1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

Experimental Graphical features

Discussion in 'C2C mod mods' started by Toffer90, Oct 8, 2015.

  1. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    Updated terrain pack
    • Tweaked color and details of lush and grass
    • Tweaked river canyon height-map
     
  2. Dancing Hoskuld

    Dancing Hoskuld Warlord

    Joined:
    Jul 5, 2004
    Messages:
    23,290
    Gender:
    Male
    Location:
    Canberra, Australia
    I am having trouble seeing the difference between coastal waters and ocean waters. I am not sure I have the latest graphics pack and I have not added python code to random maps to put sea in there. Actually I think there is some old code to do that but it is commented out.
     
  3. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    OK, I will brighten up temperate-coast then (polar- and tropical-coasts should stand out to ocean already...?).
    I haven't changed water in a while. Getting the sea in place will have a large impact on the land-ocean visual impression; the current sea textures aren't really finalized yet and I need to make textures for the two climate variations of it also.

    Edit:
    Updated terrain pack
    -Added new salt flat art.
    -Tweaked many textures - Changes to plains, peaks, Dunes, grass, and possibly more.

    EditEdit:
    Added a new module to the OP:
    Changed the graphic seen in the unit view (land units) inside the civilopedia.

    Will most likely be included in SVN soon.

    EditEditEdit:
    Questions:
    Is grass terrain currently too light green? Should it be darker?

    Should mountains be greyer like it is in C2C without the modmod?

    Any other feedback would of course also be appreciated.

    EditEditEditEdit: (Nov. 25.)
    Added muddy terrain to terrain pack
     
    Last edited: May 17, 2017
  4. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,445
    Gender:
    Male
    Location:
    MN
    dont know, where are the pics of the terrain??

    Yeah, it'd be better to have them back at grey/silverish . .
     
  5. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    I haven't bothered with pictures as It's easy enough to download and try out the terrain.
     
  6. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,445
    Gender:
    Male
    Location:
    MN
    Only trouble with that is, you change alot of the paths, then when i have to change everything again when i change them back . .
     
  7. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    You could just make a backup of the xml (CIV4ArtDefines_Terrain) that you normally use.
     
  8. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,445
    Gender:
    Male
    Location:
    MN
    I did that before, when i was using ALOT of different terrains, just lookin for a real good one, and one DH could be satisfied with, but then i had too many folders, lol, so now i have none. . lol
     
  9. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    Added a new module to the OP: Tileable Bamboo
    This is as far as I got with it yesterday, might complete it today or tomorrow.

    Edit:
    Updated Bamboo Feature, close to complete now.
     
    Last edited: May 17, 2017
  10. Dancing Hoskuld

    Dancing Hoskuld Warlord

    Joined:
    Jul 5, 2004
    Messages:
    23,290
    Gender:
    Male
    Location:
    Canberra, Australia
    The new bamboo mostly looks good. I am finding it difficult to see the it on (your) plains terrain. It also looks a little too open to me almost as open as savanna is to forest if that makes sense.

    Note: I am only using your terrains when playing at the moment.

    On water terrains - it is important that the player can distinguish easily between coastal, sea and ocean tiles. There is little or no need for them to distinguish between Polar, temperate and Tropical waters. I am working on a concept page which should make it obvious why this is so and hope to get it on the SVN today.
     
  11. strategyonly

    strategyonly C2C Supreme Commander

    Joined:
    Mar 13, 2006
    Messages:
    20,445
    Gender:
    Male
    Location:
    MN
    Am getting this in the CORE graphics??

    Art/Terrain/Textures/CoastPolDetail.dds failed to load
    RESMGR: Texture shrine_Water_GLOSS.dds failed to load
    RESMGR: Texture shrine_Water_GLOSS.dds failed to load
     
  12. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    I could try to place them closer together but I won't add more trees as the models are quite large already.
    :) Are there still white lines in water terrains?
    ok.
    WTF.... I'll look into it.
     
    Last edited: May 17, 2017
  13. Dancing Hoskuld

    Dancing Hoskuld Warlord

    Joined:
    Jul 5, 2004
    Messages:
    23,290
    Gender:
    Male
    Location:
    Canberra, Australia
    Not that I have seen.
     
  14. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    Fixed the first one, but I have no idea what the two last lines means here.... yet.
     
  15. Redwallzyl

    Redwallzyl Chieftain

    Joined:
    Feb 4, 2014
    Messages:
    227
    why is this not compatible with v36?
     
  16. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    Due to some xml changes that has happened, and me being too lazy to make a compatible version.

    And right now it's not even compatible with the latest SVN.

    Edit:
    Updated terrain pack to be compatible with latest SVN.

    EditEdit:
    @DH:
    Is there some specific land terrains in this pack that you think should be in core C2C?
    There would be no problem in exporting any of the land terrain individually (without the rest).

    Others also have a say in this question as well, but DH's word weighs the most here. ;)
     
    Last edited: May 17, 2017
  17. Dancing Hoskuld

    Dancing Hoskuld Warlord

    Joined:
    Jul 5, 2004
    Messages:
    23,290
    Gender:
    Male
    Location:
    Canberra, Australia
    I have been playing with them for awhile now and I like them all, even if my eye keeps telling me that barren=fog of war:lol:

    I have no problem with them all going into core as I can't play with the core ones at all. However SO is the mod owner and it is up to him.

    One minor point is that the coastlines seem to all be beaches. I have no idea if we want to expand them to a variety of coast terrains to allow for beaches, cliffs and natural harbours along with all the movement and city building effects in the future.
     
  18. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    Then I'll wait to hear SO's opinion.
    I've planned on making deep coast have a coastline that looks like cliffs but it seems a bit unnecessary to have even more variations of coast terrains at this point. Like so:
    Coast_Cliff, Coast_Cliff_Polar, Coast_Cliff_Trop (!Coast_Deep_Cliff_Polar, Coast_Deep_Beach_Polar!)
    Coast_Nat_Harbour, Coast_Nat_Harbour_Polar, Coast_Nat_Harbour_Trop
    and so on.
     
  19. Dancing Hoskuld

    Dancing Hoskuld Warlord

    Joined:
    Jul 5, 2004
    Messages:
    23,290
    Gender:
    Male
    Location:
    Canberra, Australia
    I would of thought the coast line would be on the land plot so it does not need the climate modifier.

    Although it may need to be done like the rivers in the Strategic Rivers mod and have them ie coastline in the middle of the plot.
     
  20. Toffer90

    Toffer90 C2C Modder

    Joined:
    Oct 16, 2011
    Messages:
    6,090
    Location:
    Norway
    If it had been in the land terrain textures we would have seen coastline between land tiles all over the place inland. The coastline is visible towards every other terrain that is beneath the terrain with the coastline graphic in the layer system. Thats why coast must be above land terrains and should be underneath sea/ocean terrain layer-wise.
    Getting it to function like a river is something I've wondered to be possible when I worked with the coast graphics. It would solve some limitations in the water coloration of coast terrain.
     

Share This Page