That just doesn't sound very balanced to me then??
The thing is, that unit is the Gatherer, which is a one-use unit anyway. So there I don't see an issue, but if that is true for other units I'll look at it.
That just doesn't sound very balanced to me then??
This is ls612's recent changes to unit cost and upgrades, not necessarily a by-product of Traits. I told ls612 that it was better in some cases to out right delete a unit than to upgrade too.
JosEPh
If you have surplus gold, it is better to upgrade but if you have surplus production, it is better to build a new unit. Sounds right to me.It does seem strange that upgrading appears to cost more than building a new unit. I am no longer upgrading my hunter units when I get the right tech but setting them on border patrol instead of hunting.
To put that in context it would be good if you also mention your income and other costs at that point.I am in the late renaissance now and I my civics cost me 4000 gold now, according to my civic advisor (V27, giant map, deity, snail, Frederick [Germany])
It 'sounds' like a lot, +170% but it shouldn't affect your game too much. I only know from my games on deity that in like the medieval era it was the equivalent of about $150 maybe even $200, $250 worse case scenario I think. This was about 5-10% of my research %.
In prehistoric it shouldn't cost anything maybe $10 if your unlucky. In ancient and classical it should be manageable at around $30-$50 I think.
Also it scales with difficulty level. The percentage of civic maintenance you pay is assigned in the civ4handicap.xml, noble is 80% and deity is 100% for example.
Noble should not be as high as 80% imo. Or Deity should be More than 100%.
JosEPh
I never set these its simply the default and its not my place to change them. Perhaps ls612 would be the man to speak to regarding this. I tend to agree with you though, like Noble 60% - Deity 120% would be better.
is the place to start?Also it scales with difficulty level. The percentage of civic maintenance you pay is assigned in the civ4handicap.xml, noble is 80% and deity is 100% for example.
Organized would need to lose it's value of -40. Or have more traits with - value instead of the +.
I can see what is being attempted, I just don't think the AI needs this burden. The player can adapt.
So maybe the adjustment to the is the place to start?
JosEPh
I have added plenty of tags to the GameInfo schema so there is nothing different about it.No. I've done some testing and it seems for some strange reason that the engine balks at new tags being added to the GameInfoSchema.
I have added plenty of tags to the GameInfo schema so there is nothing different about it.
Why do you nneed new tags in the Schema? When all you need to do is change the xml value in the civ4handicap.xml file? Doesn't make much sense to me not to try this 1st.
JosEPh
Well that's what Sgtslick iss trying to do, give the player more burden to bear as the Difficulty levels increased. He is constantly complaining Deity is too easy.
Make the simple changes 1st. Then if Other Deity players start complaining it's too Tough make your suggested adjustments.
Just don't burden the AI.
JosEPh