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Enhanced User Interface v1.30m

Can you make it so you can see citizen tile placements in puppeted and spied on cities like you can in vanilla? It seems strange that after adding so much, they would take away something so small but useful.
 
I installed this mod a couple years ago, and after trying it, I can no longer play without it. It gives me so much more information at a glance than vanilla, without needlessly obstructing my view or distracting me from the game itself. Also nice to see that you have continued to update it since my last Civ 5 binge. Well done.
Hi, Quick question for you, just installed it today, Can"t find the way to buy a box on the map
Any adise?
thanks
 
Hi, Quick question for you guys,

Just installed EUI today, Can"t find the way to buy a box on the map wit,h thi snew interface, usually it's at the botom of the Town page section
Any adise?
thanks
 
Hi, Quick question for you guys,

Just installed EUI today, Can"t find the way to buy a box on the map wit,h thi snew interface, usually it's at the botom of the Town page section
Any adise?
thanks

frenchAlex, this wasn't immediately obvious to me either. In the upper left-hand corner there is a gold coin you can click to enable buying tiles.
 
This savefile crashes every time after ending the next turn using the latest beta. I'm on Linux. I tried removing randomly some folders of the plugin, that helped, but I couldn't identify which part is responsible for the crash
 

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This savefile crashes every time after ending the next turn using the latest beta. I'm on Linux. I tried removing randomly some folders of the plugin, that helped, but I couldn't identify which part is responsible for the crash

I was able to track this down a bit more: the savefile is now at the end of turn, to trigger the crash just end the turn. And it seems to be the "unitflagmanager" component, if I remove it I can proceed to the next turn. Hope this helps to improve this great addon!
 

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Thanks for taking the time to try things and post saves.

This savefile crashes every time after ending the next turn using the latest beta. I'm on Linux. I tried removing randomly some folders of the plugin, that helped, but I couldn't identify which part is responsible for the crash
tried your save on my windows 10 rig, no crash

I was able to track this down a bit more: the savefile is now at the end of turn, to trigger the crash just end the turn. And it seems to be the "unitflagmanager" component, if I remove it I can proceed to the next turn. Hope this helps to improve this great addon!
tried your save on my windows 10 rig, no crash; however the attached lua.log shows a broken EUI, you've probably not deleted entire folders (flagmanager)
 
Hey bc1!

Really loving this UI mod - it really makes the game that much more enjoyable. I'd go so far as to say that it's the best thing to happen to Civ 5 since BNW. Can't say enough good things about it.

That said, I've been hit with a small bug with how aircraft are displayed. The banner above a city that usually displays the number of aircraft stationed in a city is now pink, for some reason. Furthermore, I cannot click the banner above opponent cities to see a list of enemy planes stationed in enemy cities, and the banner disappears completely in enemy fog of war (in the base game I think you can see aircraft stationed in the fog of war).

I've attached a photo for reference, and save file of an example game. I'm playing on a Mac, if that makes any difference.

If this is too troublesome or not replicable - no worries - could you point me to the tag in the XML file that introduces this feature? I don't mind commenting it out and using the standard aircraft management system.
 

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Trying to update to the latest beta has a weird bug for me, the top buttons (diplomacy, economic, miltiary overview etc) are all gone. It works on regular games but not on modded ones, but I'm using the same mods as before which worked.

Edit: Ok, deleted the beta and put back my old version. Now the unit panel wont show up on modded games. Cool.
 
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Thanks for taking the time to try things and post saves.


tried your save on my windows 10 rig, no crash


tried your save on my windows 10 rig, no crash; however the attached lua.log shows a broken EUI, you've probably not deleted entire folders (flagmanager)

Thanks for checking and pointing to the install problem. Did a re-install, same problem, log files attached. But don't worry, Windows works for me or I go back to the stable version
 

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not sure if it is a feature or a bug:
In multiplayer, when you end your turn, but other human players (simultanous game) did not, you are normally able to "un-end" your turn again, by clicking on the button again. But since EUI edited the ActionInfoPanel, this is no longer possible, because the button got disabled.
I think I found the code responsible for this in setEndTurnWaiting function:
Code:
   local playersWaiting = IsMultiplayerGame and Network.HasSentNetTurnComplete() and 1 or 0
   if playersWaiting == 1 then
       Controls.EndTurnButton:SetDisabled( true )
   end
If it is not intended by you, then I think you accidently thought this would be the same like:
Code:
   if Network.HasSentNetTurnAllComplete() and PreGame.IsMultiplayerGame() then
       Controls.EndTurnButton:SetDisabled( true );
   end
is this the case in all multiplayer modes ? i don't play multiplayer myself, so if you are sure about the code i can make the change
And you can no longer rightclick eg. the policy-endturn-button to save it for later, instead you have to rightclick the notification. Unfortunately this slows down the flow of playing, but I fear this change is intended by you.
if policy saving is enabled, the game core DLL should no block end turn. if there is a bug in the DLL...
offtopic:
do you know a good guide "how to autoplay" ? Googling for it only showed up IGE+singelplayer+auto-end-turn -> there are way too many popups. And then the multiplayer+observer you mentioned, but how can I see all information about the AI players, gold/science and so on? And in MP it is of course harder to test stuff, because IGE is not available.
actually yes, i wrote the code for that in Rhye's catapult. Rhye should post an update with that code in the coming days...
 
Hi,

Ever since the update from 1.28 to 1.29, I have had crashing issues with my Mac. Attached is one of the crash logs. Removing the mod fixes the crashing issue.
 

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Hello, I've translated your mod to spanish in my free time, latest beta version. Love your mod and wanted to give something back.

I've attached the translated strings in a 7zip file and the translated xmls in case anyone wants to use it right away.
 

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Regarding the Mac crashing, is there something else I can possibly provide that might give more insight into why the mod causes crashes on the Mac? Is there a debug function I can turn on?
 
Yes you can!
For starters enable lua logging, see on the instructions page how to do this.
Then provide more details: does it crash immediately, when doing something specific, or randomly during game ? The more details the better.
Last if you have more time, you can try using EUI without some of the folders present in its root folder ui_bc1: remove them entirely from the Civilization executable root folder tree, else the game might find them. Start with only the 4 Art folders and the Core folder (EUI can't run without them), then add folders back until it crahes. That would help narrow things down significantly, but it's quite time consuming. If it crashes with only the 4 Art and Core folders, that's also informative, there are other things to try if v1.28 did not crash (since I don't have a Mac, I can't do this myself).
 
Here is a LUA log where the game crashed on load.

On another note, Steam has changed the location of the Civ5 files that used to be in the Documents folder. They are now located in /library/Application Support/Sid Meier's Civilization 5/
 

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