#127 America - T220 SV
Spoiler :
Interesting map. There's not enough space available for a wide empire here, so you have to fight for it, but the surrounding lands are rich enough to make it a worthwhile endeavor.
Turn 1 settle on desert gems next to the stone tile. Opened with Scout - Monument - Shrine - Scout - Warrior and went Liberty. Stole a worker pretty early from the Inca, and declared war on Polynesia as well. I couldn't resist - Kamehameha sent me a trade route and I had just finished building my second scout, so I pillaged it for the easy 100 gold. This gold plus a peace deal with the Incans (240g <> Gems) allowed me to buy an early settler to secure Mt Kili.
I ended up stealing two workers from Pachacuti and Kamehameha each. I tried to build the Pyramids as well, but Harald got it on turn 39, beating me by two turns. So I declared war on Budapest and camped its Horse tile for more free workers.
I'm exploring the lands, and a plan starts to form. I want 5 self-founded cities plus Tonga, Honolulu and Cusco. I'll settle one of my expos on the plains two tiles NW of the Whales, so I'm planning to use my first GG to steal land from M'Banza.
Polynesia didn't have much of an army, so I attacked them first and took the two cities I wanted. Unfortunately Kamehameha went Piety and managed to spread his stupid religion to several nearby cities, forcing me to buy a few Inquisitors and later to spread my religion with the 500 faith Prophet instead of planting a holy site. My religion was Tears of the Gods - Tithe - Temple happiness - 15% production - IP, which is really good and something I want in all my cities.
The first pantheon to go was Desert Folklore, so I figured that one of the AIs had a desert start and going for Petra wasn't really an option here. It was still available when I finished Liberty though, so I chose to get a Great Engineer and one-turned Petra in New York. I knew this would eventually be a monster city, certainly better than the capital, so I built NC there as well.
I didn't have enough happiness to take Cusco yet (although I really wanted to, because the city had Temple of Artemis), so I waited. I farmed enough XP to get some Range+Logistics CBs and made peace. I captured Cusco in Industrial era after building Forbidden Palace and getting every luxury on the map. So now I had ToA and endless We Love The King Days for fast growth (which was later limited by ideological pressure from the Aztecs).
I managed diplomacy quite well. England, Polynesia and the Inca hated me (I don't think I've ever had a game in which Elizabeth liked me), but I had DoFs with France, Denmark and Brazil, and the Aztecs were friendly too. So with 8 good cities and no AI threat, it was now just a matter of executing the standard Freedom SV endgame.
The only problem was the shortage of cultural CSs on the map. I knew I wouldn't ever get enough culture for Mercanitilism, and I didn't go for Big Ben either, so I'd have to pay the full 18000 gold for SS parts. Luckily that's still manageable with 8 cities, 3 DoFs and a bunch of trading posts. Another issue was that Arts Funding got passed on the second Congress, which probably cost me a couple of turns. Overall I had a lot of fun, warlike SVs are probably my favourite type of Civ 5 games to play, and this was a good map for that.
Turn 1 settle on desert gems next to the stone tile. Opened with Scout - Monument - Shrine - Scout - Warrior and went Liberty. Stole a worker pretty early from the Inca, and declared war on Polynesia as well. I couldn't resist - Kamehameha sent me a trade route and I had just finished building my second scout, so I pillaged it for the easy 100 gold. This gold plus a peace deal with the Incans (240g <> Gems) allowed me to buy an early settler to secure Mt Kili.
I ended up stealing two workers from Pachacuti and Kamehameha each. I tried to build the Pyramids as well, but Harald got it on turn 39, beating me by two turns. So I declared war on Budapest and camped its Horse tile for more free workers.
I'm exploring the lands, and a plan starts to form. I want 5 self-founded cities plus Tonga, Honolulu and Cusco. I'll settle one of my expos on the plains two tiles NW of the Whales, so I'm planning to use my first GG to steal land from M'Banza.
Spoiler T50 :
The first pantheon to go was Desert Folklore, so I figured that one of the AIs had a desert start and going for Petra wasn't really an option here. It was still available when I finished Liberty though, so I chose to get a Great Engineer and one-turned Petra in New York. I knew this would eventually be a monster city, certainly better than the capital, so I built NC there as well.
Spoiler T100. I'll miss Oracle by one turn, to Harald again :
Spoiler T158; T150 wasn't pretty enough for a screenshot! :
The only problem was the shortage of cultural CSs on the map. I knew I wouldn't ever get enough culture for Mercanitilism, and I didn't go for Big Ben either, so I'd have to pay the full 18000 gold for SS parts. Luckily that's still manageable with 8 cities, 3 DoFs and a bunch of trading posts. Another issue was that Arts Funding got passed on the second Congress, which probably cost me a couple of turns. Overall I had a lot of fun, warlike SVs are probably my favourite type of Civ 5 games to play, and this was a good map for that.
Spoiler T220 :
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