Fall Further 0.51 Balance Discussion Thread

Yeah, I don't understand why we can't just have hunter Orcs.
 
Personally, I'd like to see the lizards dropped from the Clan. They have two civs of their own, and don't fit too well in the Clan IMO.

I agree. The only problem is art.

They have hunter, ranger, beastmaster, druid, and assassins, all with lizardman art. And There's only so much time in the day to do stuff.
 
barbarian and clan lizardman are not the same as the mazatl and cualli though, that's where the confusion comes from :lol:

the lizard civs are made up of bipedal, intelligent reptilian humanoids.

the barb lizards are actually just twisted, warped, mutated humans just like orcs and goblins iirc.
 
[to_xp]Gekko;8484999 said:
barbarian and clan lizardman are not the same as the mazatl and cualli though, that's where the confusion comes from :lol:

the lizard civs are made up of bipedal, intelligent reptilian humanoids.

the barb lizards are actually just twisted, warped, mutated humans just like orcs and goblins iirc.

I'm pretty sure they are the same thing. Mazatl/Cualli are human descended.

But I don't have time right now to do new art for the recon line of a whole civ :( too much other stuff going on. If anyone would like to help out in that regard, it's certainly welcome
 
I have some problems with the NPC Illeans in my 2 Epic Games. The Illeans summoned the Frostlings within turn 67 / ~80 so even bevor the first Warrior / Goblin barbarian Spawns come up. I dont know why the Illeans summon them so early but I am sure they hurting them self the most because they only haved placed 1 Warrior on theyr only city.
 
I believe it's because the AI thinks that Samhain is a really, really good thing to build. Changing the build weighting on it could make it so that it is never built, because that new settler or Javelin Thrower would always be a better choice in the AI's mind.

At least Frostlings no longer have 4 :strength:.
 
Push Samhain back to mysticism, been saying that for like a year.
 
Is it really intended that the Lizards can't build improvements in Marsh? For Matzatl this isn't a problem as their shapers can scorch the Marsh to something that can be improved, but Cualli are in trouble.
 
Everyone can build farms in Marsh but not Villages. Haven't tried building lumber mill but always assumed it would not work.
 
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