Extra Traits for C2C

Chinese Leader is Mao; he's referred to as such in the game files because the Chinese version of the game removes direct reference to him for obvious reasons, if I recall correctly.
 
I thought maybe it was because SO has a special LH folder for Taizong.

Thanks for the info Praetyre.

JosEPh
 
Leader's Civic Maintenance and Crime Breakdown

Alexander 75%
Asoka 110% Reduces crime
Augustus Caesar 130%
Bismarck 100%
Boudica 140%
Brennus 125%
Catherine 135%
Charlemagne 170%
Churchhill 150%
Cyrus 120% Reduces crime
Darius 140%
DeGaulle 135%
Elizabeth 145%
Frederick 120%
Gandhi 105% Reduces Crime
Ghengis Khan 85% Increases Crime 15/Turn once City pop hits 20
Gilgamesh 145%
Hammurabi -5% ***Lowest of all Leaders***
Hannibal 50%
Hatshepsut 135%
Huayna Capac 130%
Isabella 145%
Joao 160%
Julius caesar 15% **tied for 2nd Lowest**
Justinian 145%
Kublai Khan 115% Increases Crime 15/turn once City Pop 20
Lincoln 125% Reduces crime
Louis XIV 125%
Mansa Musa 135%
Chinese Leader (Mao) 80% Increases crime 1/turn
Mehmed 145%
Montezuma 90% Increases Crime 1/turn
Napoleon 135%
Pacal 130% Increases crime 1/turn
Pericles 130%
Peter 130%
Qin Shi Huang 160%
Ramesses 145%
Ragnar130% Increase crime 1/turn
F Roosevelt 55%
Saladin 135%
Shaka 135% Increases crime 1/turn
Sitting Bull 115% Increases Crime 15/turn pop 20 (Sitting Bull says Bull!)
Stalin 100% Increase crime 1/turn
Suleiman 115%
Suryavarmin 145% Increases crime 1/turn
Tokugawa 130%
Victoria 160%
Wangkon 150%
Washington 150% Increases Crime 1/turn (another Bull!)
Wille Van oranje 145% Increases crime 1/turn
Zara YaQob 15% **(tied for 2nd lowest but)** Increases crime 1/turn
Suppi? 145%
Menelik 150%
Selassie 115%
Deganawida 25% **4th Best**
Ashur(banipal)? 120% Increases crime 1/turn
Ramkham 145%
Mongkut 105%
Menzies 95%
Curtin 150%
Red Cloud 95% Increases Crime 15/turn pop 20 (another Bull!)
Mem de Sa` 130%
Harun 145%
Nefertiti 145%
Taizong 145% increases crime 1/turn
Pedro II 125%
Santa Anna 140%

Could not find Hiawatha?


JosEPh
 
Thanks I'll look into it. Thought I had looked in there but I guess not as I do not have any of those Leaders listed ...yet.

And there a tons in the Custom Civilization folder too!

These Leaders are scattered all over the assets\Modules folder! Ugh! How do you all keep track?

JosEPh
 
Thanks I'll look into it. Thought I had looked in there but I guess not as I do not have any of those Leaders listed ...yet.

And there a tons in the Custom Civilization folder too!

These Leaders are scattered all over the assets\Modules folder! Ugh! How do you all keep track?

JosEPh

thats why they made a search engine call "grepWin" from Microsoft;) . . . SO
 
Thanks I'll look into it. Thought I had looked in there but I guess not as I do not have any of those Leaders listed ...yet.

And there a tons in the Custom Civilization folder too!

These Leaders are scattered all over the assets\Modules folder! Ugh! How do you all keep track?

JosEPh

Thats why when I changed all the leader traits around it took me a long time..

It says all the info you are looking for in the Civilopedia what's the point of you listing them all out like that.
If you don't like sitting bull, don't play him. Can't help but feel your being antagonistic though Joseph.
 
As you say, it should only really be a temporary situation. Gold IS getting a bit tougher to maintain properly in the early stage of the game but I can't say much for beyond Prehistoric as I can't get past these dang OOS errors.

But I'll be working on your tags fairly soon. I'm in the middle of a huge code surgery overhaul of the Affliction system so progress is being made but this project may seem as if I'm sitting on my laurels for a bit since its all so interconnected I can't update it until its complete.
 
Thats why when I changed all the leader traits around it took me a long time..

It says all the info you are looking for in the Civilopedia what's the point of you listing them all out like that.
If you don't like sitting bull, don't play him. Can't help but feel your being antagonistic though Joseph.

1st, because you can't read all of it in the Civilopedia as some of the "lists" are too long to display properly. And if you can read it it doesn't make sense.
2nd This gives an easy to follow list for reference, (Many ppl have given up on the pedia being accurate) (will need further updating and revision)
3rd, To see how "your/anyone's" favorite Leader is doing now.
4th, Discussion, you asked for it and now it's happening. Is that bad?

Nomad Leader Trait (with hitting pop level 20 cities) causing a sudden increase of +15 Crime/turn is Over The Top, and needs further reductions. Unless you can win before Medieval Era with these Leaders, Or start Sacrificing Pop at City level 19. (maybe I'm reading it wrong? If so correct me.)
Revolutionary , something like +1 Crime/turn If Crime > Pop X 6 ? I think.
Barbaric adds +1 Crime/turn if Crime > Pop x 9.
Cruel adds +1 Crime/turn if Crime > Pop x 15.

Edit: Seems I missed an Important one, Aggressive Trait, It adds +10 Crime/turn if Crime level >200 So if you've been lax in your Crime reduction efforts before, Surprise!

And I still don't know what the level of Reduction to Crime Humanitarian does. (:help:I think it reads: Pop Times -3/2 Crime/turn If Pop >10 or -3/2Crime/turn if Crime > Pop x10?)
Edit: Protective, -1Crime/turn if Crime > pop x 10.

Although it's Great to see at least 2 traits (out of how many?) reduce crime. Maybe there should be a couple more?

So overall Get a Leader with Humanitarian, Organized (-40 Civic Maint.), and any of these "Bad" traits: Anti_clerical, Megalomaniac, Excessive, or Temperamental, as they add 0% Maint and No Crime. (But may do other things you might not like ;) ).

And Hunter-Gatherer will kill your Trade Commerce in Food (-80%).

This Leader Traits revision was a Major Change. And I for one am still trying to get a handle on it. If that makes me seem antagonistic then that's a personal read/perspective and I can't help that. I want to know what I'm facing with my Leaders now. Just like when the Building Chains got enacted and everything started running thru Barter Posts and Storage pits. Some documentation during the process would've been useful in both these cases.

JosEPh
 
As you say, it should only really be a temporary situation. Gold IS getting a bit tougher to maintain properly in the early stage of the game but I can't say much for beyond Prehistoric as I can't get past these dang OOS errors.

But I'll be working on your tags fairly soon. I'm in the middle of a huge code surgery overhaul of the Affliction system so progress is being made but this project may seem as if I'm sitting on my laurels for a bit since its all so interconnected I can't update it until its complete.

A bit tougher? Playing halfway through prehisotirc, I can't upgrade units and keep handfull of animals around for my 2nd (much less 3rd city). The goody hut money is slowly eaten away, unless I cut science to less than 50% (and sometimes I'm running at 0). Gold buildings have now become the 2nd priority right after hammer buildings.
I'm dreading how this is going to work out later.
 
@Taxman66,

What Gamespeed are you using?

JosEPh
 
A bit tougher? Playing halfway through prehisotirc, I can't upgrade units and keep handfull of animals around for my 2nd (much less 3rd city). The goody hut money is slowly eaten away, unless I cut science to less than 50% (and sometimes I'm running at 0). Gold buildings have now become the 2nd priority right after hammer buildings.
I'm dreading how this is going to work out later.

Well, yeah. That's pretty much what I'm experiencing. If it weren't for my rogues gathering 20 per kill and my army taking out cities and the occasional ravaging of a tribal village, I'd have run out of gold long ago. (Go figure Rogues are one of my biggest economic advantages!) I maintain 0% research if I'm not building wealth in my capital and either way I'm in the negative (but then again I do realize I'm throwing around a lot of military weight and probably have too many underdeveloped cities, though I think each will be pulling a negative net gold when all's been built.)

My wife built El Dorado so she's not suffering as I am (choose religions gave her this ability unexpectedly) but yeah, wow... a LOT of gold is going out the window (then again, I AM on Deity level and playing with I think one of the worst Leaderheads for civil balance, Attila!)
 
Nomad Leader Trait (with hitting pop level 20 cities) causing a sudden increase of +15 Crime/turn is Over The Top, and needs further reductions. Unless you can win before Medieval Era with these Leaders, Or start Sacrificing Pop at City level 19. (maybe I'm reading it wrong? If so correct me.)

Its only 15 crime, thats like 2 town watchmen or 1 -crime building. Hardly means u need to win the game b4 then or sacrifice pop.

This Leader Traits revision was a Major Change. And I for one am still trying to get a handle on it. If that makes me seem antagonistic then that's a personal read/perspective and I can't help that. I want to know what I'm facing with my Leaders now. Just like when the Building Chains got enacted and everything started running thru Barter Posts and Storage pits. Some documentation during the process would've been useful in both these cases.
JosEPh

Ok fair enough, my apologies. I have been documenting stuff to some extent, you'd have to rummage through pages of text though..
 
@Taxman66,

What Gamespeed are you using?

JosEPh

Eon.

Gold issues are are somewhat dependent on what research paths you're taking as well. I've had to diverge to get some more gold buildings more often than I like.

Admitidly I'm probably trying to hold onto too many subdued animals for future use... but some of them (horses in particular, wolves/dire wolves, vipers/cobras, Turtles, and the various animals that become herds or non-capital based myths) are very valuable.

Having said that, it just seems odd to think it's easier to kill my slinger and build a new Atl-Atl than it is to upgarde him (which to do I'd have to switch the capital to producing gold for more tunrs than it takes to build the Atl-Atl).
 
I gotta admit I'm also not a fan of some of the changes. I'm all for balancing things out, but personally I'd rather have smaller benefits and less drastic negative attributes.

For example: Higher XP levels is a real annoyance, particularly on leaders that give a free combat promotion. That free promotion is worth a lot less with an XP penalty. It completely changes the style of those leaders.

------------------------------------------

An aside (and possible bug): Leaders that have a Maximum Anarchy attribute are actually penalized at the early stages of the game. I had one leader without the ability and it took just 1 turn to switch to Native Language. Ceaser (who has a 3 turn max anarchy) took 3 turns. I suspect a logic issue is not checking for the case of the base turn cost being less than the leader ability.
 
Having said that, it just seems odd to think it's easier to kill my slinger and build a new Atl-Atl than it is to upgarde him (which to do I'd have to switch the capital to producing gold for more tunrs than it takes to build the Atl-Atl).

It does seem strange that upgrading appears to cost more than building a new unit. I am no longer upgrading my hunter units when I get the right tech but setting them on border patrol instead of hunting.
 
It does seem strange that upgrading appears to cost more than building a new unit. I am no longer upgrading my hunter units when I get the right tech but setting them on border patrol instead of hunting.

This is ls612's recent changes to unit cost and upgrades, not necessarily a by-product of Traits. I told ls612 that it was better in some cases to out right delete a unit than to upgrade too.

JosEPh
 
It does seem strange that upgrading appears to cost more than building a new unit. I am no longer upgrading my hunter units when I get the right tech but setting them on border patrol instead of hunting.

This is ls612's recent changes to unit cost and upgrades, not necessarily a by-product of Traits. I told ls612 that it was better in some cases to out right delete a unit than to upgrade too.

JosEPh

That just doesn't sound very balanced to me then??
 
Back
Top Bottom