Valkrionn
The Hamster King
The Jotnar are currently Human only.
This happened again though without me killing the defenders this time. It seems that (at least when playing as Jotnar) every city conquered by Barbarians becomes size 8 and gets a Staedding inside them.Lemminkäinen;7972734 said:I stood on a peak next to a Bannor city with a HN Wild Troll. I killed all the defenders in the city (quite slowly, I might add), but couldn't conquer it with a HN unit (as normal). Then a barbarian goblin conquered the city and its size shot up to eight (from two) and a staedding was built in it (or the graphic at least).
In the Technology Advisor, in the tech map. Traidtions is appearing where Seafaring should be. And pesenting its self as a prereq (visualy only) to Fishing.
Note: It does NOT say it is a prereq elcewhere... Just being silly in the TA map.
I mean, its mostly cosmetic. But...
Regarding the Imperial Cenotaph, my game I'm using latest FFH2 build (patch z), ran the FF050 installer, then patch N.
No option to build cenotaphs, just courthouses, this is known?
The 'Make a Brood Chamber' ability that Archos Giant Spiders can use has no icon (it's pink) and the tooltip for the ability, as well as the ability name itself... confuses me.
Okay, I got an OOS error when an awakened spawned when trying to play multiplayer. From 2 OOS logs, when differenced:
if pPlot.getImprovementType() == gc.getInfoTypeForString('IMPROVEMENT_GRAVEYARD'):
pPlot.setImprovementType(-1)
CyGame().changeGlobalCounter(-1)
pPlayer = gc.getPlayer(caster.getOwner())
newUnit = pPlayer.initUnit(gc.getInfoTypeForString('UNIT_EINHERJAR'), pPlot.getX(), pPlot.getY(), UnitAITypes.NO_UNITAI, DirectionTypes.DIRECTION_SOUTH)
for iiX in range(iX-1, iX+2, 1):
for iiY in range(iY-1, iY+2, 1):
pPlot = CyMap().plot(iiX,iiY)
if pPlot.getFeatureType() == gc.getInfoTypeForString('FEATURE_HAUNTED_LANDS'):
pPlot2.setFeatureType(-1, -1)
Hopefully something useful this time...
However sanctify is still only usable when near hell terrain, plain HL doesn't allow it to be casted.
def reqSanctify(caster):
pPlot = caster.plot()
bValid = False
if pPlot.getImprovementType() == gc.getInfoTypeForString('IMPROVEMENT_CITY_RUINS'):
return True
if pPlot.getImprovementType() == gc.getInfoTypeForString('IMPROVEMENT_GRAVEYARD'):
return True
iHauntedLands = gc.getInfoTypeForString('FEATURE_HAUNTED_LANDS')
iX = pPlot.getX()
iY = pPlot.getY()
if not gc.getGame().isOption(GameOptionTypes.GAMEOPTION_NO_PLOT_COUNTER):
for iiX in range(iX-1, iX+2, 1):
for iiY in range(iY-1, iY+2, 1):
pPlot = CyMap().plot(iiX,iiY)
if pPlot.getFeatureType() == iHauntedLands:
return True
if gc.getGame().isOption(GameOptionTypes.GAMEOPTION_NO_PLOT_COUNTER):
iBrokenLands = gc.getInfoTypeForString('TERRAIN_BROKEN_LANDS')
iBurningSands = gc.getInfoTypeForString('TERRAIN_BURNING_SANDS')
iFieldsOfPerdition = gc.getInfoTypeForString('TERRAIN_FIELDS_OF_PERDITION')
iShallows = gc.getInfoTypeForString('TERRAIN_SHALLOWS')
for iiX in range(iX-1, iX+2, 1):
for iiY in range(iY-1, iY+2, 1):
pPlot = CyMap().plot(iiX,iiY)
if not pPlot.isNone():
iTerrain = pPlot.getTerrainType()
iFeature = pPlot.getFeatureType()
if (iTerrain == iBrokenLands or iTerrain == iBurningSands or iTerrain == iFieldsOfPerdition or iTerrain == iShallows or iFeature == iHauntedLands):
bValid = True
else:
for iiX in range(iX-1, iX+2, 1):
for iiY in range(iY-1, iY+2, 1):
pPlot = CyMap().plot(iiX,iiY)
if not pPlot.isNone():
if pPlot.getPlotCounter() > 0:
bValid = True
if bValid == False:
return False
pPlayer = gc.getPlayer(caster.getOwner())
if not pPlayer.isHuman():
if caster.getOwner() != pPlot.getOwner():
return False
if pPlayer.getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_INFERNAL'):
return False
return True
Thanks. Replacing reqSanctify with what's below should allow Sanctify's use properly in your present game.
I'm actually pulling out the Haunted-Lands removing part of Sanctify for the time being - it's currently too easy to rob the Scions of a feature that takes considerable effort on their part using Sanctify. It's not considered a hostile action either, so you can go around cleansing Scion lands, costing them a lot of time.
Oh. Well, good. I was surprised to see it in there.![]()
Lemminkäinen;8024982 said:This happened again though without me killing the defenders this time. It seems that (at least when playing as Jotnar) every city conquered by Barbarians becomes size 8 and gets a Staedding inside them.