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[BNW] Enjoyable Deity Games

Discussion in 'Civ5 - Strategy & Tips' started by Nizef, Feb 9, 2019.

  1. Nizef

    Nizef King

    Joined:
    Oct 22, 2018
    Messages:
    713
    Gender:
    Male
    Location:
    Finland
    Here is a recap of all games in the Enjoyable Deity Games Experience (EDGE) series so far:

    1. Korea (Pangaea, Standard speed, Standard size, Unmodded)
    2. the Shoshone (Pangaea, Standard speed, Standard size, Modded with Really Advanced Setup (RAS))
    3. America (Pangaea, Standard speed, Standard size, Unmodded)
    4. Denmark (Continents, Standard speed, Standard size, Unmodded)
    5. Byzantium (Fractal, Standard speed, Standard size, Modded with RAS)
    6. Germany (Pangaea, Standard speed, Standard size, Unmodded)
    7. Polynesia (Small Continents Plus, Standard speed, Standard size, Unmodded)
    8. Brazil (Continents, Standard speed, Large size, Modded with RAS)
    9. Mongolia (Pangaea, Epic speed, Standard size, Unmodded)
    10. Spain (Terra, Standard speed, Large size, Modded with RAS)
    11. Carthage (Continents, Standard speed, Standard size, Modded with RAS)
    12. the Aztecs (Lakes, Epic speed, Standard size, Unmodded)
    13. England (Continents, Standard speed, Standard size, Modded with RAS)
    14. Korea 2 (Small Continents, Standard speed, Standard size, Modded with RAS)
    15. Venice (Fractal, Epic speed, Standard size, Modded with RAS)
    16. Egypt (Pangaea, Standard speed, Standard size, Modded with RAS)
    17. the Huns (Oval, Standard speed, Standard size, Modded with RAS)
    18. Japan (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script)
    19. China (Pangaea, Epic speed, Standard size, Modded with RAS)
    20. Babylon (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script)
    21. Polynesia 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script)
    22. Korea 3 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script)
    23. Russia (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script)
    24. Portugal (Pangaea, Standard speed, Standard size, Modded with RAS)
    25. France (Lakes, Epic speed, Standard size, Unmodded)
    26. Germany 2 (Lakes, Epic speed, Standard size, Unmodded)
    27. England 2 (Fractal, Standard speed, Standard size, Modded with RAS)
    28. Sweden (Fractal, Standard speed, Standard size, Unmodded)
    29. Arabia (Sandstorm, Standard speed, Standard size, Unmodded)
    30. the Mayans (Tectonics map, Standard speed, Standard size, Modded with both RAS and the Tectonics map template)
    31. Ethiopia (Pangaea, Standard speed, Standard size, Unmodded)
    32. Assyria (Pangaea, Standard speed, Standard size, Unmodded)
    33. Poland (Fractal, Standard speed, Standard size, Modded with RAS)
    34. India (Pangaea, Standard speed, Small size, Modded with RAS)
    35. the Aztecs 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded with Hellblazers map script)
    36. Morocco (Sandstorm, Epic speed, Standard size, Unmodded)
    37. Babylon 2 (Large Islands, Standard speed, Standard size, Unmodded)
    38. Spain 2 (Inland Sea, Standard speed, Standard size, Unmodded)
    39. Greece (Fractal, Epic speed, Standard size, Unmodded)
    40. Carthage 2 (Fractal, Epic speed, Standard size, Unmodded)
    41. Indonesia (Archipelago, Epic speed, Standard size, Unmodded)
    42. the Mayans 2 (Pangaea, Standard speed, Standard size, Unmodded), Piety challenge
    43. Siam (Pangaea, Standard speed, Standard size, Unmodded), Patronage partial challenge
    44. the Shoshone 2 (Pangaea, Standard speed, Standard size, Unmodded)
    45. Poland 2 (Pangaea, Standard speed, Standard size, Unmodded), Honor challenge
    46. the Netherlands (Pangaea, Standard speed, Standard size, Unmodded), Liberty challenge
    47. the Aztecs 3 (Pangaea, Standard speed, Standard size, Unmodded)
    48. the Celts (Pangaea, Standard speed, Standard size, Unmodded)
    49. the Zulus (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge
    50. Austria (Pangaea, Epic speed, Standard size, Unmodded)
    51. Persia (Pangaea, Standard speed, Standard size, Unmodded)
    52. the Ottomans (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge
    53. Rome (Fractal, Epic speed, Standard size, Unmodded)
    54. Songhai (Pangaea, Standard speed, Standard size, Unmodded)
    55. the Incas (Pangaea, Standard speed, Standard size, Unmodded)
    56. Russia 2 (Pangaea, Standard speed, Standard size, Unmodded)
    57. India 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge
    58. Germany 3 (Pangaea, Standard speed, Standard size, Unmodded)
    59. Byzantium 2 (Fractal, Standard speed, Standard size, Unmodded), Religion challenge
    60. the Iroquois (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge
    61. America 2 (Pangaea, Epic speed, Standard size, Unmodded), DomV challenge
    62. Sweden 2 (Pangaea, Standard speed, Standard size, Unmodded), Petra challenge
    63. Morocco 2 (Pangaea, Standard speed, Standard size, Unmodded), partial Commerce challenge
    64. England 3 (Fractal, Standard speed, Standard size, Unmodded), partial UN challenge
    65. Portugal 2 (Continents, Standard speed, Standard size, Unmodded), partial elimination challenge
    66. Egypt 2 (Pangaea, Standard speed, Standard size, Unmodded)
    67. Polynesia 3 (Archipelago, Standard speed, Standard size, Unmodded)
    68. Sweden 3 (Pangaea, Standard speed, Standard size, Unmodded)
    69. Germany 4 (Pangaea, Epic speed, Large size, Unmodded), War academy, part 1, DomV challenge
    70. the Huns 2 (Pangaea, Standard speed, Standard size, Unmodded), War academy, part 2
    71. Spain 3 (Pangaea, Standard speed, Huge size, Unmodded)
    72. Denmark 2 (Lakes, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used)
    73. Venice 2 (Fractal, Standard speed, Standard size, Unmodded), DipV challenge
    74. Carthage 3 (Hellblazer´s Pangaea, Standard speed, Standard size, Modded with Hellblazer´s map script), CV challenge
    75. China 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 3, DomV challenge
    76. Mongolia 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 4
    77. Brazil 2 (Pangaea, Epic speed, Standard size, Unmodded)
    78. the Shoshone 3 (Pangaea, Standard speed, Standard size, Unmodded)
    79. Assyria 2 (Terra Incognita, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used)
    80. Indonesia 2 (Small Continents, Standard speed, Standard size, Unmodded), No Liberty challenge
    81. Portugal 3 (Pangaea, Standard speed, Standard size, Unmodded)
    82. Japan 2 (Ice Age, Standard speed, Standard size, Unmodded), No Order challenge
    83. Persia 2 (Random map, Standard speed, Standard size, Unmodded)
    84. the Netherlands 2 (Pangaea, Standard speed, Standard size, Unmodded)
    85. Denmark 3 (Tiny Islands, Standard speed, Large size, Raging Barbarians, Otherwise unmodded but Rotate Starting Position was used)
    86. America 3 (Pangaea, Standard speed, Large size, Unmodded), No Tradition challenge
    87. the Incas 2 (Pangaea, Standard speed, Standard size, Unmodded)
    88. Korea 4 (Pangaea, Quick speed, Standard size, Unmodded)
    89. the Ottomans 2 (Continents, Standard speed, Large size, Unmodded)
    90. Arabia 2 (Lakes, Standard speed, Standard size, Unmodded)
    91. Ethiopia 2 (Pangaea, Standard speed, Standard size, Unmodded), Pantheon challenge
    92. Greece 2 (Pangaea, Standard speed, Standard size, Unmodded)
    93. France 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge
    94. Siam 2 (Pangaea, Standard speed, Standard size, Unmodded),Incense challenge
    95. Byzantium 3 (Continents, Epic speed, Large size, Unmodded)
    96. England 4 (Pangaea, Standard speed, Standard size, Unmodded)
    97. Sweden 4 (Pangaea, Standard speed, Standard size, Unmodded)
    98. Babylon 3 (Pangaea, Standard speed, Standard size, Unmodded)
    99. the Zulus 2 (Pangaea, Standard speed, Large size, Unmodded)
    100. Germany 5 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge
    101. Brazil 3 (Pangaea, Standard speed, Standard size, Unmodded)
    102. Austria 2 (Pangaea, Standard speed, Standard size, Unmodded)
    103. England 5 (Pangaea, Standard speed, Standard size, modded with RAS and Acken´s balance mod)
    104. the Celts 2 (Pangaea, Standard speed, Standard size, Unmodded)
    105. Rome 2 (Pangaea, Standard speed, Large size, Unmodded)
    106. Songhai 2 (Pangaea, Standard speed, Standard size, Unmodded)
    107. Poland 3 (Pangaea, Standard speed, Standard size, Unmodded)
    108. Russia 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge
    109. China 3 (Pangaea, Standard speed, Standard size, Unmodded)
    110. the Aztecs 4 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge
    111. the Shoshone 4 (Pangaea, Standard speed, Standard size, Unmodded)
    112. Korea 5 (Pangaea, Standard speed, Standard size, Unmodded)
    113. the Mayans 3 (Continents, Standard speed, Standard size, Unmodded)

    The subseries MIDGE consists of:
    1. Finland (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is Finland)
    2. The Papal States (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is The Papal States. You also need Austria-Hungary.)
    3. Phoenisia (Continents, Standard speed, Standard size. Otherwise unmodded but the civ to play is the Phoenician civilization.)
    4. Norway (Ice Age, Standard speed, Standard size. Otherwise unmodded but the civ to play is Norway. You also need the modded civs Finland, Iceland and Scotland.)
    5. Belgium (Pangaea, Standard speed, Standard size, Otherwise unmodded but the civ to play is Belgium)
     
    Last edited: Oct 9, 2020
  2. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
    Messages:
    220
    Location:
    Bucharest
    Finished edge #32 with T311 DomV! A very good map with an interesting layout with many possibilities. Warmonger players should try this one!

    Spoiler :
    What started as an easy looking game - thanks to the rich area and Kilimanjaro, not to mention Venice as neighbour who can't expand into it, soon turned into a game where I had to overcome runaway Suleiman!

    This is my turn 100. Nothing impressive but I've totally dominated my neighbours - France, Venice, Morocco, and now that I had met Japan finally, the plan was to take the battle to him, he had 5-6 wonders built including Pyramids and Artemis, my favourite wonders. I kept Paris intact as a training ground for units and later to gift cities and CSs to him. I took Orleans in a peace deal and it had a Writer's guild there! I would have never expected that Napoleon would end up building Forbidden Palace for me in turn 288!
    t100_edge32.jpg

    The war with Japan was brutal, his city locations were too vulnerable even if he discovered Navigation and build a few frigates, as I had 2 elite chariots and brought a siege tower too, with one elite pikemen tanking all the damage. I still can't believe how fast all his samurais evaporated. Must be the -10% penalty from the desert that made a difference and also the fact that he didn't have Oligarchy. I used 2 citadels but basically captured his all empire in 20 turns. I put down a city, bought the desert for 220 gold and put the citadel on the wheat.
    edge32_japan145.jpg

    Then, with half of the map covered, I just had to take care of Suleiman, Netherlands and Byzantines, who I hadn't interacted with too much up to that point. The problem was, by the time I was preparing my units and sending them home from the japanese side of the map, Suleimain became way too powerful. He built a lot of wonders and captured a few more from the Netherlands who put up little resistance. He made a quick push to Modern era, he had Great Wall, and the city state Antwerp was in the way. I decided to attack quickly, promoting my XB to Gatling Guns and teching for Dynamite.
    suleiman.jpg


    When I attacked Suleiman, he didn't yet have Flight and he was also giving a lot of gold to me. But I was hoping to end the war quickly, and I was teching for Dynamite. Then, he made it to Flight and summoned a lot of War Bombers in his cities, and my army had to retreat, it was very useful to have roads built. I even lost my highest lvl gatling gun who was at the front of the war. Things were going well for him as he also allied a lot of CSs, and I had some difficulties maintaining manageable unhappiness, not to mention that I was soon going to be bankrupt if I didn't kill some units soon. Thankfully, killing so many Rebels was giving me gold, culture and faith, a few times I was waiting for them to spawn.

    turn 248 - probably my worst ending of a turn in a standard size game! Thankfully, Prora is coming and Neutschwanstein had just been built, cities starting to give some happiness.

    edge248.jpg

    It was now when I decided to unleash some powerful tactics against Suleiman as he took the Netherlands out of the game and he was attacking the Byzantines too.
    I resorted to "full city state abuse", and killed Antwerp and puppeted it, as it was in the way, I went to war and made peace the same turn to kill it, killed Geneva, gifted it to France who liberated it, I killed it again, and so on. I started doing the same with all CSs, including my ally Vilnius. Despite him giving me happiness, he had a lot of units worth killing. This allowed me to get a few high lvl Artillery, very useful and very much worth angering all CSs and civs for.
    The most important thing was to deny others the ally status with the CS, and give it to France instead, to help him grow. I was hoping to push for World Religion and as France had 1 city it was easy to convert him, if he had many allies he could help me pass it!
    I also started a plan - privateer farming, I made a privateer and I had 2 galleas which I upgraded to Frigates, I sent them to city states to convert as many privateers as I can. This helped to give gold as even when you convert you receive the full 25 gold.
    Pillaging improvements and using "coastal raider" ability also helped. Later I used them to attack Suleiman's fleet, and also promoted a few privateers to Destroyers, very nice to have them against those Submarines and they have high chance to convert stuff to your army.
    Also, an important move was going all in for the Brandenburg Gate! I managed to build it, as extra xp is very much worth it, not to mention the general!

    As for Suleiman, what I did to him was probably overkill - I just wanted to make sure I get this right. I used 2 citadels earned from Warmongering with others, one from Brandenburg, and 2 faith-bought generals to make the push inside his empire. He gave open borders for 400 gpt and I could buy it using Wealth at the end of a golden age!

    Fortified Infantry gets 1 damage from artillery and single digit damage from anything that isn't a city, so they are virtually invulnerable as long as you don't attack anything. I lost one Infantry just because I attacked to see if it works (it is risky), but it wasn't a big deal. It was a massacre. I only had oil for 4 War Bombers, and 2 battleship! Crazy shortage of oil, I couldn't find it or couldn't connect it. With the support of 2 anti-air and a few artillery, all the cities fell quickly. Lost a few artillery to Bomber focus but mostly because at this point I was no longer optimising the army movement and wanted to finish the game.
    t285edge32.jpg

    The final attack was on the Byzantines, but they only lasted 1 turn. Domination victory! 6108 score and 41 hours spent!


    last_capital311.jpg

    Policies: Honor 6, Tradition 6, Exploration 2, Commerce 1, Autocracy 6

     
  3. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
    Messages:
    220
    Location:
    Bucharest
    Edge # 114 A historical re-enactment.

    The Assyrians conquered Babylon during the reign of Tukulti-Ninurta I (reign ca. 1243-1207 B.C.)
    We play as a different leader, but can you make history between these civilizations repeat itself in this huge continental map with no mods and standard settings? Turn quick movement on manually if you want.

    There is more than meets the eye to this start. The settling decision is quite important since in place you can already see many empty desert tiles. But the surrounding areas offer enough riches.
    You can already guess who your closest neighbour is - and it's the special challange to capture his capital during the game.
    What makes this game interesting is not only the historical re-enactment, but that the main civ who rivals Babylon for science is present in the game, so you might have trouble becoming tech leader on your own. But hey, that's why we're Assyria, right? Capturing cities was never more fun!
    As a helpful hint, if you want a religion, be sure to hurry to get your pantheon, and don't forget there are 7 religions available on Huge instead of just 5.
    I managed to make a great game on this map, managing to also ally no less than 16 city states, employ a huge army, and grow a tall capital! I had it on standby to finish edge32, but victory is inevitable. A spoiler with my t230 empire is there for those who like city spot comparisons.
    Good luck!
    This is our start:
    assyria_start_T0.jpg

    Spoiler my t 230 :
    turn230.jpg culture is with World Fair bonus. I went Tradition, Honor, Aesthetics and Freedom, and currently taking policies at a rapid rate each 3-4 turns, I'll bulb 3 writers at the end for a few more. I expect a comfortable Domination V.
     

    Attached Files:

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  4. raider980

    raider980 Prince

    Joined:
    Sep 27, 2010
    Messages:
    357
    I’m going to give this one a try. Something different. I don’t do well with Assyria usually, I can’t make good use of siege towers for some reason. But if it’s flat land around maybe I can.

    I don’t like to explore too long to settle. Based on the start I think I’m going to settle on one of the cottons. I’ll move the warrior west then nw to see what’s there. Unless it’s amazing I’ll move and settle on the eastern cotton since 3 hills are in range.
     
  5. vadalaz

    vadalaz Emperor

    Joined:
    Sep 15, 2014
    Messages:
    1,106
    Finished #32 with a T211 DomV

    Spoiler :
    4-city Liberty/Patronage mix, plus Aristocracy and a bit of Order later. I didn't open Rationalism and never built the NC, but the UA and Scholasticism were enough to secure a tech lead.

    Spoiler T50 :
    20201012092519_1.jpg
    T50 pantheon, but I manage to get a nice religion here with happiness from shrines and temples. 3 extra happiness per city is really good.

    Unfortunate that I have to adopt a policy here, I haven't reached Classical era yet so I can't open Patronage, which delays Scholasticism. Pretty slow start overall means I can't really push with CBs and have wait for XBs to start taking cities and Arties to win the game. I get some CBs anyway, raze a small Moroccan city and kill Enrico. I also start a couple of wars:

    - Napoleon has the top army, so I ally Vilnius and perform the standard bribe-and-DoW procedure on France
    - Suleiman's looking pretty strong too so I bribe him to attack Morocco. I'm such good friends with the Ottomans that I don't even backstab them (yet)

    Spoiler T100 :
    20201012094222_1.jpg
    Venice has okay terrain but only keeps a Temple and a Caravansary unfortunately. I'm not sure what Enrico was doing with his GMoVs either.

    I have good money here thanks to a peace deal with Ahmad which basically sponsors my unit upgrades. A DoF with Theodora is about to run out too so I can start bullying her as well.

    Spoiler T150 :
    20201012095134_1.jpg
    I think this is the first time I've entered Renaissance by getting all the Medieval techs.

    It takes a while to capture Paris, and Japan's quite strong with seemingly endless Samurais. Eventually I decide to make peace with Oda for 6000+ gold and just take his capital 10 turns later with Artillery. Warmonger AIs are amazing for such peace deals, as they tend to sit on a ton of gold. I think it raises the army score or something?

    In the meantime I'm building a second army and take Marrakech. Again, I make peace and wait for Arties before capturing Rabat and moving on to betraying my good buddy Suleiman.

    At this point I'm starting to play sloppily, but T171 Dynamite is good enough to get a comfortable win here.
    Spoiler T211 :
    20201012110359_1.jpg
     
    Last edited: Oct 12, 2020
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  6. Nizef

    Nizef King

    Joined:
    Oct 22, 2018
    Messages:
    713
    Gender:
    Male
    Location:
    Finland
    As a teaser, Japan is next on my "drawing board".
     
  7. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
    Messages:
    220
    Location:
    Bucharest
    I think the reason is that on Deity it obsoletes quickly, in the sense that since it doesn't benefit from forts or citadels and can't fortify, (it would have been kinda OP if it did), it is quite vulnerable despite the strenght and the cover. Interestingly enough, in theory if you have a road built to the enemy city and it's your terrain, you can move the siege tower there for the other units like ranged crossbowmen to shoot, and then retreat it before it can be attacked. In my opinion the UA of assyria is the most important aspect of the civ, imagine stealing techs that cost 8000-10000 science in the endgame. It can feel a bit weird to purposely "play from behind" so that you can profit from the UA, however, but to be honest I found it pretty easy since I delay the NC anyway. On other difficulties, this tower is much deadlier, I think.

    Good thinking!
     
  8. TMNTurtle

    TMNTurtle Chieftain

    Joined:
    Sep 11, 2020
    Messages:
    41
    Location:
    Swedenland
    Glad to see the reports coming in, now I just gotta join the #32 club myself. They say you learn from your mistakes and hopefully I've made enough by now that I can run a successful campaign.

    In the meantime a report from one of my favourites (alongside #92 and #101). This is a lovely map and it's no mystery why there was some buzz around it. In fact I enjoyed both attempts at it and even had to let the second one rest for over a week after the early game, so that I could play the endgame the way I wanted to.

    Spoiler #97 Sweden 1st attempt, going for the DomV - concede in the industrial era :

    "It's a fun map. Perfect for Swedish honor fury! Give it a chance!" - Gustavus Rex, on ICL#8. As a fellow swede I consider myself authorized to extend the recommendation to include this here map.

    Ideas of HCA with the first GG gifted to Kyzyl, finishing honor around T60. Wanted to use Harald for caravans while going for XB rush on the Aztecs, but Monty forwardsettles me twice before I can plant the western trade expo and I start conquering instead. There's brief ceasefire to pillage all the roads between his capital and western expos so his jaguar warriors and jag spears wont completely murder the brittle CB army chipping away at his capital.

    I reach Cusco ~T125. My ally Antananarivo did most of the actual fighting once Tenochtitlan was down, their army dwarfed that of most 'militaristic' CSs that I've ever seen. Cusco has 19 defense this late, really? It gets 3-shot by my veteran XBs. I spend some time conquering Denmark, leaving Copenhagen but taking Aarhus as my new industrial hub. As I reach Shakas lands he is a fat runaway 10+ techs ahead with Buffalo soldiers. While I could possibly grind through him after teching to arty's eventually, it would mean a few hours of the most boring way to play this game imho. So I concede in order to not waste the map and return a few weeks later.


    Spoiler #97, 2nd attempt - T 246 peaceful 3-city CV :

    Tech pace: T109 Edu, T121 Ratio, T132 bulb secularism, T159 bulb ST/industrialisation, T173 Oxford Radio, ?? Archeology, T204 bulb plastics (2 labs bought +1 more couple'o turns later), T229 Internet (ratio finisher)

    Policies: Full Trad, aesthetics 1, ratio 4, +3 aesthetics (4), freedom 3, explo opener (for Louvre), Finish freedom/ratio/aesthetics.

    Religion: DF/Tithe/RC(production)/DI/Reliquary

    T74 natural GA as Im finishing HG and about to start Petra, sweet. I denounce Attila the pariah, but noone wants to be my friend still. :( Give my first GS to a CS. Actually since this will speed up rationalism it might not be so bad. Monty is about to take Cusco the turn before my first tech steal, not cool. I have to pay him 18 gpt to leave the incans alone. T130 same turned Sistine, that's real early! Had I been sensible and skipped Angkor wat I would've had it..
    .
    T145 Pachuti converts Sigtuna killing my production in the critical mid-renaissance-period, I saved your life damit! (I decide my faith output is crazy enough to park some inquisitors in my cities, of course only after picking up a mosque and a monastery). Also my spy sees Harald building Taj Mahal, so I let him put a few turns into it before I snipe it with the LToP engineer. Not so fun when you're on the recieving end, eh, neighbour? I feel good about also gettin Uffizi till it turns out he put a hidden point in aesthetics and built it in an expo. Oh you sneaky dane you! Well, from the time he sniped Sistine the only sensible approach was a modern era invasion, this just makes it even more appetizing. Ironically saving Pacha lost me Uffizi since Religious community would've made me finish 1 turn earlier.

    I'm the only one putting in hammers into WF on the first turn, this seems unusual, or is this always the case? My income has been pretty much 100 gpt for the entire game without any tributes, in late renaissance I discover that Copenhagen offers a 30 gpt trade route to boost this. Gold income jumps to 250 gpt before T200. I don't think I've seen trade routes this rich even with Morocco that early. No wonder he managed to snipe my WWs, his empire is awesome.

    T175 I get to pick a natural policy in addition to 2 first in freedom, meaning I can now bulb my 3 GAs for a 36 turn GA, while Hermitage is 1 turn away. I don't think I have ever had such a good setup for a first congress WF. 3-city HG-Oracle-Petra is crazy strong.

    Monty comes for me after I dug up some of his relics. To calm things down I make sure that he and everyone else is quite literally at war with everyone else (except me of course). Four turns before victory I double-flip Nobamba and Cusco. Nobamba is sold off to Attila for renewed OB, while I keep the Incan wonder cornucopia to myself.

    The endgame is 4 faith bought musicians and a natural one at 3.5k each.

    15 antiquity sites: 12 relics and 3 landmarks

    21 WWs peaceful, most likely a new personal best on deity.

    16 WWs built: HG, Oracle, Petra, Borobodur, Hagia S, Angkor W, LToP, Globe T, Taj M, PT, Eiffel T, Broadway, SoL, Louvre, Cristo R, Sydney OH,

    5 WWs 'conquered': Stonehenge, Great Library, Mausoleum, GMoD, Chichen Itza

    WWs that were sniped: Mausoleum (started late), Chichen Itza, Sistine!!!

    Culture to beat: Denmark 20k, Huns 17k, Aztecs and Zulu 15k. The others didn't make it.

    EDGE#97 Win.jpg


    No DoFs, no UUs, one GS gifted mostly as a joke. I think I just got my first sub-250 peaceful CV with the neutrals. No futurism, airports, IG or WR.

    Could've probably been faster with access to RAs and with a fourth and possibly fifth city and maybe also with Sistine/Uffizi and certainly if also going for tributes to get even more money. Also could've been faster if I didn't lose control of WC saving cash for labs.

    It seems unlikely to achieve 4 faith musicians before T250 without the combination of a strong faith pantheon, DI, Reliquary, and a ridiculous number of WWs, but boy does it pack a punch.

    I've started using a pocket calculator to make sure that I do not overspend hammers on world projects, it seems to be working out well so far.

    And finally, I thought that Tiberiu's Inca capital was the craziest cap I would ever see, but I'm not so sure after seeing your version of Stockholm here. I didn't think that was even possible without cargos, scratch that, I didn't think it was possible period. You learn something new every day, eh?
     
    Last edited: Oct 13, 2020
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  9. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
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    @TMNTurtle hi, happy to see your reports!

    I wanted to say that I am sure that extra-production from world projects is not lost, you are able to use what was not spent on the next thing you produce. I will double-check again on first occasion. By the way it's pretty useful to disable quick movement during World Projects and after next turn hover the mouse over the project icon during the AI turn, this allows you to see how much % is each contributing so that you can keep track of how things are going.
     
  10. TMNTurtle

    TMNTurtle Chieftain

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    That's a good one. I'd noticed that sometimes I would get it to bump up during AI turns and sometimes I'd have to wait for the beginning of my turn to make it update. I'm sure this will make it more consistent. Thanks!

    Also - Edit:

    To clarify, my concern is not so much losing hammers as the AI completes the project during turn transitions, but rather the risk of overspending the AI by several hundred hammers unnecessarily.
     
    Last edited: Oct 13, 2020
  11. Nizef

    Nizef King

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    EDGE#115: Slow and steady

    This is in a way a special game in this series. The start is nice, there is room to expand even if the number of unique luxuries is not the greatest. The map is quite unusual and interesting. As it many times is, coastal starts are a little slow and especially with this civ I seem to underperform myself all the time. I can only wish that you will do it better. We play as Japan on an unmodded Pangaea map with Standard size and Standard speed. QC and QM are turned on and all VCs are enabled as usual. No Salt this time around though. :) I added China, Mongolia and Siam among the opponents to get an asian flavour to the game. Go in any direction and make Japan proud. There are pictures from t103 and t305 for you to compare as usual. Have fun!

    I played according to HOF rules and submitted my win. There is a short recap of my game behind the spoiler.

    Spoiler :

    Settled t1 one tile to the S. BO was Scoutx2-Shrine-Worker-Granary-Settlex2. I stole a couple of workers from Tyre and one from Ram. After that we were best friends to the end of times with Ram and I also allied Tyre later in the game. Fourth religion with DF/Tithe/Ascetism/RC/IP. Askia settled his cities in an unlucky fashion and my scouting was very poor overall. This meant that I didn´t meet England, Mongolia nor Brazil until Printing Press. This made the start even slower. 3 city NC on t89 and I reached Education on t113. Fourth city far up to the NE afterwards. Definitely a shaky start.

    The early midgame was slow but the AIs didn´t do great either. Much to my surprise i was able to hard build LToP and used the GE for Taj Mahal. Sweden had a bad time squeezed between Mongolia and Songhai. Brazil did well to hold their own, while England slowly but surely was loosing ground, mostly to Mongolia. Brazil was first to Ideologies and picked Order and Siam followed. I had no Coal and had to wait for Mongolia to get some left overs online. Since Brazil and Siam were the cultural forerunners, I had to settle for Order myself. Most other AIs followed down the same route. Nobody was interested in the Louvre, so I built it after t200! Unfortunately there were not enough AS nearby for me to compete for a CV. Thus I started to focus on a SV instead.

    I reached the endgame slowly and got Plastics on 233 (but beelined heavily). Askia took out Sweden and Mongolia left Elizabeth with only one offshore city. Ram spammed cities all over the map. The AIs didn´t seem to concerned with winning though. Instead I had a slow but steady approach and launched on t305. Strange game: it was easy to win but hard and slow to play. I entertained myself by building Eiffel, Kremlin, Neuschwanstein and Hubble. SP: full Tradition, Aestethics opener, Commerce 2, Exploration opener, full Rationalism and Order 6.
     

    Attached Files:

    Last edited: Oct 27, 2020
  12. FritsF1

    FritsF1 Chieftain

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    Played EDGE#93 and eventually won, I kept trying as long as I knew wat I did wrong and was still having fun.

    Spoiler :

    1st attempt: settled 7 cities with full liberty. I stole a worker from Persia, since Persia was having a hard time even without my help I didn’t do this in later games. It went fine until ideologies came up. America and Ethiopia (both autocracy) bundled forces to destroy my Freedom empire. Since my army was almost non existent they had no problem doing this, so I gave up. Lesson for next time: keep it smaller and easier to defend.

    2nd attempt: 5 city tradition start. Since I was still angry at Ethiopia, I stole 2 of their workers 1 settIer and, after a peace deal, 1 worker from a city state they promised to protect. After Ethiopia chose Freedom I did the same and we were best buddies ever since. I could not avoid a war with Greece, China and the Huns. With about 8 submarines and 1 fighter, it was no problem to fend them off, but it was still bad for tourism. I barely managed to get some important culture wonders but I was way to slow with science. At the time I had a nice tourism going on, Ethiopia won a science victory. So next time: Faster science.

    3th attempt: Again 5 cities tradition. This time the Huns(!) beat me to the Louvre so I gave up. Next time: faster science!

    4th try: Again 5 cities, full tradition, full aesthetics, a bit of rationalism (should have done more rationalism, have I learned nothing from previous attempts?) and again Freedom. This time I was faster and could build Uffizi, Louvre and Broadway. For ideologies I was third to choose and was the first to choose Freedom. After a revolutionary wave even the Huns chose freedom which made them less of a threat and made tourism easier. To get some artifacts I build scouts to protect the sites in foreign land. The plan was to give the scouts to city states later, for influence, it turned out they don’t want them (another lesson learned). China was ahead in Culture and hard to reach so I paid the Huns and America to get China out of the game. From all four games this was the only one in which Persia (barely) survived. I used two Gmus on Ethiopia and won on turn 313. Since this is only my second Deity win, I am glad I have won, despite so many tries.

    Victory turn313.jpg



    For my next game I will try something out of de OECG series, but after that I would like to try another EDGE. Can someone recommend an EGDE game that is most suitable for the less experienced deity player?
     
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  13. Nizef

    Nizef King

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    Thanks for trying it! I must say that EDGE#93 is probably more difficult than the average game in this series, so now you are definitely upto most challenges here. My recommendations depend a little on what you want to do. For a peaceful game I could recommend Ethiopia in #31, the Incas in #55, India in #57, Venice in #73, the Shoshone in #78, the Netherlands in #84 or Babylon in #98. For a DomV I would say that the Aztecs in #110 probably is the easiest. Many games on Epic speed are also slightly easier than those on Standard speed. If you can stand modded games, I would say that Byzantium in #5 is a must and also Carthage in #11 is jolly fun.
     
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  14. Tiberiu

    Tiberiu Warlord

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    Finished #70 with the Huns with a T338 Cultural Victory! Good game!

    Spoiler :
    I wanted to try Cromagnus' guide for Attila in this game but after I met my neighbours Venice and Netherlands and because of the terrain, I decided to try the opposite of what I did in the last game (#32) and instead of menacing my neighbours, I tried to help them to build wonders, so that they will be close to me when I decide to conquer them.
    I built Artemis on T28. I went for Tradition Opener and Honor left side as my first policies, used the general against Kathmandu to farm XP. I normally don't attack religious city states but this was too convenient because of the location. I got my religion by taking Dance of the Aurora pantheon and I settled 2 cities in the tundra above the start location so that I have chance for a religion. It was a good trade-off as I had a good religion that helped a lot during the game (aurora, tithe, mosque, religious community, IP) Better pantheons were too risky. I did not even find GBR for a long time, it was a pleasant surprise for the city to expand the tile naturally. In retrospect it would have been a good idea to place another city so that I can work the other GBR tile.

    I settled 4 cities and then after the religion race was over, I noticed that only Assyria had managed to build more wonders than my neighbours, so I did a very ambitious sneak-attack on the capital with the help of 2 generals, the elite melee unit, and a few ranged units. I put down a city and wanted to place the citadel adjacent to the capital, but the AI showed signs of intelligence and didn't want to move the units surrounding it. I could kill the CB and place the citadel there but I would start the war un-fortified with the swordsman, so I placed it where it is instead. I bought open borders with 3 luxuries, since I would obtain both Gems and Salt after the citadel-bombs. Back home I kept 4 CBs in training vs Kathmandu, but my ally Quebec sent a unit and captured the city, denying me the training camp I had set up. Probably the biggest mistake of the game as this meant that later I will not have experienced units and extra generals. Nevertheless, I attacked Assyria when they were strongest in everything but hated by everybody.

    huns108.jpg

    The small army was able to fight well but Assyria rushed Gunpowder just as I was stealing Steel from them. I had to sell my own city which fell anyway, and I wanted to puppet Nimrud. But another CS ally spoiled things now, as Kabul gave the last shot on Nimrud and razed it! I even considered attacking my own ally to take it back, but it was a bit weird since I had gifted them 1000 gold the turn before to profit from "investment" quest.
    The worst casualty I suffered was my initial warrior who died as a heavily promoted Longswordsman fighting multiple units.
    Now, I was left without a city, without the 2 citadels and with Assyria keeping momentum. But I was relentless, and I sent yet another settler, to place exactly where Nimrud was! I knew that I just have to capture Assur and the victory is assured.

    huns156.jpg


    This time, everything worked perfectly. I upgraded the units after the city settle, and bought 2 more trebuchets to bring the city down. It took 12 turns from the screenshot to capture Assur, which contained Globe, Himeji, Pisa, Notre Dame, Pyramids, Petra. I immediately took the lead in score. Later I captured Nineveh for Collosus, but had to use 3 more citadels to defend from the assyrian army who wanted the capital back. The Assyrian army was simply huge in this game, despite them fighting all the other civs and even the city states. Assyria remained both Soldiers and Literacy leader long after I captured their capital city and they were out of the game completely on turn 300.

    I managed to be the first to ideologies in T198, and went for Autocracy. William took Freedom. I had to deal with severe bankrupcy as I took massive loans to buy the factories and couldn't afford to declare war as I was buying my happiness. Sold some buildings and almost all workers. Used a few caravans for gold instead of food/prod.

    What happened next was very interesting, The Netherlands backstabbed Venice, but I didn't expect Venice to fall as quickly as it did. I didn't have the units needed to capture Venice myself for the 5-6 wonders he had. Thus, William became strong, but I was curious to see exactly how strong can he become when left alone. We were both around 2000-score and each with ~ 15 wonders, but because of his superior culture, he started to pressure my ideology. Because of my huge growth, the resulting unhappiness was horrible, but now I had enough money to buy my way out of it.

    Because of Scholars in Residence (Venice had proposed it) and Industrial Espionage, I wanted to make sure that I profit to the maximum from the teching, and as such, I used what I call "slowteching", where I am never the first to discover a tech, to make sure I don't waste beakers, and make others waste them instead! This explains the high turn finish time. I was tech leader from T200 up to the end nonetheless. William was really strong in the end, but I was always one step ahead of him, and always spied his capital and his main city so that I can deny him any wonder he thinks to build! As a result I built basically all wonders from the Modern Era onwards, with the exception of the Ideology ones.

    After World Fair I got rid of pressure, and started to think of a cultural victory.
    After International games and Internet, I had 6000 faith. I had 2 plans - either buy 3 musicians and win culturally or finish rationalism and use 3 scientists extra to rush hubble and win by science or by military.
    Culture to beat was 85.000 and I used 4 musicians for 15500 each. I nuked William 3 times and captured his capital just for fun. It was great attacking him on multiple fronts, the AI could not handle that at all.
    Nobody was even close of building Apollo so the victory was pretty solid.

    final_empire338.jpg

    337.jpg

    policies.jpg

     
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  15. Nizef

    Nizef King

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    Fantastic report and what an eventful game you had! One of the lessons here, in my opinion, is that you should believe in yourself even after some serious setbacks. I think that I quit games too often even with a decent overall position, just because I lost a city or two. Thanks for trying the game!
     
  16. Nizef

    Nizef King

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    EDGE#116: Small margins and big wars

    How have we been doing without a game like this before? At least my game was absolutely bonkers. The start is a nice Salt start, but you will soon stumble on your first neighbour and he is not the kind of jolly neighbours you would like to have around. Then you will secure some decent places for expands. Get some early trade routes going and everything looks on track. I secured some nice early wonders before all h*ll broke loose. We play as Egypt on an unmodded Pangaea map with Standard size and Standard speed. QC and QM are turned on and all VCs are enabled as usual. I added Arabia and the Ottomans to the line up. Go in any direction you want but the designed VCs are CV and DipV. There are pictures from t100 and t312 for you to compare as usual. As an extra task: how many wonders can you build yourself? (As a benchmark I built 14 myself). Have fun!

    I played according to HOF rules and submitted my win. There is a short recap of my game behind the spoiler.

    Spoiler :

    Settled t2 on the hill to the NW (inland, no river but four tiles of Salt and two Plains wheat as well). BO was Scoutx2-Shrine-Worker-Granary-Settlex2-Archer. I stole a couple of workers from a CS and one from Harun. First expand to the W on the Gold and second to the E on the coast. Right before NC I planted a fourth city SW of Memphis and bought a Library. NC on t85 and Education on t108. I also managed to build HG and a little later also Sistine and Forbidden. Unfortunately I only got the fifth religion (EM/Tithe/RC/Plowshares/IP) and all religious buildings were gone. This would come to have an unexpected impact on the late game. Napoleon had easy access to my capital and unfortunately he went Liberty.

    The midgame was all about wars. The only AI NOT participating was Suleiman!! But Byzantium took out Morocco and entered a 150 turn war against England. Neither woman backed down. Napoleon wanted to go for the pathetic and backwards egyptian empire but I redirected his efforts towards Babylon and later towards Arabia. They were on and off at war for most of the time, while I tried to secure some key midgame wonders. I got Uffizi and PT but Louvre went before I even opened Exploration (Elizabeth). The only fight that never took place was England against France. Both spammed and conquered cities left and right and assembled huge armies. However I could not get them to fight each other. They both went Order but I opted for Freedom, knowing that I would get some initial pressure.

    The final third of the game went according to plan at first: I rushed Eiffel and hard built Broadway and only France was on par in the tech count. Napoleon asked me to go to war against Arabia and they had some nice Great Works that I wanted. I took Damascus and Mecca, while France mopped up the rest. France also took out Babylon, while England put Byzantium to the sword. Finally they chewed up the peaceful Suleiman. At this stage we were down to me plus two AIs! France had a huge culture output (and tourism) and I needed close to 60.000 culture to overtake them. England had decent culture but were behind. However I used my GMus on France (we had open borders) and was calculating to overtake England within a turn or two approx on t285-290. But then disaster hit me: The world congress passed a resolution to embargo England and my trade route ended with only 22 culture needed to win! What a blow! I mean litterally 22 culture and my tourism output was near 700 at that moment. But Englands culture was 705 per turn. I managed to overtake France but had to wait for another GMu and gift Damascus to England to win on t312 instead. The english army score was well over 1.1 million at that moment, so waiting another twenty turns (even if I had one Nuke), felt scary. A couple of turns before the end, Lyon flipped and joined the glorious egyptian empire instead. I built all the late game wonders and Napoleon managed four spaceship parts before the end.. SP: full Tradition, Piety 2, Patronage 3, full Aestethics, full Rationalism and Freedom 9.
     

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    Last edited: Oct 28, 2020
  17. Nizef

    Nizef King

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    EDGE#117: Religion of course, but what then?

    With a grassland start bias, I am always a little unsure of how things will go with this civ. This time around the start offers a variety of pantheons and as a benchmark I got the first religion. But I played the rest of the early game poorly and was happy to wrap up a win at all... We play as India on an unmodded Pangaea map with Standard size and Standard speed. QC and QM are turned on and all VCs are enabled as usual. I added China, Indonesia, Mongolia and the Ottomans to the line up. This game has potential but I was unable to take advantage of it all. But I am sure you can do it better. Enjoy!

    There is a short recap of my game behind the spoiler.

    Spoiler :

    Settled t1 on the Gems. In hindsight this might mave been a mistake because I picked up so many mountains in the radius of my capital. BO was Scoutx2-Shrine-Settler-Granary-Settler-Archer. I stole a couple of workers from a CS and one from Polynesia. In addition a cleared two camps with workers. First expand to the E on coastal Gems (should I have gone for Uluru instead? Well, it was too close to Polynesia and I figured that I will get a strong religion with the Gems anyway), and second to the N next to the Cotton. Right after NC I planted a fourth city to the W for the Crabs. 3 city NC on t85 and GMoD after that. Surprisingly NO AI went Piety in this game. How often does that happen? Education on t116 and I was not in good shape. One of my Scouts died to barbs and my scouting was extremely poor.

    The midgame was all about catching up. LToP, GT and Sistine all went very early and Uffizi went on t137. They were all out of reach. I was sixth to Industrial but third to pick an Ideology. Indonesia had already picked Order and I more or less "had" to follow the same path. Right after this I hard built Louvre and beelined for Eiffel and Broadway. However, I could only secure five AS (China and Indonesia beat me to most sites). Dido and Nebu had a rough time and when Gajah asked me to join a crusade against Polynesia, I jumped at the opportunity. I burnt Nuku HIva to the ground but took two other cities. Gajah beat me to Honolulu by one turn though. Notably China built PT and was pulling ahead in tech count.

    The final third of the game was about catching China. I didn´t want to go for full Rationalism and this slowed me down a little. Polynesia survived with 2-3 cities and Dido with one. China had a fantastic game and they were still top in tech count when I launched on t320. A rough ride all in all. SP: full Tradition, Piety 2, Aestethics 4, Exploration opener, Rationalism 4 and Order 6.
     

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  18. Tiberiu

    Tiberiu Warlord

    Joined:
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    Finished #49 with the Zulu with T383 Dom, Cul and Diplo victories!

    Spoiler :


    I managed to save this game from a loss! I almost wanted to give up around turn 240 as the situation seemed hopeless. I really had to work for this victory and I even had to overcome getting nuked, losing a full stack of bombers and a big city, and playing with revolutionary wave during Modern Era. Biggest strategical mistakes of the game were going for Liberty instead of Honor or Tradition, picking wrong Ideology (Freedom instead of Autocracy) and proposing World Fair too early.

    The opening was ok but because I didn't want to steal a worker from Ife (to ally him for a religion instead), I was afraid I'd not finish Temple of Artemis on time so when I chose a pantheon I wanted something that gives production and I took God of Craftsmen which is pretty weak of a pantheon. My religion had pagodas but I didn't make good use of them as I had little faith output and didn't spread my religion fast enough to the other cities except after the Modern Era when pagodas are very expensive. I bought a few for 600 and 800 faith because I was desperate for the happiness.

    I went for Liberty and had 3 cities, I made 4 more after I made the important National Wonders (gold, production, happiness, science). Up to around T200 it was all simcity as I just camped in my 7-city empire trying to tech for a 2 free-policy Ideology, which I managed to do by going for 3 factories instead of Radio. I backstabbed Egypt for 6000 gold to buy them quickly.
    I should have abused Bucharest right from the start but I didn't want to anger the city states, which was useless for me as I never had allies except lategame and all city states except Singapore were dead in turn 300! Crazy! I liberated a few of them in my late game warmongering. I only had 5 Impis as army for a long time but in the late game they became invincible 4 tile-moving Mechanized Infantry which helped save the game.

    After I took the ideology I was sure to win but then, bad things started to happen.

    Carthage took Autocracy and Assyria Order and I went for Freedom as it seemed normal, but I had some really bad luck as both Egypt and England went for Autocracy and Morocco who had by far the highest tourism, was having problems getting invaded on multiple fronts which delayed Ahmed getting an ideology which was very logical to be Freedom. Because of this, I quickly got severe ideology pressure which greatly slowed growth due to me having to take extreme measures to correct the lack of happiness, for example building Opera Houses instead of Public Schools and diverting trade routes from Internal to International to find gold to buy luxuries for 54 gpt. After 3 World Congress sessions, 5 luxury items got banned and this made it even harder to find happiness. To make things worse, my spies had no good targets to steal techs from, and in 2 cases, the target cities were conquered right before I had the chance to steal.

    After Modern Era, my productive city which had 6-7 New Deal boosted Manufactories managed to build Eiffel Tower + Broadway before anybody even discovered Radio, but I failed Cristo Redentor for 1 turn because I wanted to make sure I win International Games (I did).

    The knockout blow to my empire came from England, who sent a fleet of Ship of the Line to capture one of my cities. In a desperate attempt to save it, I sold some Science buildings to make gold for Walls, Castle and Arsenal, and then I lost the city anyway. I ended the session and wanted to give up, but after I cooled my head I tried to see if there's any hopes and I decided to try to build Statue of Liberty for the bonus it gives and then switch to Autocracy to both get rid of unhappiness and also for the Industrial Espionage as it is simply incredible policy to catch up in science. But then, Morocco finally entered the Modern Era! They took Freedom and I was saved and could start growing population rapidly everywhere. The loss of my city helped ease the happiness problems too, I took it back eventually after I got some Bombers. After Morocco took Freedom I decided to not switch anymore, instead I went for doing everything I can to try to build Hubble before the Science runaway Assyria builds it. Assyria went for Ballistic Missiles instead of Satellites and this gave me the time I needed. I used a GS for Satellites and I even took Humanism to bring it out 2-3 turns earlier.

    Assyria, Egypt and England nuked each other multiple times, which was very cool to see and it worked to my advantage. Carthage had poor science and built 30+ cities, some even in empty snow just because they could but I can assume this caused them to be too slow to complete the spaceship in time.

    Assyria, Carthage and myself were all trying to get permanent hold of Byzantine's capital which contained both Petra and Colossus. I managed to make good use of a trick, where if you have extra Trade Route slots temporarily, you can use the caravans even if you lose the slots the following turn. In the following screenshot, a little more damage was needed to capture the capital so I resorted to another good trick, I donated the privateer to one of the remaining CSs to make room for the other privateers!

    snipe capital280.jpg

    Around turn 300 I managed to get permanent hold of Constantinopole and I grew it to almost 50 citizen at the rate of 1 citizen/turn using food routes to it, of course with help of aqueduct and medical lab. It contained Alhambra so I bought all my melee units there when I could.

    I managed to build Hubble, Sydney Opera House and CN Tower. Assyria had build 5 spaceship parts but it was all under control as I was monitoring them and had could take them out at my own leisure with massive army. But I was in a tough situation as this map requires to finish Aesthetics and I didn't even take a policy in it by this time. I could win the game but I would fail the challange if I completed the spaceship. The only way was to stop everybody else from winning and then complete Aesthetics.

    I built an Atomic Bomb to try to bully Carthage into friendship and it worked, this helped me obtain extreme amounts of Gold as Dido had stockpiled 30.000+ gold. I took it all by conquering Tyre and selling it to Dido for 1100 gold. Repeat x30 for easy money. I bought a lot of Bombers and Stealth Bombers while producing a lot of Missile Cruisers.
    While I was at war with Assyria going for the capital to stop them from winning, I had to also attack Egypt and take his wonders. I conquered a city and then moved my best bombers inside it. Then they all died because Egypt nuked the city.

    Thankfully, my productive city now had ~400 production with help of New Deal and 8 manufactories and all 10 routes with production sent to it so I was producing Morale-Boosted units at the rate of 1/turn. I had 800+ gpt income in total.

    I took out England's 15 or so cities in less than 10 turns and then prepared all units to be ready vs Carthage. I waited a few turns to complete Aesthetics tree and then, I went to finish. When I attacked Carthage I took 7 cities in a single turn and sent 3 nuclear missiles in their empire. I liberated Portugal and then when I captured Lisbon, the final capital, I also held a concert and the vote for World Leader took place which I would have won. Thus I met the condition for 3 victories in the same turn (game chose Domination obviously as the other 2 would apply the following turn).

    Army was like: 2 Giant death robots, 5 former impi mechanized infantry, 30 missile cruisers, 10 battleship, 10 nuclear submarines, 10 destroyers, 30 X-com, 10 Mobile SAM, 20 Rocket Artillery, 20 stealth bombers, 20 bombers, 2-3 jet fighters + 2-3 fighters.

    Not one of my better games obviously but a win is a win. :)


    final_empire383.jpg

    zulu_policies.jpg


     
    Last edited: Nov 10, 2020
  19. Nizef

    Nizef King

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    Getting three different VCs on the same turn is something new to me. Absolutely fantastic!

    With an army like that... you can do things. ;)

    Fantastic report once again. It was a privilege to read it!
     
  20. Nizef

    Nizef King

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    Raider, I haven´t forgot about your Sioux idea. I have fooled around with a few starts, but so far nothing has been appealing enough to include it in the series.
     

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