Sony_
Chieftain
My game crashes on startup when I downloaded this mod. Im not sure why this is happening because i swear in the past I have used this mod before.
I tried some of JFD and Janboruta's Civilisations, and felt the Civ V load screen did not adequately showcase Janboruta's magnificent load screens. So I did something about it. Care to try it out ? See attached file (remember to remove any existing EUI version before trying this one)
I tried some of JFD and Janboruta's Civilisations, and felt the Civ V load screen did not adequately showcase Janboruta's magnificent art. So I did something about it. Care to try it out ? See attached file (remember to remove any existing EUI version before trying this one)
the DoM image is lower quality when displayed at this size...
if one of the artists on this forum was willing to make nice double size DoM images for EUI, it would look much better (for mods I could add xml support for mod-supplied double size DoM images)civs background gets pixelated
Well... anything can be "custom-made" for these DoM assets -- but, i really don't get how or what you did to display alternate (Janboruta's or not, btw) versions of such various Artwork from within EUI.if one of the artists on this forum was willing to make nice double size DoM images for EUI, it would look much better (for mods I could add xml support for mod-supplied double size DoM images)
easy: I changed LoadScreen's code (lua + xml) to upscale the image, see attachment to post #2033Well... anything can be "custom-made" for these DoM assets -- but, i really don't get how or what you did to display alternate (Janboruta's or not, btw) versions of such various Artwork from within EUI. Care to explain?![]()
easy: I changed LoadScreen's code (lua + xml) to upscale the image, see attachment to post #2033
what is now needed are nicely upscaled x2 versions of each civ's graphic asset file referenced by their <DawnOfManImage> XML tag, since the game's image scaler is not very good and the results are pixelated. The game's upscaled assets would be included with EUI, so they would load instead of the base versions. For mods to supply HD assets useable by EUI while retaining compatibility without EUI, I could either add a new <DawnOfManImageHD> XML tag or implement an xxxxHD.yyy file naming convention.
yesthe dom_???.dds files are pre-defined as 1024x768 & are archived_packaged in UITextures.fpk along with every other vanilla-stock versions. Soooooo - you'd want each of the images to be exactly 2048x1536 (doubled!) without losing any perceivable resolution qualities, right?
maybe easy for someone who knows how to, not my case. DDS files can be created using one of several possible compression types, the key is to find which ones work and provide the best look/filesize compromiseThis would be done rather easily but if someone were to include *ALL* possible stuff (DLC, etc)... you'd end-up with a fairly big set of files.
I can code the HD image selection bit but I am aesthetically challenged, perhaps it's best if I post the code and you make the trialsI could do that for you... but let's try a test-sample first. I'd need to know your choice of a Civ?
Firaxis probably used a bit too much compression, not enough to show at 1024x768 native resolution but quite noticeable when upscaledThough it makes vanilla leaders look uglier, it indeed makes Janboruta's leader screens look better, so good job, I suppose.![]()
I think you should go with the xxxHD naming convention, as with EUI, including DawnOfManImageHD will probably throw too many errors.
I can code the HD image selection bit but I am aesthetically challenged, perhaps it's best if I post the code and you make the trials
Certainly it could be an optional feature where the art need only be downloaded once...
I simply forgot the sampler statement in the BETA EUITrue... one Zip package with everything could be offered as an "external" optional asset (for EUI) to anyone willing to grab it from some hosted location
Ok I will look into it: there is very likely a solution to do this independently of whether EUI is used, without modifying EUI itselfHello,
I was wondering if it would be possible for you to look into integrating my Dynamic 2D Leaderscenes into your LeaderHeadRoot.xml. I've had numerous users who have trouble understanding that they need to delete all but one copy of this file for it to work, and especially having trouble understanding how to merge the changes into EUI. The mod shouldn't have any effect on the leader view itself without other mods specifically adding in override images.
If you have questions on how it would need to be implemented, let me know.