tjs282
Stone \ Cold / Fish
Replies to first post
They all declared on me nonetheless, the Company relatively early on -- though we're presently friends again (at my sufferance), so I really need to be careful to ensure that they don't accidentally walk onto one of my Landmines.
I have not started any wars myself, not even against the Zombies -- but since Conquest is the only Victory available to the Farmers, I will eventually have to take all the Buildings anyway.
And have been very gratified over the last couple of turns, at the sight of Morticians trying to Unearth on the Manhole near the Detective Agency, which has long since been Barricaded and garrisoned with a Detective. Though was also initially puzzled as to why they persisted here -- until I realised that Detectives are Invisible!
So now I'm dropping (or moving) Landmines to those "popular" tiles instead...
I never got any Chainsaw Maniacs, though. Unfortunately, before they got round to building the Club, the Survivors appear to have lost the Hardware Store to the Zombies (who then lost it to me).
(I don't have many attack-boats yet though, and I just lost my first (and so far only) Voyager, while attacking the Armory, due to carelessness: I used up all its MP with bombardments, instead of saving enough to retreat it out of range of the Zombies' return fire).
But I'm also stacking up Oil Barrels and Chemicals nearby (under a small stack of Champions and Bulls), waiting to be used once I see those SAZs going into the yellow. While also stockpiling Mean Machines, should really kick off my Morale Boost soonish...
Having played a bit more, and now adding replies to your next post...
I have the Docks, so the first Dark Sky is gone. The rest are all guarded by serious SAZ-stacks, so I will need More Power for those.
It's hard to be tolerant though, when the Survivors sign an RoP and then immediately re-declare...
But I do still have Bubba (he's mostly been guarding the Bank, or the Engineers clearing and Fortressing the nearby Streets).
I was helping all of the Human Factions initially, supplying them with techs and resources, and also clearing away Dead Bodies, and building Forts on their Streets (when doing so didn't put my own workers at risk).There are Hard coded programing factors that affect what you do and how you do it regarding Game Play Results. The Human Factions should Not be attacking you unless your Game Play is causing it.
They all declared on me nonetheless, the Company relatively early on -- though we're presently friends again (at my sufferance), so I really need to be careful to ensure that they don't accidentally walk onto one of my Landmines.
I have not started any wars myself, not even against the Zombies -- but since Conquest is the only Victory available to the Farmers, I will eventually have to take all the Buildings anyway.
This is basically what I've been doing with most of my autoproduced/obsolete units.The reason for the lack of some upgrades is to maintain Game Balance and all Human Factions Need to have units that are just basic and can at least be used initially in the start of the game but also as cheap units to Block Zombies from "Unearthing" on Building Tiles. Nerds are not only Free but they use the Sewers, same for Strippers, Chainsaw Maniacs and Dockers.
And have been very gratified over the last couple of turns, at the sight of Morticians trying to Unearth on the Manhole near the Detective Agency, which has long since been Barricaded and garrisoned with a Detective. Though was also initially puzzled as to why they persisted here -- until I realised that Detectives are Invisible!
So now I'm dropping (or moving) Landmines to those "popular" tiles instead...
I never got any Chainsaw Maniacs, though. Unfortunately, before they got round to building the Club, the Survivors appear to have lost the Hardware Store to the Zombies (who then lost it to me).
Yup, doing that, too, now that all the Squid seem to be dead (or hiding in coastal Buildings to heal); I haven't seen any in the wild for some turns.As for the Factory or other Zombie Buildings with MANY Sated Alpha Zombies... Use the Voyagers and Cruisers
(I don't have many attack-boats yet though, and I just lost my first (and so far only) Voyager, while attacking the Armory, due to carelessness: I used up all its MP with bombardments, instead of saving enough to retreat it out of range of the Zombies' return fire).
But I'm also stacking up Oil Barrels and Chemicals nearby (under a small stack of Champions and Bulls), waiting to be used once I see those SAZs going into the yellow. While also stockpiling Mean Machines, should really kick off my Morale Boost soonish...
Having played a bit more, and now adding replies to your next post...
They are down to 13 at present (and soon to be 12: the top-defender SAZ at the Weapons Range is now showing yellow).You do not want the Zombies having many more than 10 buildings as they seriously crank out Strong Units then
When the Zombies try building Dark Sky IV, Bombard and Shoot the Building that is trying to build it.
I have the Docks, so the first Dark Sky is gone. The rest are all guarded by serious SAZ-stacks, so I will need More Power for those.
As I say, I did try to help the Human Factions where possible, and only fought when declared upon.Yes, it is very tempting to Capture Buildings from other Human Factions which I agree with at the Start of the Game but then Make Peace and allow the Human Factions to gain their Research because that will help you get through the "Capability Tree".
It's hard to be tolerant though, when the Survivors sign an RoP and then immediately re-declare...
It's now Turn 104 and I have 2 Cruisers and one new Voyager. So yeah, my play has obviously not been optimal!It is more time consuming to go after the Military Buildings in the Northwest early because they have far more Sated Alpha Zombies. When you gain more Cruisers and Voyagers you can Capture them much faster later.
Unfortunately I lost the Tractor to air(?) bombardment of Zeb's Farm, when the Authorities attacked me.This is true for the AI Farmers using the Farm Tractor. That is a one of a kind Special Unit that can help Clear Pollution, Pave Streets, Irrigate as well as Kill Zombies but the AI Farmers always get it killed off along with Bubba.
But I do still have Bubba (he's mostly been guarding the Bank, or the Engineers clearing and Fortressing the nearby Streets).