OK, I will brighten up temperate-coast then (polar- and tropical-coasts should stand out to ocean already...?).I am having trouble seeing the difference between coastal waters and ocean waters.
I haven't changed water in a while. Getting the sea in place will have a large impact on the land-ocean visual impression; the current sea textures aren't really finalized yet and I need to make textures for the two climate variations of it also.I am not sure I have the latest graphics pack and I have not added python code to random maps to put sea in there. Actually I think there is some old code to do that but it is commented out.
Questions:
Is grass terrain currently too light green? Should it be darker?
Should mountains be greyer like it is in C2C without the modmod?
Any other feedback would of course also be appreciated.
I haven't bothered with pictures as It's easy enough to download and try out the terrain.dont know, where are the pics of the terrain??
I haven't bothered with pictures as It's easy enough to download and try out the terrain.
You could just make a backup of the xml (CIV4ArtDefines_Terrain) that you normally use.Only trouble with that is, you change alot of the paths, then when i have to change everything again when i change them back . .
You could just make a backup of the xml (CIV4ArtDefines_Terrain) that you normally use.
I could try to place them closer together but I won't add more trees as the models are quite large already.The new bamboo mostly looks good. I am finding it difficult to see the it on (your) plains terrain. It also looks a little too open to me almost as open as savanna is to forest if that makes sense.
Note: I am only using your terrains when playing at the moment.
ok.On water terrains - it is important that the player can distinguish easily between coastal, sea and ocean tiles. There is little or no need for them to distinguish between Polar, temperate and Tropical waters. I am working on a concept page which should make it obvious why this is so and hope to get it on the SVN today.
WTH.... I'll look into it.Am getting this in the CORE graphics??
Art/Terrain/Textures/CoastPolDetail.dds failed to load
RESMGR: Texture shrine_Water_GLOSS.dds failed to load
RESMGR: Texture shrine_Water_GLOSS.dds failed to load
Are there still white lines in water terrains?
Fixed the first one, but I have no idea what the two last lines means here.... yet.Art/Terrain/Textures/CoastPolDetail.dds failed to load
RESMGR: Texture shrine_Water_GLOSS.dds failed to load
RESMGR: Texture shrine_Water_GLOSS.dds failed to load
why is this not compatible with v36?
Then I'll wait to hear SO's opinion.I have been playing with them for awhile now and I like them all, even if my eye keeps telling me that barren=fog of war
I have no problem with them all going into core as I can't play with the core ones at all. However SO is the mod owner and it is up to him.
One minor point is that the coastlines seem to all be beaches. I have no idea if we want to expand them to a variety of coast terrains to allow for beaches, cliffs and natural harbours along with all the movement and city building effects in the future.
I would of thought the coast line would be on the land plot so it does not need the climate modifier.
Although it may need to be done like the rivers in the Strategic Rivers mod and have them ie coastline in the middle of the plot.