Fall Further 050 Bug Report Thread

Getting this error about 12x at the beginning of the game and then whenever something seems to cause a barb (orc or animal) to spawn.

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That error seems to be coming from inside a section that requires you to be playing a Scenario. It also seems to be in the wrong place anyway (onUnitKilled inside the onUnitCreated block) but I'll look at the first issue first...

1. Was it a standard game? Scenarios aren't currently supported.
2. Can you check your game settings (Victory Conditions>Settings) and see if there's any mention of a GAMEOPTION_WB_<something> or any GAMEOPTION that you didn't select yourself...
 
And another one.

When ending the turn the my scions game crashes to desktop.
Before doing so you can here several "AC up" sounds and the AC is at 27.
I suppose blight is hit when the game crashes.
It seems to be always like that when theres a good game developing :cry:
I'll append the safe file...
 

Attachments

C++ Error....

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What is it? I don't have much time on my side the next few days, but the time I have I could help looking in the game. Maybe I can help somehow.

Things you can only see by running civ with a debug dll. There were a ton of triggered so called "Asserts", which indicate that some code is not entirely doing what you would expect it do. I've got one for more unique units than should be possible of a particular type for example. But this was only one of many.

Thanks for the offer. If I have something I could need help withh, I'll tell you. Good feedback so far. :)
 
After multiple years of just lurking, I have a reason to register...

I have found the problem causing unsolved bug #7 Improvements clearing Features. In CvPlot::setImprovementType is the following code snippet:
Code:
if (getFeatureType() != NO_FEATURE)
	if (!GC.getFeatureInfo(getFeatureType()).isTerrain(getTerrainType()))
		setFeatureType(NO_FEATURE);

Since Ancient Forests have no valid terrain types and Forests do not have Ice as a valid terrain type, they get cleared when an improvement is built or upgrades on the terrains in question. Adding in the terrain booleans does fix the problem.:cool:

Thanks much for helping out :) I haven't cleaned up all my code to return to "standard format" so I can tell for certain that is something which I added. And I've been trying to code quickly to squeeze more study time out of the day so I haven't been commenting everything. In this case it bites me in the arse because I cannot think for the life of me WHY I would place such a statement in the code... So for the time being I can fairly safely just cut it and then hope that whatever I was trying to fix becomes apparent later :)
 
As the Mazartl, building a plantation on a plains tile (tested with dye and suger) clears the deep jungle, while on a grassland or wetlands tile it leaves the deep jungle. Seems like it should leave the deep jungle in both cases.

Comes up alot when you scorch to plains to get rid of marsh. Does anyone know if I am correct that marsh won't terraform to wetlands on their own? If not I am wasting time scorching...
 
I have had to abandon my latest game of FF (Vers. 50D), as it crashes straight to desktop every four or five turns. I am playing the Dural, against all of the other new FF civs, so I reckon it's one of the other civs. I played with Scions before (Vers. 50A) and never got a CTD. I don't know how to post a save, but I can tell you that it crashes when:

-CTD when I press End of Turn about every four/five turns
-CTD when I press F8 to reload (this bug is actually very good)
-CTD for no reason in the middle of my turn every now and then

I can reload from the main menu to a prior save, and the game lets me get a little further every time, but invariably crashes. Any ideas?
 
Not sure if this is a "bug", per se, but there seem to be a lot of equipment promotions (especially from the melee Master building) that are obsoleted by a certain level of weapons, but can still be bought when you have that weapon available. For example, Cursed Weapons are obsoleted by Bronze Weapons, but I can still opt to buy them even though I have Iron Weapons. Doesn't really do any harm (except maybe for the AI), but it would suck to accidentally waste 60+ gold on a promotion that's going to be instantly replaced by a weapons promotion.
 
Thanks much for helping out :) I haven't cleaned up all my code to return to "standard format" so I can tell for certain that is something which I added. And I've been trying to code quickly to squeeze more study time out of the day so I haven't been commenting everything. In this case it bites me in the arse because I cannot think for the life of me WHY I would place such a statement in the code... So for the time being I can fairly safely just cut it and then hope that whatever I was trying to fix becomes apparent later :)

Let me suggest that you were going to add a few things and put that there for a reminder...Perhaps it is better if you complete it instead of removing it?
 
I bring this one up again because no response the first time, and, as luck would have it, I drew the Elves again selected randomly for me by the computer:

1. Is the mechanism for building improvements for the Elves/FOL different than FFH? When I build a cottage, farm, mine, etc. on a tile with an Ancient Forest in FFH the forest remains. In FF, not only does the forest disappear, but you get no hammers for it. Yes, you can go back with your priest of leaves and grown a new forest on most improvements, but I'm wondering why (a) the forest is rubbed out in the first place and (b) no hammers given.

2. Something is bugged about building a farm on a Flood Plains/Ice tile in FF.

The tile is 3 Food/1 Commerce.

If you mouseover building a Farm on that tile it says you will get +2 Food and -1 Hammer. There are no Hammers on the tile. :confused:

Then, if you build the Farm, you end up with an Ice tile and only 2 Food!

This really has me mystified.
 
I think there is a problem with AI civs building the Curse the Lands ritual when they shouldn't and too often.

I noticed in my last game the Archos, who are ALWAYS at war, always build this ritual.

In my current game, the Doviello declare war on me and IMMEDIATELY start building this - even though it will take 250 turns to complete. Meanwhile, I send a small army and am easily taking down Mahala's cities which are defended by a Sons of Asena, Beastman and beaucoup Scouts. What are they building in their cities instead of more defenders? Curse the Land at 200+ turns. :crazyeye:
 
I bring this one up again because no response the first time, and, as luck would have it, I drew the Elves again selected randomly for me by the computer:

1. Is the mechanism for building improvements for the Elves/FOL different than FFH? When I build a cottage, farm, mine, etc. on a tile with an Ancient Forest in FFH the forest remains. In FF, not only does the forest disappear, but you get no hammers for it. Yes, you can go back with your priest of leaves and grown a new forest on most improvements, but I'm wondering why (a) the forest is rubbed out in the first place and (b) no hammers given.

2. Something is bugged about building a farm on a Flood Plains/Ice tile in FF.

The tile is 3 Food/1 Commerce.

If you mouseover building a Farm on that tile it says you will get +2 Food and -1 Hammer. There are no Hammers on the tile. :confused:

Then, if you build the Farm, you end up with an Ice tile and only 2 Food!

This really has me mystified.

If you read a few posts up, you would see that this bug was just recently solved and will be fixed in the next patch. :)
 
1. Was it a standard game? Scenarios aren't currently supported.
2. Can you check your game settings (Victory Conditions>Settings) and see if there's any mention of a GAMEOPTION_WB_<something> or any GAMEOPTION that you didn't select yourself...

It was from trying to use Nikis-Knight's huge 19 civ map.
http://http://forums.civfanatics.com/showthread.php?t=247328
I guess any world builder map is technically a scenario, oh well, the Erebus Continent script is working great.
 
Intended, but I'm now thinking too much. :)

Thing is, my post was meant along the lines of "the scions are the most broken civilisation to grace the game, I would not be surprised if he made it even more so."

:P
 
I don't know about broken, but the Red Lady got hit three times by Orthus and then hit him once, he died. :) She had 86% chance too.
I've always been lucky in FFH and FF with lower than 95% chance to win...

I'm just glad the Scion's Bazaar isn't a bug. Even though it's massively overpowered....and allowed me to win the game. :)
 
The red lady is a more advanced hero than Orthus. And 86% is not being lucky. Winning at 86% is the normal outcome.
The Bazaar can seem overpowered, but the amount of cities and the population growth of the Scions are pittifully low. I suggest Scions to keep the bazaar unmodified...
 
The Bazaar can seem overpowered, but the amount of cities and the population growth of the Scions are pittifully low. I suggest Scions to keep the bazaar unmodified...

That's not really an option. Combined with the right civics, city placement and buildings, it is effectively giving you 4-5 Towns (or even better than towns) worth of Commerce per city, without needing to have population working anything.

Even a modest 3 trade routes, providing a base of 1 commerce each will stack up to be 18 commerce. 5 Trade routes providing a base of 2 each (quite achievable) becomes 60 commerce for no population used... That's before taking bonuses from other buildings or citysize into account...
 
That's not really an option. Combined with the right civics, city placement and buildings, it is effectively giving you 4-5 Towns (or even better than towns) worth of Commerce per city, without needing to have population working anything.

Even a modest 3 trade routes, providing a base of 1 commerce each will stack up to be 18 commerce. 5 Trade routes providing a base of 2 each (quite achievable) becomes 60 commerce for no population used... That's before taking bonuses from other buildings or citysize into account...

Whilst you're at it, could you remove their immunity to armageddon? I can understand Hyborem having it, but no need for the Scions as well. Unless I'm missing out on something.
 
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