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Enhanced User Interface v1.30m

I recently encountered a bug well using the interface.
I run my game on a PC, through Steam with the latest version.
I tested this bug out by not running any other mods.

My bug is that I can not delete units (unit panel or delete key), nor can I gift a unit through the unit panel. I can gift by going through the city state screen.
I also can not raze a city or liberate. Screen does not appear. Can not execute the raze command from in the city screen nor the main screen.

I used both v1.27c and the beta for my testing.
I also tried removing the unit panel folder from the mod (both versions)
 
F12 is a Steam command. Print Screen is a button on the keyboard that has served as a screenshot generator in Windows for at least a decade before Steam existed :P It takes a screenshot and puts it to the clipboard. From there, you can paste it into an image editing program, or directly into imgur.

So you don't think sticking your tongue out and stating how long print screen has been on the keyboard isn't sarcasm? By the way, it has been there much longer than a decade. It was there in the early 90s.

Civ 5 operates outside of the traditional windowed application. That's why you have to go out of Civ to use any other program.

Thank you Teproc for your information. Because Windows 8 was built with mobile applications in mind, it is a bit different than 7. In theory Windows 10 should solve the problem, but I'm not willing to upgrade to an operating system that gives Microsoft visibility to everything I do.
 
On the city view screen, where we choose the items to build, there is a percentage next to the production cost in hammers. What does that percentage mean?

Spoiler :
YAdGiqN.jpg
 
I'm confused now. There was never an announcement about a release of 1.27c. The opening post says current is 1.27c, but has the release date of 1.27b. Can anybody clarify because I want to make sure my tweak is up to date, which it is for 1.27b, which was released on 30 Aug 2015.

By the way, it has been there much longer than a decade. It was there in the early 90s.

All of this is adequately covered by "at least a decade." Why are you so interested in fighting somebody? Kindly take it to a thread that's not specialized and very long.
 
First of all, i have to say that i love the mod. Im having some problems though. This is how my tiles look like:

Spoiler :
cf99f02d9bc65c56e0ca681b3f6cf273.jpg


Do anyone know how can i solve this?
 
No veo nada de raro en tus hexagonos. Que dices que es la falla?

The problem is that the yields are all shown as food.

EDIT: I think the source of the problem is the Community Patch - CitizenHam, are you using it, and if so, did you remember to delete YieldIconManager.lua and YieldIconManager.xml from the My Documents/My Games/Sid Meier's Civilization V/Mods/Community Patch/LUA folder?
 
hi, i cannot see the unit menu (on left down the actions for each unit). Is there a simple option i cannot find or is it a glitch?
 
First off, I love this mod. It's great. I'm using it with CBP and absolutely love all the extra info that I don't have to go digging for all the time anymore.

One thing I'm having problems with is the Civ/City State ribbon on the right hand side. I would like to be able to toggle it, or to possibly just get rid of the civs and keep the city states. Is there anyways to do this? I tried unchecking the Diplomacy List option under Interface options, but it hasn't had any effect (maybe it's supposed to do something different, I don't know). The options for City List and Unit List work just fine, it's just this one that doesn't seem to be working.

I've also tried removing the Leaderhead folder, that didn't seem to do it. I've moved around different things and tried different things, but I can't quite figure it out.

Any help would be greatly appreciated, thanks!
 
On the city view screen, where we choose the items to build, there is a percentage next to the production cost in hammers. What does that percentage mean?

Spoiler :
YAdGiqN.jpg

IIRC, it's the hammer/gold ratio. Every building/unit's cost in gold depends on their production cost. There's a baseline for that, but some units/buildings (of the top of my head : Settlers, Caravels, Monuments...) are more expensive in proportion to their hammer cost for balance reasons.
 
IIRC, it's the hammer/gold ratio. Every building/unit's cost in gold depends on their production cost. There's a baseline for that, but some units/buildings (of the top of my head : Settlers, Caravels, Monuments...) are more expensive in proportion to their hammer cost for balance reasons.

Ohhhhhhhh! Okay then. Thanks for the info. :)
 
There is no way to purchase a building which is currently in queue,while it's possible in vanilla interface. For Venice it can be a deal breaker.
 
It's amazing how confident people can be that there isn't a possibility they could be wrong. You cannot buy things in puppets because that's what puppet means: no direct control. This has nothing to do with EUI.

Strigvir is talking about Venice, which has the UA of being able to purchase in the puppet cities. I think he is trying to say that EUI somehow prevents that UA from working in the specific case of the purchase of something that the puppet city had already started producing. I am also guessing that without EUI, you are able to do this as Venice.
 
What to do about the annoying button on the minimap when playing with InfoAddict? Will this be fixed in the next version?
 
It's amazing how confident people can be that there isn't a possibility they could be wrong. You cannot buy things in puppets because that's what puppet means: no direct control. This has nothing to do with EUI.
Next time try to read sentences completely.
For Venice it can be a deal breaker.
Vanilla interface has separate purchase and building menus, so there is no issue. EUI however changes this behaviour, which goes past the "interface-only" changes and alters the gameplay.
 
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