Thunderbrd
C2C War Dog
Thanks for the apology. Sorry if I've been reacting a bit hot under the collar myself.
The starting trait on a developing trait line should definitely not be the same as the non-developing leader trait. These tags aren't the only ones subject to this kind of era coloring on how valuable they are. They only highlight the issue because they are so very obviously era coloring. But when you take a close appraisal, there's numerous tags like this alread... just not to the same extreme.
For example, what good are trade routes when you have only one city? Would you say that in the beginning, when the game opens and you start your first city, that the value of +3 would be drastically different to the value of +3 when the game is more progressed and you have buildings giving +10 at once?
Truth is, anything that is non-scaling, such as % modifiers for example, are going to have variable impact depending on the needs of the era.
Therefore, development of the base 0 traits are very tough because you have to be able to somehow try to get a game balance established between them that encompasses the whole game front to back.
Surely, too, those traits, being as they are the only ones the player will get in a non-developing leaderheads game, should be quite a bit stronger in effect than the ones that you first achieve in the Prehistoric era on a Developing Leaderheads game shouldn't they? In that game, you're going to have a lot more coming so they shouldn't be as strong and the impact should be poignant to the beginning of the game rather than be setting up a balance with the whole game in mind.
DL gives us a development platform on which we can introduce effects that wouldn't otherwise be appropriate but lets also consider that not all effects on the 0 level traits are equally appropriate for the 1st lvl traits on DL.
Besides, there's nothing wrong with aiming to please a crowd with a new system. If we all wanted vanilla play we wouldn't be downloading a mod in the first place.
The starting trait on a developing trait line should definitely not be the same as the non-developing leader trait. These tags aren't the only ones subject to this kind of era coloring on how valuable they are. They only highlight the issue because they are so very obviously era coloring. But when you take a close appraisal, there's numerous tags like this alread... just not to the same extreme.
For example, what good are trade routes when you have only one city? Would you say that in the beginning, when the game opens and you start your first city, that the value of +3 would be drastically different to the value of +3 when the game is more progressed and you have buildings giving +10 at once?
Truth is, anything that is non-scaling, such as % modifiers for example, are going to have variable impact depending on the needs of the era.
Therefore, development of the base 0 traits are very tough because you have to be able to somehow try to get a game balance established between them that encompasses the whole game front to back.
Surely, too, those traits, being as they are the only ones the player will get in a non-developing leaderheads game, should be quite a bit stronger in effect than the ones that you first achieve in the Prehistoric era on a Developing Leaderheads game shouldn't they? In that game, you're going to have a lot more coming so they shouldn't be as strong and the impact should be poignant to the beginning of the game rather than be setting up a balance with the whole game in mind.
DL gives us a development platform on which we can introduce effects that wouldn't otherwise be appropriate but lets also consider that not all effects on the 0 level traits are equally appropriate for the 1st lvl traits on DL.
Besides, there's nothing wrong with aiming to please a crowd with a new system. If we all wanted vanilla play we wouldn't be downloading a mod in the first place.