Shark Diver
King
EDGE#127 - T153 Update
I got to Education on t107 and all 4 cities got their Unis up quickly (3 before Workshops). Right as I was hitting Workshops, Pedro gets Printing Press and quickly builds Globe and Pisa. This simply won't do, so I paid him to war Monte, and hopefully slow both of them. I beelined for Acoustics and hard built Sistine.
From there, I'm just beelining to Radio. I had enough production that I detoured to build Angkor Wat and Great Mosque. I'm currently building Porcelain Tower and might use a GE on Taj Majal after I hit my natural GA. That'll give me 20 turns of GA for WF, but it'll expire shortly after, so I'm really pumping out happiness buildings and Merc CS so I can get back into GA for the rest of the game.
I got Guilds up quickly, and have finally been able to work all Scientist and Guild slots. I'm running 5 internal Trade Routes and that will go to 6 shortly.

Pedro has a decent Tourism start, but I'll be taking Sacred Sites next and will be theming soon so I'm not too worried about future ideological pressure. I did get Cathedrals and Religious Texts, and all 4 other Religions have already reformed and none took SS, so I'm golden there and could get into Rationalism quickly.

The world is a bit feisty, but everyone seems to like me. I've got DoF with Kammy, Monte, and Napolian. RA's are in place with 2, but Monte is broke. Kammy had a very odd game. He looks good in Demos, but that's mostly because he built weak Wonders and spread his silly Faith to France. I got my Grand Temple up early and converted a few nearby CS, so his religion isn't a risk to my cities and I'm enjoying his Plantation Culture. The Incas are still a bit antagonistic, only giving me 6 GPT in lux trades, but they haven't attacked even though they have top army. Here you can see my picket line of gifted Horse units. I've got plenty of Gold to upgrade if needed.

Demos are pretty tight, but I actually can take the hammer lead anytime I like. WF should be a breeze. The first Congress took about 20 turns after Pedro's early Printing Press due to him not exploring, and I was worried about not being able to propose WF, but I lucked out. I've already got 6 CS allies, so I should control the Congress from here on out.

The Cap built both Artist and Writer's Guilds, so growth is slowing for now, which is a shame because I've got a ton of good tiles to work. It'll be getting a 3rf Food trade routs soon and I'll be able to start working more 4-Food tiles shortly.

The expos are all big enough to work Science slots early and all have produced all of the necessary buildings, and even a couple of extra buildings.

At this point, I'm not sure which will be faster; CV or SV. Because this game was intended to be SV, I'll focus on that and save my Scientists as much as possible, but the CV might just hit by accident earlier.
I decided to hold off on teching for Minutemen. I can always grab it it 2-3 turns by burning a Scientist if I'm threatened.
Spoiler Smooth Sailing so far. :
I got to Education on t107 and all 4 cities got their Unis up quickly (3 before Workshops). Right as I was hitting Workshops, Pedro gets Printing Press and quickly builds Globe and Pisa. This simply won't do, so I paid him to war Monte, and hopefully slow both of them. I beelined for Acoustics and hard built Sistine.
From there, I'm just beelining to Radio. I had enough production that I detoured to build Angkor Wat and Great Mosque. I'm currently building Porcelain Tower and might use a GE on Taj Majal after I hit my natural GA. That'll give me 20 turns of GA for WF, but it'll expire shortly after, so I'm really pumping out happiness buildings and Merc CS so I can get back into GA for the rest of the game.
I got Guilds up quickly, and have finally been able to work all Scientist and Guild slots. I'm running 5 internal Trade Routes and that will go to 6 shortly.

Pedro has a decent Tourism start, but I'll be taking Sacred Sites next and will be theming soon so I'm not too worried about future ideological pressure. I did get Cathedrals and Religious Texts, and all 4 other Religions have already reformed and none took SS, so I'm golden there and could get into Rationalism quickly.


The world is a bit feisty, but everyone seems to like me. I've got DoF with Kammy, Monte, and Napolian. RA's are in place with 2, but Monte is broke. Kammy had a very odd game. He looks good in Demos, but that's mostly because he built weak Wonders and spread his silly Faith to France. I got my Grand Temple up early and converted a few nearby CS, so his religion isn't a risk to my cities and I'm enjoying his Plantation Culture. The Incas are still a bit antagonistic, only giving me 6 GPT in lux trades, but they haven't attacked even though they have top army. Here you can see my picket line of gifted Horse units. I've got plenty of Gold to upgrade if needed.

Demos are pretty tight, but I actually can take the hammer lead anytime I like. WF should be a breeze. The first Congress took about 20 turns after Pedro's early Printing Press due to him not exploring, and I was worried about not being able to propose WF, but I lucked out. I've already got 6 CS allies, so I should control the Congress from here on out.

The Cap built both Artist and Writer's Guilds, so growth is slowing for now, which is a shame because I've got a ton of good tiles to work. It'll be getting a 3rf Food trade routs soon and I'll be able to start working more 4-Food tiles shortly.

The expos are all big enough to work Science slots early and all have produced all of the necessary buildings, and even a couple of extra buildings.


At this point, I'm not sure which will be faster; CV or SV. Because this game was intended to be SV, I'll focus on that and save my Scientists as much as possible, but the CV might just hit by accident earlier.
Spoiler Edit to add: :
I decided to hold off on teching for Minutemen. I can always grab it it 2-3 turns by burning a Scientist if I'm threatened.
Last edited: