Hi, Quick question for you, just installed it today, Can"t find the way to buy a box on the mapI installed this mod a couple years ago, and after trying it, I can no longer play without it. It gives me so much more information at a glance than vanilla, without needlessly obstructing my view or distracting me from the game itself. Also nice to see that you have continued to update it since my last Civ 5 binge. Well done.
Hi, Quick question for you guys,
Just installed EUI today, Can"t find the way to buy a box on the map wit,h thi snew interface, usually it's at the botom of the Town page section
Any adise?
thanks
This savefile crashes every time after ending the next turn using the latest beta. I'm on Linux. I tried removing randomly some folders of the plugin, that helped, but I couldn't identify which part is responsible for the crash
tried your save on my windows 10 rig, no crashThis savefile crashes every time after ending the next turn using the latest beta. I'm on Linux. I tried removing randomly some folders of the plugin, that helped, but I couldn't identify which part is responsible for the crash
tried your save on my windows 10 rig, no crash; however the attached lua.log shows a broken EUI, you've probably not deleted entire folders (flagmanager)I was able to track this down a bit more: the savefile is now at the end of turn, to trigger the crash just end the turn. And it seems to be the "unitflagmanager" component, if I remove it I can proceed to the next turn. Hope this helps to improve this great addon!
Thanks for taking the time to try things and post saves.
tried your save on my windows 10 rig, no crash
tried your save on my windows 10 rig, no crash; however the attached lua.log shows a broken EUI, you've probably not deleted entire folders (flagmanager)
beta45 also crashes on Linux ?
is this the case in all multiplayer modes ? i don't play multiplayer myself, so if you are sure about the code i can make the changenot sure if it is a feature or a bug:
In multiplayer, when you end your turn, but other human players (simultanous game) did not, you are normally able to "un-end" your turn again, by clicking on the button again. But since EUI edited the ActionInfoPanel, this is no longer possible, because the button got disabled.
I think I found the code responsible for this in setEndTurnWaiting function:
If it is not intended by you, then I think you accidently thought this would be the same like:Code:local playersWaiting = IsMultiplayerGame and Network.HasSentNetTurnComplete() and 1 or 0 if playersWaiting == 1 then Controls.EndTurnButton:SetDisabled( true ) end
Code:if Network.HasSentNetTurnAllComplete() and PreGame.IsMultiplayerGame() then Controls.EndTurnButton:SetDisabled( true ); end
if policy saving is enabled, the game core DLL should no block end turn. if there is a bug in the DLL...And you can no longer rightclick eg. the policy-endturn-button to save it for later, instead you have to rightclick the notification. Unfortunately this slows down the flow of playing, but I fear this change is intended by you.
actually yes, i wrote the code for that in Rhye's catapult. Rhye should post an update with that code in the coming days...offtopic:
do you know a good guide "how to autoplay" ? Googling for it only showed up IGE+singelplayer+auto-end-turn -> there are way too many popups. And then the multiplayer+observer you mentioned, but how can I see all information about the AI players, gold/science and so on? And in MP it is of course harder to test stuff, because IGE is not available.
Of course, feel free to do so.Great! Can I include these files in the next EUI update ?