Fall Further Plus

Haha yes, it does... It's sort of exploded. The current build for the new "patch" is about 4 times larger than the original installer..... Most of that is because I need to clean up the art, but it's still a massive increase. :lol:

Edit: Went in and looked... Turns out that Refined Mana DOES have a small mutate chance on it, half that of Chaos mana. I'm calling it a feature and leaving it..... The pedia entry already states that hundreds of workers died before they learned the stuff was radioactive. Think Ahwaric put it there on purpose. :lol:

Edit2: Wow. I have to say, when I first looked at it CvMainScreenInterface looked rather confusing, but after working with it I think Xienwolf set it up nicely.... Refined Mana is now in the mana list widget, btw. :goodjob: Makes it an even 22 buttons, so it looks much better to me..... Always bugged me that the columns were uneven. :lol:
 
Got a rather large balance decision to make.... I want the priesthood line of techs to be useful. Already moving the Techpriest to Fanaticism, but I don't think it's enough. Now, as with most of the other 'Agnostic' civilizations, the Mechanos in actuality have their own religion, the worship of machines... I'm rather tired of these religions only represented in game by pedia entries and ubs. I like to track my religions. :lol:

I could represent that via something like the Emperor's Mark, but I don't really like that system, mostly because you can't track which cities have it easily. The other two options would be to make a guild, or a full fledged religion. Right now, I'm thinking the final option would be the most interesting.

So, my preliminary ideas... The Apparat (Any better name suggestions?). Either automatically founded in the Mechanos capital, or founded normally after researching Steam Power, a Mechanos only tech. Mechanos lose agnostic, gain a new trait, Insular? that does nothing but state they can only adopt The Apparat. The religion provides 1 :beakers: to all cities it's in, and 2:commerce:2:beakers: in the holy city. It does NOT spread on it's own, and instead must be spread via Adeptus/Techpriests.

The one thing I can't make up my mind on, is whether to block all other civs from adopting it, or allow certain civs access.... Looking at the Dwarves.
 
The Apparat? How about something less Russian and more Games Workshop like Ordos Mechos?

Ordos Mecha? Ordos? Fraterus Mechanicos? Fraterus Mechanica? Brotherhood of Engineers? Engineering Cult? Cult of Technology? Order of Technology? Guild of Science? Coalition Against Magic? Cult of Science? Order of Reason? Order of Logic? Logical Brotherhood? Smiths of Science?

the list goes on, just please God do not use Apparat.
 
Or they could worship Skynet, the machine that will give the machines their true place in the world: above all other creatures :crazyeye:

I like the religion idea. Is it possible to prevent it to passively spread? I didn't know that.

If any other civ could adopt it, there would be UU needed, I think. I have nothing against Khazad or Luchuirp followers of Skynet but I don't see the Elves... Hm. The thing is, if you allow some civs non-Mechanos to follow Skynet, you must allow everyone to follow Skynet. Hard choice.
 
Or they could worship Skynet, the machine that will give the machines their true place in the world: above all other creatures :crazyeye:

I like the religion idea. Is it possible to prevent it to passively spread? I didn't know that.

If any other civ could adopt it, there would be UU needed, I think. I have nothing against Khazad or Luchuirp followers of Skynet but I don't see the Elves... Hm. The thing is, if you allow some civs non-Mechanos to follow Skynet, you must allow everyone to follow Skynet. Hard choice.

lol I don't think I'll go with that name, but yes, there's a handy xml tag that allows you to set passive religion spread.

Actually, I don't. I'm going to do the opposite of what I did for the Mechanos.... a religion weight of -100. It will completely block them from adopting that religion, unless I specifically allow them to.
 
lol I don't think I'll go with that name, but yes, there's a handy xml tag that allows you to set passive religion spread.

Actually, I don't. I'm going to do the opposite of what I did for the Mechanos.... a religion weight of -100. It will completely block them from adopting that religion, unless I specifically allow them to.
Block who? Non-Mechanos? And what do you mean by "specifically allow them to"? I smell ideas there!
 
The Mechanos are blocked from all religions other than the new one... All other civs, excluding the dwarves, are blocked from the new one.

So AI Mechanos will ALWAYS adopt it, Luchuirp will very rarely adopt it (weight of -90... Not impossible, but..), and the Khazad will occasionally adopt it. Noone else ever can, whether played by humans or AI.
 
Is there any place where I can find just the D'tesh but compatable with FF?
Without the rest of this mod, as some things in it (like wild mana) don't sound fun to me.
 
Wild Mana's not actually included yet, and even in the next version when it will be it's entirely contained in a game option. :lol:

But yes, it's in the FfH modmod forum... The latest version was remade for FF rather than FfH. It's available here, or you can go to the credits post on the first page and follow the link there..... should be the second post. :goodjob:
 
Oh, right. It's okay, then. Too bad I won't be able to play "Sheaim Skynet" (really, Skynet and Sheaim would certainly work together) :lol: And I'll stop calling that religion Skynet...

It's Ordos Mechos then? No offense but I think it's kinda 'wrong', given the civ name is Mechanos. You could certainly find something more flavourful as a name. Socii Machinarum (meaning, if I remember well, Comrades of the Machines) is at least good latin... or near-good, as I may have forgotten.

Edit: or you could go totally italian and have "I Compagni di Macchine", Comrades of the Machines.
 
Thanks, just one more thing. (no wild mana got me interested into the mod)
How do I install this so that I can still keep my old FF instalation?
 
Oh, right. It's okay, then. Too bad I won't be able to play "Sheaim Skynet" (really, Skynet and Sheaim would certainly work together) :lol: And I'll stop calling that religion Skynet...

It's Ordos Mechos then? No offense but I think it's kinda 'wrong', given the civ name is Mechanos. You could certainly find something more flavourful as a name. Socii Machinarum (meaning, if I remember well, Comrades of the Machines) is at least good latin... or near-good, as I may have forgotten.

Hmm... I like the name Machinarum. I haven't decided anything for it yet, but I'd like a Latin name for it actually. If I knew any it would be easier. :lol:

Thanks, just one more thing. (no wild mana got me interested into the mod)
How do I install this so that I can still keep my old FF instalation?

The installer does that automatically, just like FF does with FfH. It's actually the same script, I just 'borrowed' it after Vehem conveniently posted it in the Fall Flat thread. :lol: Just make sure to run the FFPlus installer, and THEN the patch B installer from the first post.

Yeah, Wild Mana is a rather major change, so I made sure to spend some time figuring out how to compile the DLL... If the option isn't set, it's like it's not even there. :goodjob:
 
Hmm... I like the name Machinarum. I haven't decided anything for it yet, but I'd like a Latin name for it actually. If I knew any it would be easier. :lol:
It's not the same meaning as "Order" but you could use Ordo Machinarum, "Order of the Machines".
 
Why not something like Deus Machinarum?
(Loosly translates to Machine god)
It would be fitting for them to worship some machine/clockwork diety. Posibly with temples the shape of huge gears.
 
I don't think any kind of "god"-thing would apply to the Mechanos. They just don't like gods, I don't see why they would follow one, even a machine-god.
 
I was more of imagining the Deification of their own sentience.
As in, we are all living machines (thing Braxis or such things, how rare is that?), so there must be divine esence flowing through us.

And hence the worship of this "divine spark" that gives them life as a diety it self. (literaly blown out of proportion but could also explain the hatred toward other "false" religions)
 
So...

1. Clockworks as pagan temple
2. Something as temple
3. Shrine...steamworks?

I think a religion is awesome...but it should be a full-throttle, all the bells and whistles religion.

So...needs a couple unique units, a couple heroes, and a disciple unit.

Have you seen the protestor art in the modern unit database? That would make a pretty decent disciple of the machine.

Heroes...a pimped-out techpriest and a legendary blimp pirate?

Unique units...Hate to steal any of the existing Mechanos UU. Maybe steal the Clockwork golem from the gnomes and give them something else in their rebuild? Clockwork golem fits better in the Machine Cult, I think.
 
I see them more like machine-state worshippers. Basically, they would crave to be a machine or as close to a machine as possible because they think they are the last step (or the more rewarding) towards perfection or completeness. They may see machines as equals or superiors and they want to be closer to them. They don't worship the machines themselves (if they worship anything), they worship the possibility of coming closer to this state, closer to their ideal. Hence I think it's more about individual power and progress than about gods.
 
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