Exploration Buildings Guide - Gameplay + Visual incl. Cultural Variations

JNR13

Prince
Joined
Oct 23, 2016
Messages
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Not sure if we've seen the Armorer description somewhere or only know the name from a tile tooltip. Presumably it is the same as the Shipyard except with a land unit produciton bonus. The Bazaar and Stonecutter were unlocked from the start on the Exploration Age stream, but maybe their unlock just isn't defined yet or so. Further speculation to be had about the Warehouse buildings and why nothing that boosts Fishing Boats or Clay Pits appears to exist in this age.

I will update the sheet whenever new info or visuals are revealed.

(Also, I switched over from PowerPoint to GIMP where I can set a proper grid, so everything is now perfectly aligned and no longer a few pixels off here and there like it was in the Antiquity guide)
 
Looking at the patterns, all generic buildings of the same base yield have the same adjacency types.

Also, I noticed that a few of the other buildings, like the Pavilion and University, distribute their base yield to all quarters.

Therefore, I suggest that the Bank has the same Coast, Nav. River, Lake, Wonder Adjacency as the other Gold buildings, plus gives +1 Gold to all Quarters. This also thematically befits a bank and a building situated at the Urban Planning civic.
 
Zoom in a bit on the Middle-Eastern inn. Notice something missing? And something else present?
I can tell that it has a flat rooftop with tables or something on one of the wings. It reminds me of the place where Indiana Jones was almost poisoned by dates in Raiders. I can't tell what else is present though.
 
Zoom in a bit on the Middle-Eastern inn. Notice something missing? And something else present?
I can't tell what's present, but it looks like it's missing the alcohol vats/distilleries, which makes sense given Muslim prohibitions on alcohol.
 
Maybe a setup for hookah? Hard to see for certain though.
I think you might be right. It's very hard to see at that zoom level, but I see what could be a hookah.
 
man, one of my immersion breaking moments in past civ was always building certain buildings that looked the same, like shrines or universities, I really appreciate the extra effort Firaxis is doing for all the city graphics, Its incredible work.
 
Zoom in a bit on the Middle-Eastern inn. Notice something missing? And something else present?
Oh I love a challenge like this! I think others got it with the distillery removed and hookah + pillows added (I thought maybe prayer rugs at first but the orientation around the red stick changed my mind). The flat roof though I will say reminds me of when my friends from Iraq sometimes reminisce on their childhoods when they slept on rooftops… I wonder if that’s why the Middle East inn was kept flat roofed and has some textiles there instead :)
 
Oh I love a challenge like this! I think others got it with the distillery removed and hookah + pillows added (I thought maybe prayer rugs at first but the orientation around the red stick changed my mind). The flat roof though I will say reminds me of when my friends from Iraq sometimes reminisce on their childhoods when they slept on rooftops… I wonder if that’s why the Middle East inn was kept flat roofed and has some textiles there instead :)
Many modern readers of the Bible are confused why Bathsheba would be bathing on the roof and why David would be somewhere he could see her doing so, but that was completely normal. When the first floor of your house is literally a barn, you spend every moment you can either in the courtyard or on the roof where the air is fresh and clean. :D
 
I’m a big fan of the map and all the buildings in the different urban and rural districts
Will probably spend my first playthrough playing extra slow looking at all the details

Also amazing job on this guide @JNR13
You really should. Take your time (in Feb) and look at the buildings, watch the units closely as they do their thing, etc. Zoom in and explore before you hit one more turn! Art has done a great job here.
 
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