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[BNW] Enjoyable Deity Games

Discussion in 'Civ5 - Strategy & Tips' started by Nizef, Feb 9, 2019.

  1. Shark Diver

    Shark Diver King

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    I just learned that myself recently. Took me a few minutes to figure out what had happened. Hand axes hopping over hills was something unexpected.
     
  2. raider980

    raider980 Prince

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    I'm trying the Huns game. I assume we're supposed to get a ram, but all I get is Population on T3. I've tried like 5 times. I then even tried T2 and T4, still no ram. Does it matter what you start out researching? Or some other factor?
     
  3. Tiberiu

    Tiberiu Warlord

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    I am also interested in this question...

    From what I know, in this case, it's not only the turn time that counts, but the exact movement, i.e where you end up with your warrior in each turn before you take that ruin.
    It is another player who tested and showed that Civ 5 is a fully scripted game - even the AI is an illusion, it does not exist.
    I assume you moved your warrior in a different way than Nizef did, and then the game went on another script path. I have replayed a few games until now, and sometimes made experiments with ruins, just out of curiosity and to gauge how it could be exploited, if at all. I have had a ruin taken in the same turn give different things if I move settler or warrior different. If not, it will give same reward.

    Edit: tested the save and I receive 1 population...
     
    Last edited: Jan 29, 2021
  4. Nizef

    Nizef King

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    Sorry about that. I retried 5-6 times and got the upgrade with the following: Move Warriot 2 tiles E (!) then 2 tiles S, then 2 tiles W and take the ruin on t3. Let me know, if you can replicate that. The only decisive seems to be that the ruin is not found on t0.
     
  5. Tiberiu

    Tiberiu Warlord

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    Turn when a ruin is found doesn't seem to matter. I moved SE-E (saw it t0) + SW-SW + do nothing. And I get the upgrade on t3.
     
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  6. Nizef

    Nizef King

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    Good to know that you got it to function. The only other things I did was research Pottery and start building a Scout.

    Interesting what you mentioned about the game being fully scripted. I have been suspecting something like that.
     
  7. Tiberiu

    Tiberiu Warlord

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    Spoiler took 1 city t08 - amazing start :


    Perfect map to have fun with Attila and to practice early combat. I would like to keep Inca alive though, as a training camp for units. I must say I really like playing with such a unique, strong start with Attila. I assume this should be won by domination using only HA... maybe I can finally win my first pre-200 victory here?! I will try.


    PS- i have a love-hate relashionship with ruins. First I hated them, then I liked them, now I hate them again (they affect the game by luck too much imho. But I don't disable them in my games because I feel as though I would cook the map for my liking i.e cheat.

    1.jpg
     
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  8. Nizef

    Nizef King

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    Here is a recap of all games in the Enjoyable Deity Games Experience (EDGE) series so far:

    1. Korea (Pangaea, Standard speed, Standard size, Unmodded), Page 1
    2. the Shoshone (Pangaea, Standard speed, Standard size, Modded with Really Advanced Setup (RAS)), Page 1
    3. America (Pangaea, Standard speed, Standard size, Unmodded), Page 3
    4. Denmark (Continents, Standard speed, Standard size, Unmodded), Page 3
    5. Byzantium (Fractal, Standard speed, Standard size, Modded with RAS). Page 3
    6. Germany (Pangaea, Standard speed, Standard size, Unmodded), Page 3
    7. Polynesia (Small Continents Plus, Standard speed, Standard size, Unmodded), Page 4
    8. Brazil (Continents, Standard speed, Large size, Modded with RAS), Page 4
    9. Mongolia (Pangaea, Epic speed, Standard size, Unmodded), Page 4
    10. Spain (Terra, Standard speed, Large size, Modded with RAS), Page 5
    11. Carthage (Continents, Standard speed, Standard size, Modded with RAS), Page 5
    12. the Aztecs (Lakes, Epic speed, Standard size, Unmodded), Page 5
    13. England (Continents, Standard speed, Standard size, Modded with RAS), Page 6
    14. Korea 2 (Small Continents, Standard speed, Standard size, Modded with RAS), Page 6
    15. Venice (Fractal, Epic speed, Standard size, Modded with RAS), Page 6
    16. Egypt (Pangaea, Standard speed, Standard size, Modded with RAS), Page 6
    17. the Huns (Oval, Standard speed, Standard size, Modded with RAS), Page 6
    18. Japan (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 6
    19. China (Pangaea, Epic speed, Standard size, Modded with RAS), Page 7
    20. Babylon (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    21. Polynesia 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    22. Korea 3 (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    23. Russia (Hellblazers Pangaea, Standard speed, Standard size, Modded both with RAS and Hellblazers map script), Page 7
    24. Portugal (Pangaea, Standard speed, Standard size, Modded with RAS), Page 7
    25. France (Lakes, Epic speed, Standard size, Unmodded), Page 7
    26. Germany 2 (Lakes, Epic speed, Standard size, Unmodded), Page 7
    27. England 2 (Fractal, Standard speed, Standard size, Modded with RAS), Page 7
    28. Sweden (Fractal, Standard speed, Standard size, Unmodded), Page 7
    29. Arabia (Sandstorm, Standard speed, Standard size, Unmodded), Page 8
    30. the Mayans (Tectonics map, Standard speed, Standard size, Modded with both RAS and the Tectonics map template), Page 8
    31. Ethiopia (Pangaea, Standard speed, Standard size, Unmodded), Page 8
    32. Assyria (Pangaea, Standard speed, Standard size, Unmodded), Page 8
    33. Poland (Fractal, Standard speed, Standard size, Modded with RAS), Page 8
    34. India (Pangaea, Standard speed, Small size, Modded with RAS), Page 8
    35. the Aztecs 2 (Hellblazers Pangaea, Standard speed, Standard size, Modded with Hellblazers map script), Page 8
    36. Morocco (Sandstorm, Epic speed, Standard size, Unmodded), Page 8
    37. Babylon 2 (Large Islands, Standard speed, Standard size, Unmodded), Page 8
    38. Spain 2 (Inland Sea, Standard speed, Standard size, Unmodded), Page 8
    39. Greece (Fractal, Epic speed, Standard size, Unmodded), Page 8
    40. Carthage 2 (Fractal, Epic speed, Standard size, Unmodded), Page 8
    41. Indonesia (Archipelago, Epic speed, Standard size, Unmodded), Page 8
    42. the Mayans 2 (Pangaea, Standard speed, Standard size, Unmodded), Piety challenge, Page 9
    43. Siam (Pangaea, Standard speed, Standard size, Unmodded), Patronage partial challenge, Page 9
    44. the Shoshone 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 9
    45. Poland 2 (Pangaea, Standard speed, Standard size, Unmodded), Honor challenge, Page 9
    46. the Netherlands (Pangaea, Standard speed, Standard size, Unmodded), Liberty challenge, Page 10
    47. the Aztecs 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 10
    48. the Celts (Pangaea, Standard speed, Standard size, Unmodded), Page 10
    49. the Zulus (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 11
    50. Austria (Pangaea, Epic speed, Standard size, Unmodded), Page 11
    51. Persia (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    52. the Ottomans (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
    53. Rome (Fractal, Epic speed, Standard size, Unmodded), Page 11
    54. Songhai (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    55. the Incas (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    56. Russia 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    57. India 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 11
    58. Germany 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 11
    59. Byzantium 2 (Fractal, Standard speed, Standard size, Unmodded), Religion challenge, Page 11
    60. the Iroquois (Pangaea, Standard speed, Standard size, Unmodded), Aesthetics challenge, Page 12
    61. America 2 (Pangaea, Epic speed, Standard size, Unmodded), DomV challenge, Page 12
    62. Sweden 2 (Pangaea, Standard speed, Standard size, Unmodded), Petra challenge, Page 12
    63. Morocco 2 (Pangaea, Standard speed, Standard size, Unmodded), partial Commerce challenge, Page 12
    64. England 3 (Fractal, Standard speed, Standard size, Unmodded), partial UN challenge, Page 12
    65. Portugal 2 (Continents, Standard speed, Standard size, Unmodded), partial elimination challenge, Page 12
    66. Egypt 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 12
    67. Polynesia 3 (Archipelago, Standard speed, Standard size, Unmodded), Page 13
    68. Sweden 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 13
    69. Germany 4 (Pangaea, Epic speed, Large size, Unmodded), War academy, part 1, DomV challenge, Page 13
    70. the Huns 2 (Pangaea, Standard speed, Standard size, Unmodded), War academy, part 2, Page 13
    71. Spain 3 (Pangaea, Standard speed, Huge size, Unmodded), Page 13
    72. Denmark 2 (Lakes, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 13
    73. Venice 2 (Fractal, Standard speed, Standard size, Unmodded), DipV challenge, Page 13
    74. Carthage 3 (Hellblazer´s Pangaea, Standard speed, Standard size, Modded with Hellblazer´s map script), CV challenge, Page 13
    75. China 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 3, DomV challenge, Page 14
    76. Mongolia 2 (Pangaea, Epic speed, Standard size, Unmodded), War academy, part 4, Page 14
    77. Brazil 2 (Pangaea, Epic speed, Standard size, Unmodded), Page 15
    78. the Shoshone 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 15
    79. Assyria 2 (Terra Incognita, Standard speed, Standard size, Otherwise unmodded but Rotate Starting Position was used), Page 15
    80. Indonesia 2 (Small Continents, Standard speed, Standard size, Unmodded), No Liberty challenge, Page 16
    81. Portugal 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 16
    82. Japan 2 (Ice Age, Standard speed, Standard size, Unmodded), No Order challenge, Page 16
    83. Persia 2 (Random map, Standard speed, Standard size, Unmodded), Page 16
    84. the Netherlands 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 17
    85. Denmark 3 (Tiny Islands, Standard speed, Large size, Raging Barbarians, Otherwise unmodded but Rotate Starting Position was used), Page 17
    86. America 3 (Pangaea, Standard speed, Large size, Unmodded), No Tradition challenge, Page 18
    87. the Incas 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 18
    88. Korea 4 (Pangaea, Quick speed, Standard size, Unmodded), Page 19
    89. the Ottomans 2 (Continents, Standard speed, Large size, Unmodded), Page 20
    90. Arabia 2 (Lakes, Standard speed, Standard size, Unmodded), Page 20
    91. Ethiopia 2 (Pangaea, Standard speed, Standard size, Unmodded), Pantheon challenge, Page 21
    92. Greece 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 21
    93. France 2 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 21
    94. Siam 2 (Pangaea, Standard speed, Standard size, Unmodded),Incense challenge, Page 22
    95. Byzantium 3 (Continents, Epic speed, Large size, Unmodded), Page 22
    96. England 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 23
    97. Sweden 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
    98. Babylon 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 24
    99. the Zulus 2 (Pangaea, Standard speed, Large size, Unmodded), Page 24
    100. Germany 5 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 25
    101. Brazil 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 25
    102. Austria 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 26
    103. England 5 (Pangaea, Standard speed, Standard size, modded with RAS and Acken´s balance mod), Page 27
    104. the Celts 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 27
    105. Rome 2 (Pangaea, Standard speed, Large size, Unmodded), Page 28
    106. Songhai 2 (Pangaea, Standard speed, Standard size, Unmodded), Page 28
    107. Poland 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 29
    108. Russia 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 29
    109. China 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 30
    110. the Aztecs 4 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 30
    111. the Shoshone 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
    112. Korea 5 (Pangaea, Standard speed, Standard size, Unmodded), Page 32
    113. the Mayans 3 (Continents, Standard speed, Standard size, Unmodded), Page 32
    114. Assyria 3 (Continents, Standard speed, Huge size, Unmodded), Partial domination challenge, Page 33
    115. Japan 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
    116. Egypt 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 33
    117. India 3 (Pangaea, Standard speed, Standard size, Unmodded), Religion challenge, Page 33
    118. Germany 6 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
    119. the Zulus 3 (Lakes, Standard speed, Standard size, Unmodded), DomV challenge, Page 34
    120. Carthage 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 34
    121. Ethiopia 3 (Pangaea, Standard speed, Standard size, Unmodded), Piety and CV challenge, Page 34
    122. the Mayans 4 (Pangaea, Standard speed, Standard size, Unmodded), CV challenge, Page 35
    123. the Ottomans 3 (Fractal, Standard speed, Standard size, Unmodded), Page 37
    124. the Aztecs 5 (Lakes, Standard speed, Standard size, Unmodded), CV challenge, Page 38
    125. Mongolia 3 (Pangaea, Standard speed, Standard size, Unmodded), Page 39
    126. Spain 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
    127. America 4 (Fractal, Standard speed, Standard size, Unmodded), SV challenge, Page 40
    128. Egypt 4 (Pangaea, Standard speed, Standard size, Unmodded), Page 40
    129. Morocco 3 (Fractal, Standard speed, Standard size, Unmodded), Page 40
    130. the Huns 3 (Fractal, Standard speed, Standard size, Unmodded), Page 42

    The subseries MIDGE consists of:
    1. Finland (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is Finland), Page 26
    2. The Papal States (Pangaea, Standard speed, Standard size. Otherwise unmodded but the civ to play is The Papal States. You also need Austria-Hungary.), Page 27
    3. Phoenisia (Continents, Standard speed, Standard size. Otherwise unmodded but the civ to play is the Phoenician civilization.), Page 27
    4. Norway (Ice Age, Standard speed, Standard size. Otherwise unmodded but the civ to play is Norway. You also need the modded civs Finland, Iceland and Scotland.), Page 29
    5. Belgium (Pangaea, Standard speed, Standard size, Otherwise unmodded but the civ to play is Belgium), Page 30
     
  9. Nizef

    Nizef King

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    Very interesting that the Incas settled their expand in a different location compared to my game (and every retry).
     
  10. Shark Diver

    Shark Diver King

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    Discussions of the Random Seed always take me down some deep philosophical rabbit holes. It's akin to the time travel mosquito theory and it's humbling. Not sure this is a topic for this forum, but it's long been a fascinating subject to me. How would our lives change if we made a left turn instead of a right turn 20 years ago? Or are our lives more scripted than we suspect?

    Sorry for going off topic.
     
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  11. raider980

    raider980 Prince

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    I got the ram following these exact moves. I was going to say, it is weird how the players movements can change things even when we don't interact with anything - because I didn't interact with a thing taking the above route. But then I remembered, when I was previously doing it, I went S-SE then S and ran into the Inca T1 or T2 - so I wonder if that is what changed the outcome. My meeting the Inca may have altered how their troops moved.

    I always thought what you got in a ruin was in a predetermined order in any given game - for all Civs. So for example, the first ruin uncovered would give say, population - no matter which Civ found it. So if the player found the first ruin of the game they got population, but if an AI found a ruin before that, they would get the population and the player would get whatever was scripted for the 2nd ruin. So my meeting the Inca could have altered that order.

    Spoiler I've played until T51 :
    I got Cusco on T9. My ram almost died but I got a promotion so was able to pick healing. I didn't get the second city until T24, there were 3 Incan warriors around. Then when I got to the city there was a slinger in there. So I had to wait until I could build another warrior to help out. It might have been better to not take that second city, its hard to tell. I was thrown into unhappiness and had money problems.

    I opened Tradition then went Liberty because of all the land and conquering I anticipated. I've met Carthage and America. I DoW America because he was marching a settler toward where I wanted to build a city. But it was guarded with a warrior so I couldn't get it. I just built my 4th city down south near America and its a good setup for a naval attack on them - two canal cities so I can get though that lake/sea. But as mentioned I have money problems and don't see how I'm going to get Horse Archers going. This land is not exactly conducive to a HA attack either. I may play it more traditional and go slow for domination. Its been fun so far, we'll see if I can finish this one.

    One weird thing did happen - must be a bug. The Inca had improved the Silver next to Cusco. Then after I captured the city, an Incan warrior pillaged it (I almost lost Cusco right away lol). After I cleared out the enemy, I repaired it with the worker that I had captured. Then when I met Dido, she offered me her Copper for my Silver. I thought I only had one Silver tile so thought that's weird, they usually don't offer if I have only one copy of a lux. So I clicked it and I had 2 Silver for trade. So I made the trade figuring I must have missed the other Silver. But when I looked back at the map there is no other Silver anywhere and the city wasn't built on one. So I don't know where that other one is coming from - must be a bug as a result of me repairing the one that had been pillaged.
    Spoiler T51 Map :
    T51.jpg

    @Shark Diver
    If its easy to find yea that would be nice. I've read a lot but more is always good. Thanks.
     
    Last edited: Jan 30, 2021
  12. Shark Diver

    Shark Diver King

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    Yes, this is a bug. That's why I don't accept trade deal renewals during the turn change. The AI will also offer a trade deal for your last copy of a luxury if they had the trade 100 turns ago and it is hard to keep track of. Unless you KNOW your resources, it's much better to wait until it's your turn to make sure your inventory is accurate.

    Regarding the random seed, I've done a ton of experimenting with it. If one wanted to cheat and get a different outcome to something like which reformation belief the AI takes, or just to get a different ruin outcome, something "significant" has to happen to change the existing script. It can be as innocuous as just meeting a Civ or starting a war, but the random seed can indeed be reset. I don't do this as I do believe it is cheating, but when playing for experimental purposes, you can alter results.
     
  13. Shark Diver

    Shark Diver King

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    It was a bit harder to find that I had hoped, but here's the link to the original save:
    https://forums.civfanatics.com/threads/the-deity-challenge-lineup-game-9-rome.535369/#post-13497253

    My first recap of this game can be found on page 2. Apparently this was my first attempt at playing community games, which might be why I remember it so vividly. If you read through my recaps, and some of the helpful advice given by other players, you can see a very big difference between my play style then compared to now. If I played that map now, and I just might do so, I'll bet I can win before t250. Foreknowledge helps a lot, but even just my first write-up shows a lot of faulty assumptions and decisions back then. Mistakes I would never make now that I've improved.

    Side note: it seems that I used to add a bit more humor to my write-ups. I'm going to endeavor to go back to that writing style.
     
  14. Shark Diver

    Shark Diver King

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    EDGE#128 - t237 Culture Victory

    Spoiler Diplo slowed me down :

    Everything in this game was slowed due to really unfortunate Diplomacy. After I took Amsterdam, the only AI who would trade with me for fair value was Monte, and I had to keep sending him off to wars to keep everyone off my own back. The lack of Open Borders until very late slowed down my tourism spread, and the 3 Cultural threats were so far across the map that I couldn't get trade routes to them until very late, after I plopped down 2 Settlers in the snow and gifted the cities. I had no DoF's the entire game, and therefore no Research Agreements.

    WF was pretty close, but I knew I had it because I maxed out hammers and had the production lead:
    WF t178.png

    IG was a breeze, and I put more hammers into it than usual after Vadalaz posted his recap where he almost got beat to IG.
    IG t203.png

    My AI behavior was pretty annoying in many ways. I didn't win any of the late game Faith quests (Indonesia did), and didn't even get the Culture lead unti t189:
    Culture Lead t189.png

    Even without Open Borders, I did manage to get 15 of my 16 archeologist slots filled. Here's the insane Swedish settler blocking my archeologist for 10+ turns.
    Archie Block t203.png

    The last 20 turns were mostly clicking next turn and begging Rome and Portugal to give me Open Borders. They had both followed me into Freedom, so it was very odd for their animosity to remain so strong for so long. I did nothing to irritate anyone (other than competing for CS and Wonders) the entire game after taking Amsterdam. That's what you get for killing off an AI. Here's Rome finally giving me Open Borders. I suppose I could have taken his offer 10 turns earlier for 98 GPT, all of my resources and 3 unique luxes, but I'm too stubborn to take a deal that lopsided. I promptly put my last Musician into Rome's new city, and then just waited for my meager Tourism to finish off the game 3 turns later.
    Open Borders t234.png Musician t234.png

    Here's an oddity: I was over 100% Influential with Indonesia, but the game made me wait one more turn. I'm still calling this a t237 victory instead of a t238.
    Tourism t237.png

    My final empire is a bit misleading, as I didn't finish Rationalism or get my Labs up until later than usual. The cap was very nice and built a ton of Wonders.

    Empire t237.png Cap t237.png

    With a bit of luck, this could have been 20+ turns quicker. It's a good map.

    My other big regret was taking two Policies into Rationalism before grabbing Sacred Sites. In retrospect, getting that early tourism going would have made a big difference, but I was unsure at the time if I had enough Science to get to Radio before the 2nd Congress. This particular decision point is one I've been facing a lot in my recent games, and I haven't always chosen correctly. Time to do a bit of analysis.
     
    Last edited: Feb 12, 2021
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  15. vadalaz

    vadalaz Emperor

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    #130 Huns - T212 SV

    Spoiler :
    This map was a good reminder of why the Huns are one of my favourite civs to play.

    It took me a few tries to figure out how to get the Battering Ram. I captured Tiwanaku and kept it as a puppet for a couple of turns, so that Incan warriors would suicide into it. Then I razed the city and took Cusco, which had a Water Mill and some improved tiles, so I figured I could build Temple of Artemis there and got it on turn 39.

    I found La Venta next, and I saw that it's a decent city on the same coast as Cusco. I still hadn't met any AIs, so I decided to deliberately delay my scouting to avoid warmonger penalties, and capture the city-state as well. At the end of the game La Venta yielded the most science thanks to its observatory and jungle tiles.

    With the Inca eliminated, there was noone to take care of the local barbs, so they caused some trouble early on. They were pretty annoying throughout the entire game actually, this was one of those maps where barb camps just keep spawning in your blind spots. I had to build a couple of regular archers (as the Huns :() to manage the barbs.

    Spoiler T50 :
    20210130204645_1.jpg
    I went Liberty here, and I wanted to build the Pyramids in my capital, but Dido beat me to it, which I would not forgive. She also got Mausoleum a bit later, effectively sealing her fate. Losing Pyramids actually hurt more than I thought it would. After eliminating the Inca and La Venta, I didn't steal any workers from the other AIs, because I needed to secure early lux trades with them. So I was a bit short on workers for the first half of the game.

    Research order was lux techs first, then UU techs. I built a lot of HAs, first to deal with all the barbs nearby. To the west there are three great city-states, two cultural ones and a militaristic one that gifts you Keshiks, all non-hostile. Clearing barb camps for these city-states and returning their workers made them my allies, and I made sure to keep them allied throughout the entire game.

    Once all the barbs were dead, I attacked Washington. I wanted to quickly eliminate him so that I'd only have neighbours in the west and nowhere else. I think this was a good decision - if left alone, Washington would have had a lot of space for expansion and would've become an annoyance once he reached Minutemen. The conquest was easy but slow, the terrain wasn't the best for offense with its forests and chokepoints.

    With two cultural CS allies I finished Liberty pretty quickly and picked up a Great Engineer. I used it on Borobudur, as I wanted to spread my religion (EM / Tithe / Pagodas / Shrine happiness / IP) to start buying Pagodas as soon as possible.

    Spoiler T100 :
    20210130211620_1.jpg
    I took Amsterdam next, then made peace with William and attacked Dido. The cities I wanted were Carthage and Rotterdam (Petra), and at some point I also planted a city between Cusco and Washington to connect the latter to the rest of my empire. After dealing with all that, I sent my army to harrass Oda and get a nice peace deal out of him - 40 gpt and, more importantly, Ivory which was the last lux I needed for endless WLTKDs.

    My early culture was so strong that I got 10 policies before Renaissance. While this wasn't strictly a bad thing, it did delay Secularism significantly. All the conquering also slowed down my tech pace, and the cities I took didn't keep many buildings in them. Carthage, captured on turn 126, only had a Market. Even a turn 13 Cusco was better.

    Despite the slow tech pace in Renaissance, I managed to get all the wonders I wanted: LToP, Sistine and Forbidden Palace. I built Porcelain Tower closer to the end of the game, after getting my last natural GS spawn. Apparently Gajah and Maria had been fighting on the other continent and neither of them had a good enough game to compete for wonders, and I made sure noone on my continent had a good game either.

    Spoiler T150 :
    20210130214214_1.jpg
    When my peace deal with Oda ended, I attacked him again to liberate a Dutch city and score some good guy points with Gajah and Maria. Japan had Gatling Guns and Musketmen, while I had HAs, a few Keshiks and a couple of meatshields. I liberated Breda, and Oda offered me 70 gpt + Ivory this time. I also got DoFs with both Portugal and Indonesia.

    After that, this turned into a very uneventful game. I won the World's Fair on turn 181 with 2300+ hammers, reached Plastics on turn 182, bought my 10th lab on turn 191 and won on turn 212. Friendships with Gajah and Maria allowed me to take some loans and buy a bunch of specialist buildings to inflate my beakers per turn.

    20210130202323_1.jpg 20210130202334_1.jpg
     
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  16. raider980

    raider980 Prince

    Joined:
    Sep 27, 2010
    Messages:
    357
    I'm also playing Edge 126. The Amazing Spain Game.
    Spoiler I've played until T49 :
    This is a crazy game. As others have done, I found, got 500G and settled the 3 NW. I'm a little slower than you, @Tiberiu but I settled Barcelona in the same spot. Then Seville next, except I settled right on the lux (Spice I think it was) and bought tiles to steal the gold from Hanoi. Its T49 and I am enhancing my religion and about to build the 4th city with 3 luxes in range. I debated moving closer to the wonder but I really like luxuries. I opened Tradition and then went Liberty but I'm not confident about being able to found another city to get all 3 Wine so I'm going to take the guaranteed luxes. Plus, I can see Attila being a problem.

    I stopped here because I'm not sure what to take for my religion enhancer. I normally just take the one that spreads religion 30% farther. But with all this faith, I'm debating on taking the one that makes missionaries cheaper. So I can be the missionary spammer in this game instead of the AI. Not sure what to do.
    T49.jpg
     
  17. Shark Diver

    Shark Diver King

    Joined:
    Sep 26, 2013
    Messages:
    896
    Location:
    San Diego (for now)
    How did you get enough Gold to buy all of those tiles? I had to wait several turns to buy out to a couple of the NW's.

    Before you make your enhancement decision, scroll back a few pages and read the discussion here about spreading your religion to the AI.
     
  18. raider980

    raider980 Prince

    Joined:
    Sep 27, 2010
    Messages:
    357
    I went Liberty so I only bought 2 settlers. That one that is about to settle my 4th city is the Liberty settler. I'll definitely check out the spreading religion discussion
     
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  19. Shark Diver

    Shark Diver King

    Joined:
    Sep 26, 2013
    Messages:
    896
    Location:
    San Diego (for now)
    Interesting strategy. I settled on the Wheat in the northern expo just because of gold concerns. Your way might have been better, but I got greedy.
     
  20. Tiberiu

    Tiberiu Warlord

    Joined:
    Feb 29, 2020
    Messages:
    217
    Location:
    Bucharest
    @raider980
    Spoiler :
    I am happy you are enjoying the game. Smart move right there with Seville, a better decision. You could eventually even expand to the spices, who knows? (with writer and artist guild there) Stealing luxuries early game from CS is very cool I think. I don't even understand why I didn't settle in the same spot, really. I guess I wanted to work the NW.

    In my opinion it is never worth taking missionary enhancer. Messiah at least lets you get more Holy Sites that in turn boost your faith output. If you want to spread well I think you're better off with 30% farther and also it is nice to deny it to somebody else.
    If you don't mind a few comments and critique, what I do not like about your empire is that you don't have a worker in the capital and it is low population and a lot of good tiles are not improved. This means you most probably you won't build a few wonders that you could have built... When you have granary resources it really pays off to not delay to build it, it's an investment that should quickly pay dividends.
    Have fun! I am sure you will have a good game.
     
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