Patch I - Download
1. Fixed issue with delayed spells and SelectionGroup handling.
2. Improved SelectionGroup handling - partially blinded/immobilized groups will split up and continue to attack instead of waiting for all members to be mobile again.
3. Revealing Glow/Shadowy Fringe disabled.
4. Included Erebus-Wrap mapscript (missing from last release)
5. Added Creation Mana.
6. Added Promotions "Creation I - III".
7. Added Growth building (+15% food stored, +1 Health from Corn, Rice, Wheat, Pig, Cow, Sheep)
8. Added Growth spell. Requires Creation I. Creates Growth Building whilst caster remains in city.
9. Added Fertility Spell. Requires Creation II. Swaps Corn/Rice/Wheat resources. Swaps Pig/Cow/Sheep resources.
10. Added Birth Spell. Requires Creation III. +1 Population in city. Cannot raise population above 8. No effect on Fallow Civs.
11. Added Dimensional Mana.
12. Added Promotions "Dimensional I-III".
13. Swapped requirement for Escape from UNIT_CHANTER to PROMOTION_DIMENSIONAL1.
14. Granted Chanter's Dimensional I as a start promotion.
15. Promotion Dimensional 2 grants +3 teleport range.
16. Promotion Dimensional 3 creates Dimensional Gate (1 Airlift per turn).
17. Added Nexus Portal building (1 Airlift per turn)
18. Nexus now grants free Nexus Portals instead of Obsidian Gates.
19. Obsidian gate now allows 3 Airlifts per turn. (5 max airlifts with Nexus and Dimensional Gate - Obsidian Gates remain useful even after The Nexus for large cities).
20. Obsidian gate cost increased from 300 to 500 (Infernals still get them for free).
21. Added Force Mana.
22. Added Promotions "Force I-III"
23. Promotion Force I grants a magic missile ranged attack (AirCombat 2, Range 1, Damage Limit 90%)
24. Added Unstoppable promotion. Grants collateral damage, ignore terrain cost and immunity to first strikes to Melee/Mounted Units. Cannot be bought with experience.
25. Added Determination spell. Requires Force 2 promotion. Grants Unstoppable promotion to Melee/Mounted units in the stack.
26. Added Force Wall building. Prevents units of less than Level 4 from entering the tile.
27. Added Force Wall spell. Requires Force 3 promotion. Creates Force Wall whilst caster remains in city.
28. Added Ice Mana.
29. Added Promotions "Ice I-III".
30. Added Summon Frostling spell. Requires Ice 1 promotion.
31. Added Stasis promotion. -100% Experience gain. 30% chance to wear off per turn. Cannot be bought with experience.
32. Added Stasis Curse spell. Requires Ice 2 promotion. Range 1, effects enemy units. Inflicts the Stasis promotion.
33. Added Frozen Lands spell. Requires Ice 3 promotion. Will degrade land toward Snow/Ice within 3 tiles of caster. No effect on non-enemy land. Will effect unowned, enemy or own land. Effect lasts approximately 10-20 turns.
34. Blood of the Phoenix will now only apply Immortal promotion to units with a UnitCombat (no more Immortal Settlers/GP)
35. AI will now be more likely to build a unit when it gets bored (previously it would build a low priority building or a ritual - especially Dowsing).
36. Tower of Mastery prerequisite towers now need 5 mana types each. Mana types adjusted to match the ones actually on the relevant tech.
37. Fixed an issue with Curse the Land carrying over between games (now *THAT's* powerful...)
38. Added a "No Promotion". Can be taken only if you have a UnitCombat and have taken all other available promotions. Allows the unit to gain a level and heal as normal, but adds no promotion.
39. Curse the Land may only be used 3 times per team (previously 5 times).
40. Curse the Land now costs 1800 hammers (should have cost that anyway, but got changed to 1000 at some point).
41. Warning is given when a player commences a ritual. (hopefully - feedback appreciated)
42. Curse the Land effect is automatically removed if you are no longer at war with anyone (alternative way out - make peace).