Fall Further Plus

Why remove the national limit on clerics?

I thought they were a bit overpowered as it. It's essentially a free lv5 promotion for all your units, including those that can't normally learn march, if I recall. On top of them being the same strength as warriors, and buildable from the start.

I think the national limit is needed to keep them in check. Or a tech prereq


They require a pagan temple...so mysticism.


I wanted to encourage building disciple units early rather than simple warrior spam.


Also...increasing the limit in this case isn't really much of a powerful increase. It just takes one to give a whole stack march. How many stacks do you usually have moving? More than 4?
 
Got the Machinarum music working, just need to assign it to a religious era. Going to attach it here..... All of this music is from a game. That game would be Silent Hill. :lol: I love the musical pieces in that game. The original composer is credited for each song, as well as the game, so it should be fine.

Hmm..... Apparently slightly too large to attach here, going to upload it via FileFront.
http://files.filefront.com/13820272
 
Looks like I'm about done... Here's an updated version of the to-do-list on page 20. Just waiting on some buttons(which can be released in the first patch if necessary), redo the promotions for Mechanos and Machinarum siege weapons, and bring in Boris. Again, if you want to suggest music, suggest soon. :lol:

Testing the new Era right now, and then I'll play a few games to make sure it all works.... then the tedious step of packaging it.

Edit: Era works. :goodjob: Using the RoK art for now, but it switched correctly, no invisible art, and the music came up straight away. Took nearly an hour to add it to all the leaderhead files, but it's in. Going to hate life doing that again for the White Hand..... Doubt there will be more religions. :lol:

Edit 2: Thanks to Ahwaric, the pedia will now display all UU's and UB's, even those that do not directly replace any other. So Heros will show correctly, all the Scion UU's will display, etc. :goodjob:

  1. Allow Goliath to change his unitcombat. Done
  2. Merge in Monstrous Creatures, and balance Goliath along the same lines. Done
  3. New immortal unit for the Mechanos, basically smaller goliath. Done
  4. New Siege promotion line, Mechanos/Machinarum religious units only. Basically combat 1-5, rather than city attack. Done.
  5. Tie some more Techpriest abilities to appropriate technologies. Scorch/Spring for Elementalism, for example. They may not do it the same way, but they need the ability and the mana line needs to have SOME use for them. Done
  6. Add Disciple/Priest for the new religion Done. Only allowed the Adeptus.
  7. Bring in Boris as the religion hero, unavailable to Mechanos Done. 6 :str:, available at writing with the temples. Relatively weak, but a true immortal, and can use weapons.
  8. Add new Zeppelin hero, Lenora. (Vinci FTW :p)
  9. Change Ironclad to Khazad only, give the Mechanos the Zeppelin.
  10. Bring in Warkirby's new unit artwork. Done. Merged in all but the Pegasus riders for now.... D'tesh has it's own artstyle now, only difference with Infernals is they still have Skeleton Warriors while the Infernals now have Mane Warriors.
  11. Add Machinarum-specific music. - Musics in, just need to add the era so it will play correctly. Done. :goodjob:
  12. Balance changes for the Doviello - Patch item, decided to lump it with the inevitable Mechanos balancing. Want to release. :lol:
 
I'll fix the pegasus riders today.

I've decided though, that I'm going to leave the Austrin champion as is - unfinished, until I get feedback from Vehem on it. He hasn't commented on the highlander yet either, so I'm hesistant to offshoot too far in a new art direction without a bit of feedback from him.

I'll try to do more siege buttons though :)


Oh, and once you're done incorporating my new art, can you submit relevant files here so that it'll save me some time when I get around to that part.
If you feel like incorporating the new FFH art, that'd be cool too :D
 
Sounds good. :goodjob: Personally, I love the champion, but I think I'll wait too... Same basic reasoning.

Take your time on the buttons, I can put out a patch if need be. All that's left are:


  • Explosive Shot (Only shot left, could probably reuse the grapeshot icon as they're for different tiers.)
  • Well-Trained, but it's just Blitz so I can use that icon.
  • Fine-Artisan Craftmanship. One icon, with different ranks marked out.
  • Improved Machinery
  • Improved Accuracy
  • Deadeye Crew
  • Doubletime Team, but I can probably use the Mobility icon.
  • Point Defense
  • Pontoons/Amphibious Assault - One icon again, just different strengths.
So, if I reuse icons I have that's 6 buttons left. Not many. :goodjob:

Edit:
Oh, and once you're done incorporating my new art, can you submit relevant files here so that it'll save me some time when I get around to that part.
If you feel like incorporating the new FFH art, that'd be cool too :D

Which files do you need? Artdefines? Probably wouldn't help, as I have quite a few new artdefines that would have to be removed..... Almost as easy to just put them in then to edit mine out. :lol: Only new art I've brought in from FfH so far is the AoD, needed for the Seraph, and the new background.
 
Edit:

Which files do you need? Artdefines? Probably wouldn't help, as I have quite a few new artdefines that would have to be removed..... Almost as easy to just put them in then to edit mine out. :lol:

Would they have to be removed, though?

An artdefine that points to nonexistant art, just produces a red blob ingame. no errors. A bunch of artdefines that point nowhere shouldn't matter too much if they aren't used, no?

or would it add significantly to startup time?


on a similar note, actually. have you looked at how the pegasus' are done? It looks like they have their own artstyle, in the ArtStyleTypeInfos. I thought those could only be used by civilisations...
 
Would they have to be removed, though?

An artdefine that points to nonexistant art, just produces a red blob ingame. no errors. A bunch of artdefines that point nowhere shouldn't matter too much if they aren't used, no?

or would it add significantly to startup time?


on a similar note, actually. have you looked at how the pegasus' are done? It looks like they have their own artstyle, in the ArtStyleTypeInfos. I thought those could only be used by civilisations...

Well, as far as I know it would load fine. I just try to remove unnecessary items. :lol:

Actually, I hadn't, but I did something similar with the Camel/Horse promotions for the Malakim. You have to define the artstyle in order to use it for promotions.
 
WOO! Done. Just need to play a test game..... which can wait till morning. Then moving the artfiles to a central location, and probably importing the new FfH art. Then another test to make sure I didn't miss anything when moving it, and then release. So definitely tomorrow. :goodjob:

New Siege line for the Mechanos/Machinarum siege units is Siege Combat 1-5, which is Combat 1-5 with new art and names. :lol: They're allowed by the Siege Combat effect promo. Blocks all siege promotions other than Assault 1, and also allows drill 3 & 4. So Mechanos cannons can get combat, but can't get Assault 2-3, Accuracy, or any of the Barrages.
 
WOO! Done. Just need to play a test game..... which can wait till morning. Then moving the artfiles to a central location, and probably importing the new FfH art. Then another test to make sure I didn't miss anything when moving it, and then release. So definitely tomorrow. :goodjob:

New Siege line for the Mechanos/Machinarum siege units is Siege Combat 1-5, which is Combat 1-5 with new art and names. :lol: They're allowed by the Siege Combat effect promo. Blocks all siege promotions other than Assault 1, and also allows drill 3 & 4. So Mechanos cannons can get combat, but can't get Assault 2-3, Accuracy, or any of the Barrages.

So with Goliath being able to switch between Siege and Melee, can he get now get a total of ten combat promotions?
 
Essentially, but he's also pretty much a win condition for them. Like Eurabatres is for the Kuriotates, or Abashi for the Sheiam, or Auric for the Illians....... I'm going to have to play a game with all of them haha.

Clash of the titans should be fun....

I predict that Goliath will slaughter all of them, due to the 50% siege weakness of monstrous creatures.
 
I predict that Goliath will slaughter all of them, due to the 50% siege weakness of monstrous creatures.

Only while he's in siege form, but he loses 14 :str: to do that. :p Seeing as Eurabatres is 50:str:, a 14:str: siege unit has the equivalent of 28:str:.
 
Only while he's in siege form, but he loses 14 :str: to do that. :p Seeing as Eurabatres is 50:str:, a 14:str: siege unit has the equivalent of 28:str:.
I can't test it out until you actually release the update (hint, hint), but it seems to me like magic immunity, the extra 100% strength from siege combat, refined mana affinity, and the ability to make lethal ranged attacks from three tiles away (with Machine Spirit) will more than make up for that shortfall.

That is now what I'm imagining the Mechanos Immortal replacement looking like :)
 
are the bannor changes in this release?
 
Will release in 30 minutes to an hour, assuming everything goes well. Packaging the installer now, just going to test to make sure I got everything. Did a file-by-file check using winmerge and a copy of FF050, so everything should be there. :goodjob: Need to find some revision software....

Got it all. Just waiting for it to finish uploading to FileFront. Doesn't have as much documentation as I did for Malakim+ or Doviello+ yet, but that will come out in the patch. This is going to be a full version download.... FFPlus 020.

Edit: Of course, as I'm writing up the changelog I check the stats on a unit and realize it's art is goofed. :lol: Easy fix, reuploading. Changelog on the first post is finished, or at least as finished as it's getting for now.
 
FFPlus 020 - Rise of the Mechanos: Released!

Full changelog is on the first post, credits in the second post are updated. If you downloaded it BEFORE this post, you'll want to redownload.. Had some unitart errors. Enjoy. :goodjob:

By the way, there ARE a few easter eggs hidden around..... First to find them all, gets to request a feature. If I don't like it, I'll work with you until we're both satisfied with one of your suggestions, and go from there. :p
 
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