Fall Further is Going to Hell

Vehem

Modmod Monkey
Joined
Nov 22, 2005
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GoneToHell.jpg
 
:O

That looks fun. An evil victory condition is really needed.
Does it require killing of all good civs, too ?

Also, what exactly determines who wins, when the conditions are achieved?

Also,, not too keen on the name. I'd rather just call it Armageddon or somesuch.
 
:O

That looks fun. An evil victory condition is really needed.
Does it require killing of all good civs, too ?

Also, what exactly determines who wins, when the conditions are achieved?

Requires 90% of the world to be hell terrain (configurable with a GlobalDefine), so the good nations either need to be destroyed or reduced to a maximum of 10% of the world.

Agares always wins, but he'll share the credit with the single player who has contributed most to the Armageddon Counter (provided they did more than he did).
 
This idea is great. No, wait, it's great-great-great. When are you going to implement it?

And, by the way, did I mention, that this idea great?
 
This idea is great. No, wait, it's great-great-great. When are you going to implement it?

And, by the way, did I mention, that this idea great?

That's a screen shot of the release version... (well the outside bit anyway - Buboes not included.)
 
Very nice :)

Can't wait to play the last fortress of good people in the world :p
 
By all that is unholy... I'm gonna be playing some Sheaim soon. An especially awe-inspiring game would be two extremely evil civs (say the Infernals and Sheaim), both trying to spread Hell as fast as possible... while desperately making sure they out-evil the other guy when the clock strikes midnight. I think two humans would be needed for something like that, though...
 
By all that is unholy... I'm gonna be playing some Sheaim soon. An especially awe-inspiring game would be two extremely evil civs (say the Infernals and Sheaim), both trying to spread Hell as fast as possible... while desperately making sure they out-evil the other guy when the clock strikes midnight. I think two humans would be needed for something like that, though...

I had a similar idea - I'm going to be playing multiplayer, twin Sheaim civs on a team vs a Neutral/Good world. Co-operative-competitive destruction of the world...
 
I've actually played two Sheiam games with a Sheiam team but we always had to win the conqueror way. I can say AV is going to be a lot more appealing as a religion for me, now.
 
This is... terrific, cool, fun and awesome, all in one. More end-goals => better! I know that FF team is clever and creative and this addition proves it once again. I want to say "thank you" again :).
 
Hyborem approves this thread.....

[party]:satan:[party]
 
Awsome! As much as I don't like some features of FF, this has to end up in FfH, if only for the Sheaim and Infernals.
 
Great... an other evolution of FF that needs to be part of Ffh ;)...

It remains 3 little questions still for me...
- The fact that AC should reach 100 is not a condition for victory?
- Is it possible to have hell terrain at 90% without an AC at 100?

Agares always wins, but he'll share the credit with the single player who has contributed most to the Armageddon Counter (provided they did more than he did).
- Does this means that Agares can win by himself?
 
Yes, it means you can lose to the Barbarian factions, having a no-win game all around.

You CAN get the Hell spread to cover the entire world at AC of 0 if 90% of the map is Infernal or Ashen Veil owned. At 25 if 90% of th emap is Infernal/AV or Unowned. At 50 if 90% is Infernal/AV/Unowned or Evil, and at any point beyond 75 if 90% of the map is Infernal/AV/Unowned/Evil or Neutral. Anything past an AC of 75 is actually meaningless for this Victory (well, DIRECTLY meaningless, but the added number of demonspawn will help wipe out any remaining Good Civs)
 
shouldn't the infernals always win, too ?

Not if Hyborem has been slacking, though I'd imagine he's a main contender for attempting this kind of victory (having no worries about the demons ever)
 
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