Fall Further 051 Bug Report Thread

Werewolf Recon unit with Subdue Animal defeats Griffon. Gets Ravenous Werewolf (Griffon) and Wild Griffon. Cloning! 8D

We are having a bug where sometimes all spellcasting abilities for all units cease functioning. Anyone seen this before? By cease functioning I mean the buttons do not even appear.

Scorch (and I assume Spring) trigger war when used within your own borders on a square where another nation's unit is standing, even if that unit is friendly.

Spring a Flood Plain and you get a plain by the river. Scorch the plain by the river and you get desert by the River.
 
Gretchins don't seem to have a racial type, like orc, which is inconvenient if you want to use them to go through fiery tiles (burning sands, flames, etc.)

Since it looks green and humanoid to me, I figure the lack of a race may be an accident.
 
We are having a bug where sometimes all spellcasting abilities for all units cease functioning. Anyone seen this before? By cease functioning I mean the buttons do not even appear.

This is the Amurite world spell. It lasts 20 turns, modified by game speed, and is displayed above the player scores on the bottom right.

Spring a Flood Plain and you get a plain by the river. Scorch the plain by the river and you get desert by the River.

This is normal. The desert will turn into a flood plain after a few turns.
 
There is a bug where adepts stop acquiring XP. I think this may be a base FFH bug too, because I have seen it before. I upgraded them to mages, and they started to learn again, but I am certain one was stuck at 22.44 for about 15 turns, in a city with a mage guild, and a commander with arcane student II
 
Xienwolf, I made the changes you suggested to GPUtil and removed "commander" XP from my buildings, but now I appear to have the same kind of problem as with the Dural -- only with different civilizations (two different games where I applied your fix and it APPEARED to work for a while). HOWEVER, I am getting a different type of KeyError:

CvMainInterface, line 2453, UpdateGreatPersonBar

GPUtil, line 225, getGreatPersonText

GPUtil, line85, getUnitIcon

KeyError: 84

As I said, this is basically the same errors as I was getting before, only now with a different KeyError value (I'm fairly certain it was 87 in the past)...

If you have any ideas of what is causing this, I would be in your debt. I was about to kill off Hyborem (with the Dural) in one game and I'm REALLY going to be disappointed if I don't get to wipe the sucker off the face of Erebus... ;)
Nothing quite like quoting yourself... A further piece of information on this error. It appears in games even where the Dural are NOT playing. HOWEVER, unlike the oe where the Dural are involved, skipping past the civilization having the problem and going through the other civs, once I reach the error civ again it is operating as normal.

For the game mentioned in the previous post, the problem seems to be compounding. I'm up to THREE civs now that have the problem with no command buttons.:cry:
 
We are having a bug where sometimes all spellcasting abilities for all units cease functioning. Anyone seen this before? By cease functioning I mean the buttons do not even appear.

This is the Amurite world spell. It lasts 20 turns, modified by game speed, and is displayed above the player scores on the bottom right.

Actually, I had this happen to me several times without the Amurite world spell on. At the time though, I had figured it was just one of the random features of the wonder spell, I was twin-casting it turn after turn for the fun of it -Boo go for the eyes! Lol-, but basically all spell buttons would disappear exactly as if the Amurites were using Lacuna -but just for one turn-. It didn't happen every time but it did happen occasionally; i only had the one unit -Gibbon G.- though, so I dunno if it was effecting everyone.
 
Gretchins don't seem to have a racial type, like orc, which is inconvenient if you want to use them to go through fiery tiles (burning sands, flames, etc.)

Since it looks green and humanoid to me, I figure the lack of a race may be an accident.

Yes they do. Goblinoid. New racial promotion.

Goblins are not orcs. Read the pedia entry on the goblin unit sometime :)
it doesn't make sense for them to be able to walk through fire as orcs can.
 
Kahd portal gates won't generate elementals, spectres and other mana bound creatures unless Kahd have Metamagic mana and less than maximum number of djinni.
 
Doesn't Kahd start with metamagic mana, though?

Not sure. Does it matter?

More importantly, why should spawning of elementals require that you have fewer than maximum Djinn?

I could understand requiring djinn to already be maxed out. Djinni are the most appropriate, so if you can get them, you always will.

But not maximum number of djinn? Are djinni gangs congregating outside the gates, smoking ethereal cigarettes and wearing their caps backward, stopping fire elementals and spectres from entering out of jealousy?

(What is the plural of "djinn" anyway?)
 
Looking at CvEventManager I noticed the following in onImprovementBuilt.

Code:
if gc.getImprovementInfo(iImprovement).isUnique():
    CyEngine().addLandmark(pPlot, CvUtil.convertToStr(gc.getImprovementInfo(iImprovement).getDescription()))

    if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_RING_OF_CARCER'):
        pPlot.setMinLevel(15)

    if iImprovement == gc.getInfoTypeForString('IMPROVEMENT_BEDOUIN_SIT'):
        pPlot.setTempFeatureType(FeatureTypes.NO_FEATURE, -1, 0)
        pPlot.setFeatureType(-1, -1)


Basically if an improvement that is both unique and a Bedouin Sit is built, do something with the feature in that plot.

Since Bedouin Sit isn't unique, that never happens.
 
Does the setTempFeatureType function exist in FF? I thought that was only something I added in my version?
 
Yes they do. Goblinoid. New racial promotion.

Goblins are not orcs. Read the pedia entry on the goblin unit sometime :)
it doesn't make sense for them to be able to walk through fire as orcs can.

I'm going to disagree on this one. IIRC, the goblinoid/orcs/ogres were all worshipers of Bhall before her fall, and as a group were transformed from humans to their new forms. To me at least, it would make perfect sense for all 3 races to be able to walk through fire.

Then again, I could be completely wrong in which case, to maintain flavor, I suppose the goblins could retain their restriction on walking in fire :)
 
Yes, Goblins, Orcs, and Ogres were all worshipers of Bhall. Recently at least (both in the Bestiary and in a draft of the Ashes of Brigdarrow he had be edit), Kael has claimed that they were all humans of the Bannor Empire, although I would still prefer to think that the Orcs were Humans, the Goblins were Elves, the Ogres...something (maybe not actually corruptions of Bhall, but creations of Patrian Mages), and that only the Clan of Embers traces their lineage back to those Bannor who were actually of the city of Braduk. Bhall was an extremely popular deity, so she should have had devout followers in more than one nation. Of course, I suppose that the Bannor probably consisted of more than just Bhall's elite from Braduk, especially if they went out to conquered and assimilate other nations. I could see Goblins being Elven Vassals of Braduk, who gave of their language and culture to join the crusade.

Lizardmen had nothing to do with Bhall. They are hybrid creatures made by Patrian Mages, some from humans (Grey Lizardmen, the strongest but slowest), some from elves (Green Lizardmen, who dwell deepin jungles), and even some from Aifons (called Blue Lizardmen, although only they aren't blue except for on bands on their chest). The last group are probably the only remnant of the Aifons that still exists, and I suspect they they would count as an endangered species.
 
(What is the plural of "djinn" anyway?)

I believe it's "djinni", but I'm not entirely sure. I've certaintly seen it that way, though.
 
Traveller's cloak icon is a pink box:

Spoiler :
civ4screenshot0006.jpg
 
Traveller's cloak icon is a pink box:

Spoiler :
civ4screenshot0006.jpg

No, the SPELL "Take Traveller's Cloak" is a pink box. There is a big difference in the two. This is why that bug has persisted so long. Thank you for the screenshot.

Although they theoretically point to the same image, it's the same image duplicated in two different paths. And one of those has since been lost or deleted. I'll fix it.
 
Back
Top Bottom