I killed some doviello guy and got the ring of perception. Only it wasn't the ring of perception. Picked it up and it became a potion of healing, a total ripoff. I personally despise one-shot equipment.
First the Thaumaturge's Keep could be built several times (I kept building it until I had one of each mana, not sure if it was worth it though in the end, the 4 unhappiness was rather painful)
# Req for Thaumaturge's Keep
def reqAA(caster):
pPlayer = gc.getPlayer(caster.getOwner())
pCity = caster.plot().getPlotCity()
if (gc.getGame().isOption(GameOptionTypes.GAMEOPTION_ONE_CITY_CHALLENGE) and pPlayer.isFeatAccomplished(FeatTypes.FEAT_BUILT_KEEP) == false):
return True
if pCity.getNumRealBuilding(gc.getInfoTypeForString('BUILDING_PALACE_SCIONS')) > 0:
return False
if pPlayer.isFeatAccomplished(FeatTypes.FEAT_BUILT_KEEP) == true:
return False
return True
End game when the invasion stacks came my friends complained about having to kill Alcinus over 10 times before they could finally capture and destroy the city.
Last one is as soon as I settled my 5th Awakened (as in up to size 6)
Playing a game as Infernals from the start.
BIIIIG problem. They don't start at peace with Agares, presumably gaining it when they convert to AV
Turn 49, pyre zombies start appearing around my 3-warrior capital. I had to use the worldbuilder to correct it, by giving myself a settler, making a city, putting pax diabolis in it, then sacrificing it.
Hyborem should start off at peace with Agares. It makes no sense for the random demons to destroy your empire before you can even start spreading hell.
Edit: Turn 52, now there are demonic champions appearing. I'm glad I corrected it now.
But also, shouldn't the demon spawns be restricted a bit based on technology? I KNOW nobody in the world has discovered Iron Working at turn 52. Bronze working is feasible though not likely, but iron working is a "hell no!".Is this a bug?
You aren't MEANT to play as Infernals from turn 1. I just tweaked things a bit so they aren't so completely broken if used immediately. As for the demons, they only ever gain research if some player in the game knows the tech already, and their units are limited by techs they know. So someone out there has Iron Working or whatever it is that is required for the units they are spawning, and has had it for a while (exact time based on difficulty settings)
Patch N, played Calabim, and had built Pact of the Nilhorn.
The Stooges were capable of being upgraded into Vampires. Did so just to see what'd happen, plain old HN Vampires, who lost their city bombard abilities.
It's not COMPLETELY impossible... Some AI could have gotten incredibly lucky with huts/Great Engineer pops from dungeons....![]()
In OCC they are unable to build Awakened and Reborn thus really limiting how they may obtain it, hope all this has helped![]()
def canTrain(self,argsList):
pCity = argsList[0]
eUnit = argsList[1]
bContinue = argsList[2]
bTestVisible = argsList[3]
bIgnoreCost = argsList[4]
bIgnoreUpgrades = argsList[5]
ePlayer = pCity.getOwner()
pPlayer = gc.getPlayer(ePlayer)
eUnitClass = gc.getUnitInfo(eUnit).getUnitClassType()
if gc.getGame().isOption(GameOptionTypes.GAMEOPTION_ONE_CITY_CHALLENGE):
if pPlayer.getCivilizationType() == gc.getInfoTypeForString('CIVILIZATION_SCIONS'):
if eUnitClass == gc.getInfoTypeForString('UNITCLASS_AWAKENED'):
if pCity.getNumRealBuilding(gc.getInfoTypeForString('BUILDING_PALACE_SCIONS')) > 0:
return True
if eUnitClass == gc.getInfoTypeForString('UNITCLASS_REBORN'):
if pCity.getNumRealBuilding(gc.getInfoTypeForString('BUILDING_CATHEDRAL_OF_REBIRTH')) > 0:
return True
return False
iTPopLmt = (iTotalLand / 40)
iTPopLmt = (iTotalLand / 40) + 6