joined) Rarely post but everyone is always helpful
 
Since i have install this Mods, i can't select the options ((like move, attack, install my colony, repair,etc)) of any of my units. Is it normal, did the option go somewhere else or i experience a bug?

Please help :)
 
Since i have install this Mods, i can't select the options ((like move, attack, install my colony, repair,etc)) of any of my units. Is it normal, did the option go somewhere else or i experience a bug?

Please help :)

They should all be on the bottom left of the main window, just slightly moved down.
I have heard if you use this mod with other UI mods it can cause issues.

Do you have any other UI mods on?

edit: left, right, its all the same
 
Thank you for this mod. It is really useful and well done. I am just now discovering it but I can see it is very popular with good reason. :goodjob:
 
Sorry if anyone has had this problem and it's already been solved, but my buildings and wonders don't show up properly in the tooltip. Units and technologies and tiles do, so I don't know what's wrong.

I've copied the message I get when hovering over a building:

Assets\DLC\UI_bc1 - EUI - Community\Core\EUI_Tooltips.lua903:attempting to call method "Get Building Investment" (a nil value)
 
Sorry if anyone has had this problem and it's already been solved, but my buildings and wonders don't show up properly in the tooltip. Units and technologies and tiles do, so I don't know what's wrong.

I've copied the message I get when hovering over a building:

Assets\DLC\UI_bc1 - EUI - Community\Core\EUI_Tooltips.lua903:attempting to call method "Get Building Investment" (a nil value)

A screenshot would be helpful.

Have you tried deleting EUI and re-installing it?
 
Twice, yes. I do have a copy of the EUI for Community, renamed, in the same folder however, so I suspect the game is trying to reference that. I'll take a screenshot now.

I saw another player had a similar problem to me, but they didn't get it resolved.
 
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