Explorers

The Arabian explorer looks good NikNaks93! :goodjob: With all these unique explorers going around I guess I'll have to make them more often...:)
 
NikNaks... love the Middle East Explorer! Very well done... in my mod already!

Two comments...

1) love the fact he comes with a head! (hehe)

2) If/when you'd like to improve him, it'd be real nice if you gave him an arabic sword (curved scimitar or the like) instead of the straight european sword.
 
Wait! Don't download yet. I'm making the central clothy bit (around the belt) teamcoloured.
Too late! :sad:

Now you have to tell me when you're done with v2.1
 
Ummm... Ibn Battuta is holding his scimitar backwards! v2.2?
 
Is there anything else wrong with it I need to fix?
I don't know if you'd call it "wrong" or not... but the black lines on the robe lose-out to the team color near the bottom... see pic:

ArabExplorer.png


Otherwise, very good job, and thanks for fixing-up that Scimitar... it looks quite nice now!
 
This looks great, but I'm not sure how to make it work in civ. Shouldn't there be a kfm file? I'd love to see an example of how this unit is plugged into the Civ4artdefines_Unit.xml. This is what I have (which isn't showing the new file):

<UnitArtInfo>
<Type>ART_DEF_UNIT_WARRIOR</Type>
<!-- created my own button -->
<Button>Art/Interface/Buttons/Units/Frontiersman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/explorer_american/explorer_american.nif</NIF>
<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Orange_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>

Thanks for any help,
Joe
 
This looks great, but I'm not sure how to make it work in civ. Shouldn't there be a kfm file? I'd love to see an example of how this unit is plugged into the Civ4artdefines_Unit.xml. This is what I have (which isn't showing the new file):

<UnitArtInfo>
<Type>ART_DEF_UNIT_WARRIOR</Type>
<!-- created my own button -->
<Button>Art/Interface/Buttons/Units/Frontiersman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/explorer_american/explorer_american.nif</NIF>
<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Orange_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>

Thanks for any help,
Joe

This is how I have it in my game:

Spoiler :
Code:
		<UnitArtInfo>
			<Type>ART_DEF_UNIT_EXPLORER_AMERICAN</Type>
			<Button>,Art/Interface/Buttons/Units/Explorer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,8</Button>
			<fScale>0.45</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<bActAsLand>0</bActAsLand>
			<bActAsAir>0</bActAsAir>
			<NIF>Art/Units/American/Explorer/DavyCrockett.nif</NIF>
			<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
			<SHADERNIF>Art/Units/American/Explorer/DavyCrockett.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>

None of these downloads require a KFM file, as they use ones already in your game... just use what it tells you to use from the original unit (Oromo Warrior or Explorer KFM)... ie, just referance the original KFM file.

Also, you didn't use the right SHADERNIF file... always refer to the downloaded file for both the NIF and SHADERNIF lines.

You must also use a unique "TYPE" name... yours was the same as the default Warrior... if you're going to use it as a custom American Explorer, I would suggest what I used in the TYPE line, or some other unique name... you don't want to use the same name as some other unit in the game.

Finally, if you're using this unit in BTS, you must also refer to it for the specific nation in the Civ4UnitArtStyleTypeInfos.XML.

P.S.
Oh, and you shouldn't be renaming files either... leave them as-is, or you can cause problems!
 
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