0) 270 AD
Looking over our empire, everything looks good. I see the cathedral and
courthouse being rushed by the previous leader, yet we still have over 500
gold in the bank. Good! I see workers being queued up in Ganges. That
entire city will be busy making babies for the next two hundred years.
T-hawk says Delhi should not get Chittagong's plains, so I give Delhi one
of Chittagong's forest tile instead

. Chittagong's aqueduct is delayed by
one turn, but the ETC on the Delhi Grand Cathedral is reduced from two to
one.
While in Delhi, I noticed that it has nothing but plains as its food tiles,
that means it will only be able to work two hill tiles until rails. At pop.
12, working 10 plains and two hills, it will generate 18 shields with 4
waste. I need it to be at 15 spt for a military factory. That means Delhi
will need a courthouse before military. Can I wait another 6 turns before
starting military production? I might, but I'm also looking for
alternatives.
Bombay looks like a good choice, if working a mined plain instead of an
irregated one, it will generate exactly 15 shields. But can I afford to
veto the wonder? Looking over AI's wonder cities, Berlin has us beat by a
long shot. It will probably get Sun Tzu's, and a golden age for the Germans.
None of the Babylonian nor the Greek cities can generate more than 10
shields, so they are not a threat. Both of the Persian towns are at around
11 spt, comparing to our 15 spt. We are winning, but it's close. So, no
veto. The military will have to wait, again.
I do, however, start upgrading on spears to pikes.
1) 280 AD
- In between turns, Babs starts Sun Tzu's in Akkad, a size 3 city!
- Delhi finishes cathedral, it starts on courthouse, will finish in 7.
- Hyderabad finishes courthouse, normally I'd start a granary, but with
the babies factory in Ganges, I pick library instead for the culture.
- Bengal finishes cathedral, I start it on a barrack.
- Education is discovered. Both education and engineering has been traded
around, but the German's still lack education, and the Persians still
lack engineering. We can fix that

. Ivory + WM + 5gpt + 200 some odd
gold to Biz for Engineering, then Engineering +WM + 5gpt + 150 gold to
X-man for Education, and Education back to Biz for Chivary and 66 gold.
With Chivary, I want to eventually build one knight for the AI to fear.
The choice was either the tech or two hundred extra gold, which is way
below the market value for education anyways. I figure getting a major
middle age military tech for 200 gold is worth it.
- Research is set to Banking at 40 turns via our lone mad scientist in
Sri Lanka.
2) 290 AD
- Ouch, I see that an iron has just appeared in the mountain north of
Frankfurt. So the Germans have both horse and iron now.
3) 300 AD
- Nothing is completed these two turns. I spend the time rotating and
upgrading our spears to pikes.
4) 310 AD
- Great news! The Persian city of Gordium decides to try our peaceful
approach for a change. We get a free regular pikeman in the deal.
(hey, it does matter when it's the only pike on our entire Persian front)
Gordium was handed to us at size 5 and starving

. Goodness, it's a
harsh world out there.
- Mean while, the old pikeman shuffle continues...
5) 320 AD
- A lot of workers moving around, did I say a lot? I mean A LOT. Most of
them are heading in Hamburg's direction.
- Gordium gets a new temple for 116 gold, and a second pikemen defender.
6) 330 AD
- Ah, finally, a turn where something is completed, and it's whopper too.
Our forbidden palace is finished in Calcutta. I set it to building a
Cathedral in 5. Our income jumps from 102 gpt to 149.
- Humburg has finished its cathedral. It now has all the critical
infrastructures, so barrack is next.
- Gordium gets temple, up next - courthouse. Remember to swap it to
walls the moment you see X-man act funny.
7) 340 AD
- Our greatest turn yet:
First, Madras completes the Sistine Chaple as scheduled. WLTKD
celebrated all over our land. It should do wonders for our culturally
pressed cities.
Then, Frankfurt flips!
Along with its Great Lighthouse.
Along with Germany's only Iron.
Along with a shiny new pikeman... okay, so that's not as exciting,
But Frankfurt flips! The citizens of my namesake city must love me

.
Lastly, as a foot note in this great year in Hindu history, Delhi
completes its courthouse, reaches exactly 15 shield per turn, and
starts cranking pikes every other turn. We will soon have troops to
defend (remember, defend, never attack) our glorious empire.
8) 350 AD
- Frankfurt's temple is hurried for 108 gold. Frankfurt is under pretty
heavy German cultural pressure right now, and will continue to be for
the forseable furture. I'd suggest getting it to size 6 ASAP, and rush
a cathedral, since WLTKD reduces flip chances. And of course we need to
garrason it heavily.
- With Hamburg coming online, and the Gordium flip taking away Bengal's
frontier status, Bengal's barrack is changed into a marketplace.
- I hurry the library in Hyderabad for, errr, a lot of money, but the
control of an iron is in question here.
9) 360 AD
- Moving more workers toward Frankfurt to irrigate it. Other than
that, nothing much happens.
- But wait, I see some suspicious movement of German warriors coming in
from Persian territory (they do have two cities there). It could be
nothing, but I send Madras' pike into Hamburg just in case.
10) 370 AD
- Biz has a warrior right next to Hamburg now, with another right behind
him. There are also four German archers right on our borders. Those
warriors could be coming for us, or they could be just heading home...
It's serious enough to make me swap Frankfurt to walls and hurry them. I
also send two worker in Bangalore's direction. In case there is war, we
can join the worker into the city to bring it to size 7 -- the same
effect as building a wall.
- Mean while, trade routes with the Zulus-Aztec island has opened up.
They have Dye to offer, and are way behind in tech. I see that the
Aztecs are further behind than the Zulus, so I trade Feudalism + ROP
for Dye and 24 gold.
- I want to see want Biz is upto, so I play just one more turn...
11) 380 AD
- No war !!! German warriors make a left turn and head toward Berlin.
Good, because in a few more turns, we will have pikes galore, and we
won't be afraid of anybody (or at least the ironless Germans) anymore.
- Cathedral in Madras and Calcutta both complete this turn. We can turn
off our lux tax now. Our income goes from +154 to +228.
- Caught Karachi building a granary. If everything goes according to
plan, we won't need those things until hospitals. Karachi is building
a courthouse now.
- The two workers that were heading to Bangalore caught a boat to Sri
Lanka.
- Massive amount of workers gather near Frankfurt, they will need to
irrigate three more tiles, so that Frankfurt can reach size six and
WLTKD.
Everything looks good now. Madras is currently without a defender. As
soon as the German warriors leave the vincinity of Hamberg, you can wake
the regular pike in Hamberg and send him back to Madras.
As the Lux tax is turned off, we are going to lose WLTKD all over the
place. Both Delhi and Hamberg are set to 15 spt under none-WLTKD, so
you don't need to adjust their tiles.
Our economy is good enough to research Banking in 7 turns at +14 gpt.
We could build libraries, turn on research, and run away with this thing
now. But before we do that (libraries, that is), I'd suggest that we
bring our military up to par first. We have enough margin for error such
that we don't need to take the military risk.
Oh, and don't forget we have the Great Lighthouse now. Take advantage of
it.
http://www.civfanatics.net/uploads2/Chandragupta-380ad.SAV