Way cool!Added the scimitar from Rabbit, White's Arabian Cavalry to Ibn Battuta. It's the same download as before.
Too late!Wait! Don't download yet. I'm making the central clothy bit (around the belt) teamcoloured.
I don't know if you'd call it "wrong" or not... but the black lines on the robe lose-out to the team color near the bottom... see pic:Is there anything else wrong with it I need to fix?
This looks great, but I'm not sure how to make it work in civ. Shouldn't there be a kfm file? I'd love to see an example of how this unit is plugged into the Civ4artdefines_Unit.xml. This is what I have (which isn't showing the new file):
<UnitArtInfo>
<Type>ART_DEF_UNIT_WARRIOR</Type>
<!-- created my own button -->
<Button>Art/Interface/Buttons/Units/Frontiersman.dds</Button>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/explorer_american/explorer_american.nif</NIF>
<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
<SHADERNIF>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior_Orange_FX.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
Thanks for any help,
Joe
<UnitArtInfo>
<Type>ART_DEF_UNIT_EXPLORER_AMERICAN</Type>
<Button>,Art/Interface/Buttons/Units/Explorer.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,3,8</Button>
<fScale>0.45</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<bActAsLand>0</bActAsLand>
<bActAsAir>0</bActAsAir>
<NIF>Art/Units/American/Explorer/DavyCrockett.nif</NIF>
<KFM>Art/Units/Unique_Ethiopia_OromoWarrior/Ethiopian_OromoWarrior.kfm</KFM>
<SHADERNIF>Art/Units/American/Explorer/DavyCrockett.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.05</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>