EUI or non-EUI?

Are you playing EUI or non-EUI version?

  • EUI

    Votes: 105 76.1%
  • Non-EUI

    Votes: 33 23.9%

  • Total voters
    138

zeta

Mod Addict
Joined
Jan 26, 2015
Messages
406
Location
King's Landing
(Hey, I like polls, dude.)

Hey there again lads,

I've been thinking of playing CBP with EUI. I tried it once but it was quite complicated for me to understand every function of it. After a lot of consideration, I thought: hey, why not make another poll (lol) and see how many of us actually likes EUI? In this one I want to know how many of you plays this great mod using EUI.

So, let the poll begin!

And, if possible, write your opinions on EUI and why it is better or worse (basically, pros and cons).

Cheers.

EDIT: Didn't know this thread would get so much attention let alone discussion on EUI. I am pleased to see that and encourage you to continue. Who knows, provided thoughts might be even more valuable some day, not to mention that those who are new to this whole project and EUI might just get some help and tips from your posts :) So, discuss away, I think this thread is perfect for EUI talks.
 

Wodhann

South American Norse God
Joined
Feb 27, 2014
Messages
1,507
Non-EUI, like I said a while ago I don't like the excess information and lack of design/aesthetic sensibilities of the EUI. Normal UI is good enough for me.
 

Enginseer

Salientia of the Community Patch
Supporter
Joined
Nov 7, 2012
Messages
3,230
Location
Somewhere in California
I like EUI for the utilitarian purpose of getting everything I'd like to know and compact at a cost. For performance however.. is on a different question. :mischief:
 

Putmalk

Deity
Joined
Sep 26, 2010
Messages
2,625
Location
New York
Normal UI. Honestly I think base Civ5 is so good, no need to clutter with something radically different and relearn it.
 

Senteliks

Warlord
Joined
Mar 24, 2013
Messages
287
Location
Serbia
I used to really dislike EUI, however I have learn to tolerate it because, despite it's ugliness, clutter ,wrong scaling and being performance hog, which is rather noticeable, if you play on huge map with a lot of civs in late-eras , it provides some of useful info that vanilla UI lacks.
 

Jdoug312

Prince
Joined
Jul 20, 2013
Messages
321
I don't really like the aesthetic, but I love having all of the info I need either right on screen, or just a single click away.
 

Deluxe

Warlord
Joined
Mar 3, 2013
Messages
249
EUI shines on the basic, small, non intrusive additions which make it valuable. But most of it is complete nonsense, with tons of useless info on the screen (how could those 2 bars on the left, showing your units and your cities, be of any use ? With more than a few units and cities, you have to scroll into them ...).
So, yeah, no EUI for me.
 

Enginseer

Salientia of the Community Patch
Supporter
Joined
Nov 7, 2012
Messages
3,230
Location
Somewhere in California
EUI shines on the basic, small, non intrusive additions which make it valuable. But most of it is complete nonsense, with tons of useless info on the screen (how could those 2 bars on the left, showing your units and your cities, be of any use ? With more than a few units and cities, you have to scroll into them ...).
So, yeah, no EUI for me.

You can disable that option.

But it's a shame really, the unit list would have been better if he added the pUnit:GetName() line to it to know which one is which. (I always loved renaming my troops to #th Regiment and assigning him to a Great General/Admiral)
 

Gazebo

Lord of the Community Patch
Supporter
Joined
Sep 26, 2010
Messages
18,368
Location
Little Rock
You can disable that option.

But it's a shame really, the unit list would have been better if he added the pUnit:GetName() line to it to know which one is which. (I always loved renaming my troops to #th Regiment and assigning him to a Great General/Admiral)

The thing that bugs me the most about EUI is that minor civs (on the right) aren't alphabetically organized. I mentioned this awhile back, but he didn't seem interested (he did incorporate my concept of lumping together like notifications, but oh well).

G
 

PurpleMentat

Videographer
Joined
Oct 24, 2015
Messages
467
Location
Arrakis
I prefer EUI. I dislike the clutter. Having the civs and city-states on the right is fantastic. The cities in the upper left I usually disable. The unit list I leave enabled, but tend to uncheck everything and only use it on an as-needed basis.

The main reason I prefer EUI is ease of accessibility of information. It doesn't give me information that I cannot access through the vanilla UI, but it saves me clicks and time to access that information.
 

Elhoim

Iron Tower Studio Dev
Joined
Nov 3, 2004
Messages
2,657
Location
San Isidro, Argentina.
EUI shines on the basic, small, non intrusive additions which make it valuable. But most of it is complete nonsense, with tons of useless info on the screen (how could those 2 bars on the left, showing your units and your cities, be of any use ? With more than a few units and cities, you have to scroll into them ...).
So, yeah, no EUI for me.

You can disable them in the options screen. The city bar with the plot worked option is amazing, plus the civs on the side is great for knowing things at a glance.
 

Tarzan737

Warlord
Joined
Dec 18, 2015
Messages
225
Non EUI!!

i like the concept and specially that you can add many buildning/productions
in the Cities so you dont have to enter every turn!

i like that you can rename units


but i stopped using it since its lagging in late game so it wasent really worh it!

Non EUI is more than good enough!!
 

Wario Mario

Warlord
Joined
Jul 18, 2006
Messages
277
Location
Wario Ware INC
EUI.

I can't play without the diplomacy information available at a glance anymore. I remember the "bad old days", when I had to either remember what civs I currently have an embassy/open boarders with, and it was hell. I kept trying to move units through an allies' territory, only to find out the open boarders expired.

Also, embassies magically vanish upon a denouncement. No way to know that without the EUI telling you.
 
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