I think these sound ok in isolation now. However, speaking as someone who has BOTH nomad and aggressive (Ghengis Khan) I'm not sure it will be controllable. I guess we'll
see...
Stop trying to control it and learn to love it

I think these sound ok in isolation now. However, speaking as someone who has BOTH nomad and aggressive (Ghengis Khan) I'm not sure it will be controllable. I guess we'll
see...
Leader's Civic Maintenance and Crime Breakdown
Could not find Hiawatha?
Thanks I'll look into it. Thought I had looked in there but I guess not as I do not have any of those Leaders listed ...yet.
And there a tons in the Custom Civilization folder too!
These Leaders are scattered all over the assets\Modules folder! Ugh! How do you all keep track?
JosEPh
Leader's Civic Maintenance and Crime Breakdown
Julius caesar 15% **tied for 2nd Lowest**
Thanks I'll look into it. Thought I had looked in there but I guess not as I do not have any of those Leaders listed ...yet.
And there a tons in the Custom Civilization folder too!
These Leaders are scattered all over the assets\Modules folder! Ugh! How do you all keep track?
JosEPh
Thats why when I changed all the leader traits around it took me a long time..
It says all the info you are looking for in the Civilopedia what's the point of you listing them all out like that.
If you don't like sitting bull, don't play him. Can't help but feel your being antagonistic though Joseph.
As you say, it should only really be a temporary situation. Gold IS getting a bit tougher to maintain properly in the early stage of the game but I can't say much for beyond Prehistoric as I can't get past these dang OOS errors.
But I'll be working on your tags fairly soon. I'm in the middle of a huge code surgery overhaul of the Affliction system so progress is being made but this project may seem as if I'm sitting on my laurels for a bit since its all so interconnected I can't update it until its complete.
A bit tougher? Playing halfway through prehisotirc, I can't upgrade units and keep handfull of animals around for my 2nd (much less 3rd city). The goody hut money is slowly eaten away, unless I cut science to less than 50% (and sometimes I'm running at 0). Gold buildings have now become the 2nd priority right after hammer buildings.
I'm dreading how this is going to work out later.
Nomad Leader Trait (with hitting pop level 20 cities) causing a sudden increase of +15 Crime/turn is Over The Top, and needs further reductions. Unless you can win before Medieval Era with these Leaders, Or start Sacrificing Pop at City level 19. (maybe I'm reading it wrong? If so correct me.)
This Leader Traits revision was a Major Change. And I for one am still trying to get a handle on it. If that makes me seem antagonistic then that's a personal read/perspective and I can't help that. I want to know what I'm facing with my Leaders now. Just like when the Building Chains got enacted and everything started running thru Barter Posts and Storage pits. Some documentation during the process would've been useful in both these cases.
JosEPh
@Taxman66,
What Gamespeed are you using?
JosEPh
Having said that, it just seems odd to think it's easier to kill my slinger and build a new Atl-Atl than it is to upgarde him (which to do I'd have to switch the capital to producing gold for more tunrs than it takes to build the Atl-Atl).
It does seem strange that upgrading appears to cost more than building a new unit. I am no longer upgrading my hunter units when I get the right tech but setting them on border patrol instead of hunting.
It does seem strange that upgrading appears to cost more than building a new unit. I am no longer upgrading my hunter units when I get the right tech but setting them on border patrol instead of hunting.
This is ls612's recent changes to unit cost and upgrades, not necessarily a by-product of Traits. I told ls612 that it was better in some cases to out right delete a unit than to upgrade too.
JosEPh