Fall Further 050 Bug Report Thread

Problem 1: I have Vista 64.
Problem 2: The game locks up after I hit launch from the set up screen. It just sits there with the progress bar at about 10%. Has anyone with vista 64 launched the game with patch E successfully?
 
My abomination (with the raider promotion) seems to like pillaging haunted lands. I believe pillaging haunted lands should be impossible?

Under patch D I'm seeing Abominations destroy both forests and Haunted Lands (both are "Features"). And not just the ones the Abom. ends in.

(I dont remember what the default auto pillage does

Me either. :) And it's been quite awhile since I've seen an Abomination myself.

Edit 2: Are the abominations supposed to be immortal?

Nope.

Who'd *want* them around forever, anyway? :)
 
Im extrodinarly certain. They also just destroyed a giant steading.

Which reminds me (this is actually probably related): Giant Steadings can be razed, allowing them to be destroyed without being explored. Also probably means that the barbarians are allowed to raze them.
 
Which reminds me (this is actually probably related): Giant Steadings can be razed, allowing them to be destroyed without being explored. Also probably means that the barbarians are allowed to raze them.

I've actually noticed the same thing with graveyards, pillaged one on accident.
 
Are you certain? No chance at all that it was an invisible unit on the same tile? They are blocked from the spell as completely as is possible really:

Code:
def reqRobGrave(caster):
	pPlayer = gc.getPlayer(caster.getOwner())
	if not pPlayer.isHuman():
		if pPlayer.getAlignment() == gc.getInfoTypeForString('ALIGNMENT_GOOD') or [COLOR="Orange"]pPlayer.isBarbarian()[/COLOR]:
			return False
	return True


The code would work if savages are indeed marked as barbarian. After the changes in splitting the barbarians into three factions, does the isBarbarian() method return true for them??
 
CTD after checking worldbuilder. ( not immidiately but when loading autosave, starting new game...)patch E
 
Posted earlier, but since people seem to be mentioning similar above, I guess I'll comment that my CTD problems seem to be limited to "anytime you've reloaded a game", doesn't matter whether it's going back to an earlier save and replaying a few moves you wish you hadn't made, while in the game, or shutting down, restarting FF and loading a game. That is, problems seem to be tied to deciding to load a game for any reason, at any time. A CTD often happens within one turn.

Again, take it for what it's worth, I've done this with both the "Play Now" option, and with Custom Games with any number of flags clicked on (for stuff like Living World, Blessing of Amathon, Raging B's, you name it).
 
Yes, there's still a bug with the AI not knowing what resources you have and pestering you to trade something you have they want, like a mana type, for something you also already have.

It's particularly annoying when you constantly get requests to trade "Corn for Nature Mana," for example, when you already have Corn.

Damn, I wish I could red-line that second instance of a mana type so I wouldn't keep getting these trade requests. It only makes it worse when the AI wants to trade you for it and you already have what they are offering. :mad:
 
The code would work if savages are indeed marked as barbarian. After the changes in splitting the barbarians into three factions, does the isBarbarian() method return true for them??

Should return true for all 3 of the barbarian factions...
 
Sorry if this has already been posted but when I build Dowsing I crash to the Fatal Error Memory message.
 
Posted earlier, but since people seem to be mentioning similar above, I guess I'll comment that my CTD problems seem to be limited to "anytime you've reloaded a game", doesn't matter whether it's going back to an earlier save and replaying a few moves you wish you hadn't made, while in the game, or shutting down, restarting FF and loading a game. That is, problems seem to be tied to deciding to load a game for any reason, at any time. A CTD often happens within one turn.

Again, take it for what it's worth, I've done this with both the "Play Now" option, and with Custom Games with any number of flags clicked on (for stuff like Living World, Blessing of Amathon, Raging B's, you name it).
Similar behaviour for me - I keep having to restart and load autosaves to continue, because I CTD when trying to load in game. It seems to have built up to the point where my latest game now CTDs every time it's loaded :(
 
Latest Patch -- here are things I ran into.

1. Python error with the Accelerate spell:
Spoiler :
File "CvSpellInterface", line 22, in cast

File "<string>", line 0, in ?

TypeError: spellAccelerate() takes exactly 2 arguments (1 given)
ERR: Python function cast failed, module CvSpellInterface

2. The Trojan Horse has a missing _TXT entry.

3. The automated exploration function doesn't work. When I switch it on, my caravel heads toward known ship wrecks, and does not explore the rest of the sea.

4. I got spammed with waves of barb elementals. Their duration is permanent. I had the same issue earlier in the game with succubi and manticores. Not sure if these come from nearby Infernal cities or one of the barb cities. If it's not a bug, it's a game buster.
 
Smoke is never changing to flames, I've had about 20 tiles with smoke for about 150 turns now, havent seen any flame anywhere.
 
The code would work if savages are indeed marked as barbarian. After the changes in splitting the barbarians into three factions, does the isBarbarian() method return true for them??

Yes, that function exists in many places and all were updated to check for each of the 3 Barbarian factions. It honestly didn't make sense to HAVE those functions until multiple factions existed, so I am curious if Firaxis had toyed with the idea at some point.
 
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