[BNW] Enjoyable Deity Games

EDG 11. Turn 308 defeat. Was on pace for a SV around 330 or so, but unfortunately
Spoiler :
Alex was doing Alex things
on the far side of the world and got a diplo win. 8 city liberty. By the end it was just me
Spoiler :
Greece and Rome, with I think 1persian city keeping them aive
controlling the whole world, but I could not survive the last vote. Fun map.
 
Another Enjoyable Deity Game Experience, thank you @Nizef !
Here comes another hammer. Well, I decided to upload EDGE12. The task is to play Monty on a standard sized Lakes map. The game is unmodded, the speed is Epic, all VCs are enabled and Quick Combat is on. I am not much of an warmonger, especially on Deity, but here it was all rock´n´roll. I won a DomV on t380 (game points 6968) and should probably have done it faster. Floating Gardens are just awesome for fast early game development (remember to research the Wheel early). If you are familiar with the Lakes map, you probably know that it is a little smaller than Pangaea or Continents maps. That said (and with only 4 luxuries reasonably near), this game is the exception to the "at least four good city locations rule". A fast 3 city NC and I reached Education on t155. From there on, you can do whatever you want of the game. I certainly did and it blew me away! This was one of the most enjoyable and easiest DomVs ever on Deity for me. I certainly hope that your journey is equally smooth. As a sidenote, I did found a religion, and it gave me over 90 fpt, so I enjoyed the benefit of 3 extra GS and 3 extra GE. That made the journey even smoother.
I settled one tile to E to save forest chop. Four Jags for my initial build, then four city Tradition until Arty. Took me to T499 to win, so more of a slog than EDGE9 Mongolia. I guess that is the difference between having a great UU or not? Game was pretty smooth, none of the AI had SS parts, but I was using Xcom at the end.

I missed EDGE 10 Spain, so I am trying that one next.
 
Another Enjoyable Deity Game Experience, thank you @Nizef !

I settled one tile to E to save forest chop. Four Jags for my initial build, then four city Tradition until Arty. Took me to T499 to win, so more of a slog than EDGE9 Mongolia. I guess that is the difference between having a great UU or not? Game was pretty smooth, none of the AI had SS parts, but I was using Xcom at the end.

I missed EDGE 10 Spain, so I am trying that one next.

I conquered the northern neighbour with Trebs and XBs soon after Education. That might explain the difference in finishing time? It will be intresting to see what you can make of Spain. The start is amazing but it is still a tough nut.
 
EDG 11. Turn 308 defeat. Was on pace for a SV around 330 or so, but unfortunately
Spoiler :
Alex was doing Alex things
on the far side of the world and got a diplo win. 8 city liberty. By the end it was just me
Spoiler :
Greece and Rome, with I think 1persian city keeping them aive
controlling the whole world, but I could not survive the last vote. Fun map.

Yeah. The white guy is always a pain to face on Deity. He is the one I was racing in my t288 SV.
 
Here comes EDGE13. I was hesitant to use this in the series, mostly for the odd starting location but also because of some other features. Then I thought that I will give a hint in the text: the coast is located 3 tiles to the E. The task is to play England on a standard sized Continents map on standard speed and the starting location has been modded with Really Advanced Setup. All VCs are enabled and Quick Combat is turned on. In my game I had a 4 city NC on t93. Contrary to how I usually play, I did not bother with a religion. When you have scouted around, you will likely know why. In addition, there is not a lot of land to settle beyond 4-5 cities and you definitely need to hurry. But if you overcome these early obstacles, you will not have problems with happiness nor gold. In addition the land contains enough Iron for England to be a formidable maritime force. All in all, this is not an easy task and it took me until t322 to secure a DomV. Try to enjoy the early pain!
 

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While I am at it, I decided to upload EDGE14 as well. Here the task is to play Korea (again) on a standard sized Small Contients map with standard speed. The starting location has been slightly modded with Really Advanced Setup, all VCs are enabled and Quick Combat is turned on. If you like founding cities, this is the one for you! I founded "only" 6 in my game, but there is room for more. For example, the wasteland up north is not really that bad. Explore and decide for yourself! It took me until t305 to secure a SV, but that was mostly because I did not focus on winning, I just enjoyed all that land! This one you WILL enjoy! I would even go so far, that this map is a contender for best map in this thread!

As a sidenote, in my opinion, there are rarely maps where taking two points in Exploration (for the +3 production) is a good decision. Here I did and I liked it!
 

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EDG5 science win turn 341

Spoiler :
lwent liberty. 9 cities founded, conquered some more. map was basically split 3 ways between me, spain and monglia. stayed friends with the mongols all game, warred with everyone else at least once. really wanted to go dom, but only foothold i got on another continent caused the spanish to attack and i couldnt hold it. heres a shot of the last turn
upload_2019-8-7_19-41-24.png
 

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Four-city Tradition is stronger than two-city Liberty. Who would have guessed that?
It is time for EDG10. This time the task is to play as Spain on a Terra map. The map is size large and the speed is standard. It has been modified with Really Advanced Setup. All VCs are enabled and Quick Combat is on. As you can see for yourself, you have six (!) luxuries in range of your capital. The starting location and the nearby area contain some surprises, which means that you have to plan the locations of your expansions with great care. The strategic resources are easy to access with the exception of Iron. Actually, I got so desperate for Iron that I decided to conquer an AI capital to solve the problem (but of course you can just research Astronomy early on, and sail away to an ironrich place since this is a Terra map). The teaser this time around is that I had three cities and a religion on t24 in my game. It does not get smoother than that on Deity. However, make sure to build an army, because there are a lot of deceptive AIs on the map.
My experience with Terra is that there will be barely room for three cities. With RAS, I was thinking I might get half a dozen overseas cities, each on a NW. So I tried Liberty. Restarted turn 3 to get the nearby NW in range. Four of my Conquistadors upgraded to Calvary, but aside from that bit of fun, (oh, and griefing the psycho neighbor for a couple workers) the game was a wash. I missed Porcelain Tower, and was sixth to an Ideology on T215. The runaway got Hubble on T282 and won by SV on T298.

I played a second time: SIP, then four-city Tradition. I settled the same three off-continent NW as before, but waited until Oxford. (No ruins left though.) I got Hubble that game, but still lost (to a different AI) to a T313 SV.
 
Four-city Tradition is stronger than two-city Liberty. Who would have guessed that?

My experience with Terra is that there will be barely room for three cities. With RAS, I was thinking I might get half a dozen overseas cities, each on a NW. So I tried Liberty. Restarted turn 3 to get the nearby NW in range. Four of my Conquistadors upgraded to Calvary, but aside from that bit of fun, (oh, and griefing the psycho neighbor for a couple workers) the game was a wash. I missed Porcelain Tower, and was sixth to an Ideology on T215. The runaway got Hubble on T282 and won by SV on T298.

I played a second time: SIP, then four-city Tradition. I settled the same three off-continent NW as before, but waited until Oxford. (No ruins left though.) I got Hubble that game, but still lost (to a different AI) to a T313 SV.

My game was very different. The AIs entertained themselves with wars all the time, so I could focus on winning the game. I settled two of four core cities in places with limited growth and that made it a little tedious, but I still managed a t306 SV. The war I had with Dido was obviously about Iron but also for fun. I also enjoyed a gamelong unexpected friendship with the lady in red. How often does that happen?
 
EDGE15 is a real classic. The task is to play Venice on a standard sized Fractal map, with Epic speed (mostly to enjoy your warpath a little more). As you can see, the starting location has been modified with Really Advanced Setup (Sri Pada, guarranteed Iron and Coal and a couple of Salt tiles). But the game came up with the rest. All VCs are enabled and Quick Combat is on. However, you should play this game only with DomV in mind. Thus, I ended up playing the map three and a half times before I could secure t413 DomV and this setup really got me hooked. The map in itself is a very typical Fractal map but your starting location on the map is the first challenge, is SIP the right choice or not?. Then you need to prepare for war even if you are a little bit isolated. But maybe it is not a defensive war? You have fantastic production potential in your capital but you will be a little bit constrained on money until Compass. There are a couple of aggressive AIs and also a couple that were very weak. You will need to fight land battles but also wage war at sea. Will you keep up in the Science race if you expand too soon? So all in all, this is not easy. Choose your allies with care and time your action with perfection and you will be rewarded with a glorious win!
 

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My game was very different. The AIs entertained themselves with wars all the time, so I could focus on winning the game. I settled two of four core cities in places with limited growth and that made it a little tedious, but I still managed a t306 SV.
The map was also fun because one can, with just a little map abuse, be first to find 3x NW before Astronomy. So that is your settlers right there. If I had gotten Porcelain Tower, as I usually manage to do, I think the SV would have been no problem.
 
I am stuck at my CV quest in EDG5. At 186t my science is at replaceable parts and I have built quite a few of the important wonders for CV. I am on the path for a 220t internet.

However, the issue is the lack of culture CS (only Prague left in the game). Venice took Kiev out early and Genghis took out all the CS on his continent. Even though I build sistine chapel, used 4 great writers after world fair, I barely make it through 2 policy from Rationalism, 3 from Order, and half of asethetics. At this rate, it would be pretty late perhaps 240 turn-ish before I can buy great musicians.

I might have to replay some parts of the game, but I really don't know what I can do to save the city states or get enough culture to complete asethetics early. Mongolia is too far away and Venice eats up the culture CS far too early for me to do anything.
 
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While I am at it, I decided to upload EDGE14 as well. Here the task is to play Korea (again) on a standard sized Small Contients map with standard speed. The starting location has been slightly modded with Really Advanced Setup, all VCs are enabled and Quick Combat is turned on. If you like founding cities, this is the one for you! I founded "only" 6 in my game, but there is room for more. For example, the wasteland up north is not really that bad. Explore and decide for yourself! It took me until t305 to secure a SV, but that was mostly because I did not focus on winning, I just enjoyed all that land! This one you WILL enjoy! I would even go so far, that this map is a contender for best map in this thread! As a side note, in my opinion, there are rarely maps where taking two points in Exploration (for the +3 production) is a good decision. Here I did and I liked it!
I played 14 before 13 (England) since I feeling hard-up for a SV after being frustrated on the Spain map. Lazy SV T311, no one else had a single part. Seven city Liberty then Exploration as suggested. My late-game build order was way off, I am not sure why. I hard built all six parts in expos while trying to catch up on National Wonders in the cap. That was a first!
 
EDGE15 is a real classic. The task is to play Venice on a standard sized Fractal map, with Epic speed (mostly to enjoy your warpath a little more). As you can see, the starting location has been modified with Really Advanced Setup (Sri Pada, guarranteed Iron and Coal and a couple of Salt tiles). But the game came up with the rest. All VCs are enabled and Quick Combat is on. However, you should play this game only with DomV in mind. Thus, I ended up playing the map three and a half times before I could secure t413 DomV and this setup really got me hooked. The map in itself is a very typical Fractal map but your starting location on the map is the first challenge, is SIP the right choice or not?. Then you need to prepare for war even if you are a little bit isolated. But maybe it is not a defensive war? You have fantastic production potential in your capital but you will be a little bit constrianed on money until Compass. There are a couple of aggressive AIs and also a couple that were very weak. You will need to fight land battles but also wage war at sea. Will you keep up in the Science race if you expand too soon? So all in all, this is not easy. Choose yor allies with care and time your action with perfection and you will be rewarded with a glorious win!

Challenge accepted ! I'll try if I have time
 
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I replayed EDG5 a few times and finally I am pretty sure I will get a CV in a few turns.

The most important changes are
1) being aggressive towards Venice. I stalked it early to kill the Merchant once, and then throughout the game keep bribing other Civs to attack Venice. (It was still able to buy Kiev, but subsequently it was seriously setbacked).
2) Going for 7 city liberty-order, this gave me a lot of hammers to build most of the CV wonders as well as archaeologist, hotels, airports.
3) Went for religion (tithe, pagoda, and religious community)
4) Culture is still the biggest bottleneck with the map, if there are a few more culture CSs remaining, it is fair to say I can probably save 10 more turns.

Attaching picture just before NVC and GM bombing.
Spoiler 233t :

Internet + International Games + Hotel + Airports
screen shot cv.jpg

 
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Have you not built the Great Library on Deity yet? Well, I have! This is EDGE16, the exception of all Deity games. The task is to play Egypt on a standard sized Pangaea map on standard speed. The start has been modded with Really Advanced Setup (start next to mountain, strategic resources, 2 Salt tiles and a nearby NW), all VCs are enabled and Quick combat is turned on. And yes, the start makes the GL a possibility, but I ensure you that you still have it all to do. This is not easy. In my game I built the GL on t25 (picture attached) and there is also a t11 game save for you to play, if you do not hit a ruin with Writing yourself. We all agree that it is suboptimal to build the GL, but it is still a wonderful feeling. :) Enjoy!
 

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I played 14 before 13 (England) since I feeling hard-up for a SV after being frustrated on the Spain map. Lazy SV T311, no one else had a single part. Seven city Liberty then Exploration as suggested. My late-game build order was way off, I am not sure why. I hard built all six parts in expos while trying to catch up on National Wonders in the cap. That was a first!

That was definitely a first! :) But actually I built 2 or 3 parts in the cap myself. The production capacity is only average for a cap. But again: it does not matter when you have all that space to yourself. :)

I will also wait for your take on EDGE games #15 and #16. England is tricky, mostly for the start, but the Venice game is something extraordinary. And Egypt, well, I have for sure never built the GL on Deity before.

I replayed EDG5 a few times and finally I am pretty sure I will get a CV in a few turns.

I think you are very skilled! CV around t240 is very, very good in my book.

Challenge accepted ! I'll try if I have time

I believe I speak for all readers of this thread when I say: hopefully you will find the time soon! I can barely wait for your report.
 
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Warmongers galore! Here comes a less standard take on Attila. So it is time for EDGE17. The map is a standard sized Oval with standard pace. The start has been modded with Really Advanced Setup (one extra technology (on top of Animal Husbandry), 2 Salt tiles, start next to mountain, nearby NW and guarranteed Coal, Horses and Iron) and Quick Combat is turned on. As an extra bonus, it is wise to move your Warrior SE on t0. So have I lost it completely when I have given the most OP civilization even more bonuses? The answer is probably, in all honesty, YES. But you will have to fight against handpicked AIs, all of them widely known for their positive social skills... Those of you, who are good early game warmongers will have an easy day at the office, but the rest of us have it all to do. A win before t150 is impressive in my opinion. Try it out and maybe, just maybe, you will unintentionally make use of all those ugly words your mother did not want you to use. Hehe. Enjoy!

Spoiler List of AIs :
Assyria, Denmark, Greece, Mongolia, Siam, the Aztecs and the Zulus
 

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This one I have had in mind for a long time (or rather the map). This is EDGE18, where the task is to play Japan on a standard sized map with Hellblazers Map Script v.7 and standard speed. The script type is Pangaea with average amount of islands. The starting location has the "Strategic Balance + Coal + Aluminium" option enabled. I have also modded the start with Really Advanced Setup, but only to ensure a nearby NW and the Crab tile. Both Quick Combat and Quick Movement are enabled and all VCs are possible. I went Tradition in my game, but I suspect that Liberty might be a better option. Anyway, I also postponed Optics too long and that misjudgement made the catch up too slow and one of the AIs snowballed before I could do anything about it and thus I lost the game at the end. But I really liked the map and I am sure you will as well. It is sooooo nice to found cities on islands off the Pangaea coast! Enjoy!
 

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