Escape From Zombie Island 0: The Prequel

Somone should start a spreadsheet (that always helps me). Will each civ have its own tech tree? Some tech ideas: "Where's my Mummy?" and "Banana Republic" (for the Rebels - should give them their unique government, probably very corrupt but lots of happiness improvements: free bananas for everyone ;)).

Erm... One more: "Do You Do Voodoo?" for the old voodoo woman
 
well it's a shame to have only one tree. But to successfully, create a tree, we would need a unit and building list, as well as the general game concept (what's the objective of each faction, what alternatives do they have etc).

This way we will have some inspiration and even more a base concept. It would be nice figuring out names for crazy techs but that won't help you that much in creating something useful.
 
I think how EFZI (and also my Greek scenario) handles the tree works quite well, whereby there are a few joint "Human" techs, but other than that, all the techs are orientated in showing the specific faction's part of the movie.
 
My stargate scenario is basically the EFZI2 Tech tree, with a facelift...and it worked well...a few shared techs, but mostly just a short run of scenes from a story..

I would recomend at least a few "Civ Highlights" type skills like "Kickin Zombie Ass" "Dial 911" "The Big Push" etc...
 
Uh... yeah, me too. But unfortunately I have an old-ass version of Poser that sucks at loading materials, so I couldn't come up with a more human looking one. Once I get the right textures and stuff, though, the rest of the advisors will look nice and b-movie zombieish, :).

Also, new units:

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Carlos De La Revolucion - Carlos lived in sub-poverty Latin America as a street hero. Coming to Paradise City to visit his extended family, he has a had a bit of trouble assimilating to civilization as we know it, teaching people how to make weapons, handing out Freedom Fighter Manuals, and playing "Rage Against the Machine" very loudly. Taking his three nephews to go shooting in the park, he felt something was amiss. He prepared for the zombie apocalypse at hand.

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Consuelo, Juan and Chuy De La Revolucion - Carlos' De La Revolucion's nephews, whom he took to the park to shoot on the day of the Zombie Apocalypse.
 
I think it would be fun to have a "Zoo" and there are already some decent units to be had -- Kinboat's panda and a re-sized King Kong or Son of Kong could be generated from there to help the human factions -- Perhaps fell bats, maybe some crazy mutated lizards from the Godzilla mod or maybe someone would be willing to make a zombified hippo or something for when the zombies hold it.
 
The Tech Trees
I'll keep this post updated with all of the tech trees, so Odin could just link to this post from the front page :)

Currently, I've only finished the Zombie and Company Trees. The Zombie tree is mostly the same as the current EFZI2 tree, but it is longer and more dragged out (as prequels tend to be ;)), and there is some choice for the zombies (although the important tech "Zombiegeddon" and subsequent techs will always be researched at the same time by the zombies):

EFZIZeroZombieTechTree-1.jpg


The Light Yellow on the Company tree (and other human trees) is techs available to all. I'm thinking of giving the Company a very slow transport aircraft which only transports one unit (maybe just Van Allen?), and has a high chance of being shot down by invisible HN zombie units hiding out in the desert, making it hard, but possible, for them to win a sneaky VP victory, should they manage to safely get there first. EDIT: It could possibly be an upgrade for a unit found in the Airport, thus giving them reason to get there before anyone else can? (Thus directly conflicting with the Survivors victory condition). Of course, their Space Race will still be their most important victory condition.
EFZIZeroCompanyTechTree.png


Survivors:
EFZIZeroSurvivorsTechTree.png


Authorities
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