Looks like a fairly good first twenty, and very well done on the dungeon crawling. I agree with the placement of the next city, maybe 1E of the river incense, but more scouting is needed there.
If the manual is right the best time for the world spell is now actually, and we could also pop the GA now too.
I'm not sure on taking on Mahala, I'd say only if we need the score to get moving.
OK according to my revised plan I'm up next so I'll hash out the rest of what I would do as well.
Second city by the incense as I said, with a third city between the furs and deer on a spot 1N.
I would add in a few warriors as well for the obvious city defense and also to give us a strike capability. The World Spell and GA to be popped as above and we can see what 30 turns of free expansion will do.
On tech I'm not too sure about hunting, it is good for the improvements, but in FFH it is very costly this early, at 1110 beakers. Ancient Chants and Myst first would be better, they are at about half of the beakers and give the important early science building of Elder Council. So I'd propose a change of tech path as well.
I can play tomorrow or Tuesday so I will wait until at least tomorrow for feedback.
And on Christmas plans, I plan on going home Wednesday, and will be out of pocket for a week at least (but probably not more than a week).