As per the instructions found both in the first post and the readme fileagoodfella said:ok, so *dumb* question, but the only way to get this running is to load game via "custom game" --> load mod --> select ethnic units (once installed on computer)...
correct?
Now quite sure what you mean but it sounds interesting, maybe you could post some screenshots.Mozza said:I've being playing around, with a reasonable level of success, with the celtic models, by having the predominant colour of the tartan as the alpha channel, then overlaying the white and yellow lines. This has the effect that each civ that uses them has it's own "tartan" on it's warriors (and swordsmen, spearmen, so on and so forth). It's not really historically accurate (Scottish Clan Tartans weren't developed until the 19th century, primarily as a tourist attraction, and Irish County Tartans, and the populer Irish National Tartan were designed in 1997) but it does look kinda cool when warriors clash.
Rabbit said:Now quite sure what you mean but it sounds interesting, maybe you could post some screenshots.
You mean my stuff or Mozza's stuff?NikNaks93 said:Wow! Great idea! Could I use this in my mod?
Well thank you, but to be fair most of them are from Warlords. The only one I made is the swordsman one, and that awesome leather armor he's sporting was made by seZ, and btw, unfortunately it's not very clear in game, but those little metal "buttons" on it have gloss and when looked up close they "sparkle" a bit and it looks wicked. So, I can hardly take any credit for those.Los Tirano said:The new horsemen and horse archers are godly. There you have it, godly is the verdict of today!![]()
Rabbit said:Edit: Could somebody let me know about the team color problems I've mentioned in this post. Should I take it that I'm the only one seeing these issues?
This sounds like your ordinary run of the mill bug (if such a think really existsGeoModder said:I got a bit more then a teamcolor glitch sofar. I started a game yesterday, played it a turn or fifty and then went into the worldbuilder to check the new units ingame. They all where black. New ones and vanilla ones alike. It even stayed that way when I went back ingame.
Couldn't reproduce it in a new game tho.
In any case, I do experience some landscape glitches in Warlords which I didn't had in Civ4.
Hmmm, what was the situation that it occured in? Was it late in the game with a lot of units on the map? Did you go into worldbuilder or did it just happened one turn? Absolutely all units were dark? You said they got darker, does that mean they were semi-dark before? How exactly did that look, like they weren't lit, or like the texture just got dark? Any extra details you could think of would be good.tlucky4life said:Yea Ive experienced this problem befor with the mod. All player units were dark, and subsequent turns got darker. Note that I have a lot of other non EDU units in the game as well. I just saved and restarted civ. It hasnt happened since.
Well the longbowman problem actually makes me feel better 'cause now I know it's not my mod. As far as that other bug, I mean I really can't see how EDU could've caused it. In terms of XML changes I'm doing nothing out of the ordinary, just your run of the mill unit additions. I guess the only culprit could be the units themselves, it's possible that by doing something wrong with a NIF file it somehow affects the entire game's performance, although that would be a very strange bug, and it would be very difficult to track down something like that.Los Tirano said:In total realism there are very few problems with colour changes, and there are a lot of new units. Only problem was with longbowmen, they became red for some reason. So perhaps it isnt the number of units.