Fall Further Plus

double post
 
That makes sense I guess. I'm not sure if it's a big penalty though - agnosticism does pay off nicely in FFH with the lack of religion diplomacy modifiers. Aside from that, after my recent game, I have a small issue with FoL. I've never tried it before as a non-elven race, and man are ancient forests annoying for the wild Doviello. It takes FOREVER to chop, making it almost a bane in itself. Baron might be lucky in not being allowed to adopt it. I feel bad now for the AI civs that end up stuck with it.

What is Kindred Spirits (which I presume is the game name for Mesmerize Animal?) supposed to do exactly, btw? Thought it was for charming wild animals, but the button never lights up for me, even standing right on top of them. Do you have to be at war with them or something?

And lastly, any chance of an "animal trainer" type building to give packs some xp while they sit in town waiting for new animals to pop up?
 
That makes sense I guess. I'm not sure if it's a big penalty though - agnosticism does pay off nicely in FFH with the lack of religion diplomacy modifiers. Aside from that, after my recent game, I have a small issue with FoL. I've never tried it before as a non-elven race, and man are ancient forests annoying for the wild Doviello. It takes FOREVER to chop, making it almost a bane in itself. Baron might be lucky in not being allowed to adopt it. I feel bad now for the AI civs that end up stuck with it.

Personally, when I play them I don't build improvements so it's not a big deal to me. :lol:

What is Kindred Spirits (which I presume is the game name for Mesmerize Animal?) supposed to do exactly, btw? Thought it was for charming wild animals, but the button never lights up for me, even standing right on top of them. Do you have to be at war with them or something?

Honestly, I haven't even tested it. It directs to the Mesmerize Animal python, so I did nothing but allow it for a promotion rather than unit... I'll have to look at it.

And lastly, any chance of an "animal trainer" type building to give packs some xp while they sit in town waiting for new animals to pop up?

That could be interesting... I'll think about it.
 
Alright, I'll be putting out a patch shortly..... Fixes the art for some promotions, makes another unbuyable as it should be, and fixes the issue where the Baron can build himself. I'll also be bundling Mailbox's Legion of D'tesh with it, mostly because I want to play it myself so I've gotta merge it in regardless. :lol: Already asked his permission to do it. :goodjob:
 
New civ? Interesting. I will try this, I don't like my actual game with the Malakim :goodjob:
(btw, nice new avatar ;))
 
cool mod.. :)

Seems to have broken my hawks though.. Get a CTD every time I try to recon since I installed this mod. I've got a memory dump and a savefile to upload if you want me to.
 
That used to be a base FF problem that I think they fixed in the last patch. Maybe one of the changes undid the fix accidentally?

BTW the "Launch now" tries to load FallFurtherpluss folder, which does exist... I checked, it all installs to Malakim+. Don't think it affected anything though, launching now.
 
Checking on the hawks now...

And since I used the same installer program for all the mods, you may have to manually redirect the installation path to FFPlus, which is what it should install to.

In Inno, select the top part that looks like "{EC405A32-6AAC-49C6-9D28-DE41E3D1852F}" (not the extra { at the front though), then use Tools>Generate GUID. It automatically tries to install the "same program" in the same place it did last time - you have to change that GUID so that it knows it's a different program...
 
Well so long as it doesn't harm anything I don't see why it matters other then as a aesthetic thing. :p I think I'm leaving it as is, I like the name "Malakim+" better anyways... I have like four "Fall further/fall flat" folders in there. :p

Which reminds me... If anyone says that the Doviello are underpowered NOW? They arn't playing them right. City states, massive amounts of 1 pop cities, and try to make sure you get the Guild of Hammers first so that you can put an engineer in each base... The wolves ALONE build up fast enough to do some DAMAGE to anyone dumb enough to attack... [I took out orthus with my first one by sacrificing a beastman first... It later went on to maxing out] then have maybe ONE city that you let grow past level one, your capital, to build the dens in. Since the dens are nation-wide spawning... It doesn't matter where they are built I've found, although you'll end up having one place with ALL the promos instead of spreading them out, but that works just fine with me. Then once they are all built, and you get some of the good nation-wide wonders, drop your pop back to 1 there too and just mass spam wealth or warriors ect, and ride the litteral WAVE of animals to victory. Then again, I'm using FoL and their unique council, so that might be the reason. :p Didn't get the FoL holy city, but I don't think I really needed it... did capture it in battle later though from the Svarts.
 
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