Fall Further - The Original Thread

Hmm...I might have to change that in my file.
 
Vehem, any ETA on 0.40 yet? Getting impatient! Grown too attached to the additions and/or races you made/added to FfH.

Sorry - busy week. Job interview, decorating was finished so could finally unpack all the storage boxes from the move, new furniture arrived and mostly needed building, away over the weekend.

Normal service will be resumed shortly.
 
No rush Vehem, RL takes preference over impatient groupies :p (i include myself under the 'impatient groupie' banner btw :p)

Going to try and get as much as I can done during the week in anycase as I'm away next weekend as well. Not sure it's practical to complete everything in that time though. Will try.
 
K, tyvm. We were jus wonderin were you were anyway. Least I was. :)
 
So, what all will be in .40? Is it just a BtS 3.17/FfH II 0.32i compatible version plus the Austrin civ? Or did you decide to finally placate me by including all the stuff I need from xenwolf's modcomp so I cam borrow your DLL/schema? And maybe the other stuff too, like UnitStats? (I didn't have any trouble merging UnitStats before though, so it isn't as important. It is always schema changes that I mess up on)
 
So, what all will be in .40? Is it just a BtS 3.17/FfH II 0.32i compatible version plus the Austrin civ? Or did you decide to finally placate me by including all the stuff I need from xenwolf's modcomp so I cam borrow your DLL/schema? And maybe the other stuff too, like UnitStats? (I didn't have any trouble merging UnitStats before though, so it isn't as important. It is always schema changes that I mess up on)

I'm basically going to include everything that may be useful to me when working on it later. A lot of Xienwolf's XML Cleanup and Expansion falls into that category - so that will be included. I'm also planning on including the UnitStats (though may bump that for a later release depending how things go - it's a very nice component but can be added at a later point). The last thing I want to merge in is the FFHBUG additions. A few of the other things I was considering are probably going to wait.

Progress report: Austrin are fully TXT_KEY'd (always a long one) - just need to finish off some button artwork and they're probably set. Then it's mostly merging - which can either be incredibly quick or incredibly time-consuming depending on what exactly has changed.
 
Ok. Thank you very much. :) :D

The most important thing to me is the ability for promotions to change duration. Those are critical to how the Dimensional sphere works. His version of food from animals is also pretty necessary for my Scavenger Trait, although I suppose I could have it rely entirely on post combat python calls. There were other really important things to, but I can't recall right now what they were (except for those you has already included in this mad anyway). I guess I'll just have to hope that you include them.

Edit: I just remembered that I really need promotions to allow units to move impassible. Xienwolf didn't add these yet, but adding a prereqUnitReligion tag plus the <TerrainImpassables>, <FeatureImpassables>, <TerrainPassableTechs>, <FeaturePassableTechs>, <UnitClassTargets>, and <UnitCombatTargets> that already exist for units to promotions would be very appreciated, as these are necessary for several thing I'd really like to add. It would also be nice to add a tag that stops a unit from getting a default racial promotion (I'd probably say that heroes should have this instead of being automatically blocked from getting the promotion) or ever having a religion. (Those seem like they might be very useful in Fall Further anyway.) Would it be too much to ask you to add them too? Maybe not in the next version, but eventually?

It is also quite nice to cut down on the file sized my making essentially every tag optional. Could I request though that you make the first entry have all of the tags, instead of the last like xienwolf did? I always make my changes at the end, which makes finding what used to be the last entry kind of hard.
 
So, we can expect a new civ? Sweet!
 
Magister: I implemented Promotions granting Move Impassable a LONG time ago (it's a Boolean), I had used it for my Mountaineer promotion when I provided samples at one point. Can't recall what the tag was called atm. Probably bMovesImpassable though
 
Magister: I implemented Promotions granting Move Impassable a LONG time ago (it's a Boolean), I had used it for my Mountaineer promotion when I provided samples at one point. Can't recall what the tag was called atm. Probably bMovesImpassable though

I know that. I was adding that to the list of things from you modcomp that I definitely need. I didn't mean to imply that it wasn't among your changes. The this referred not to the preceeding, but to the changes I listed after that: <TerrainImpassables>, <FeatureImpassables>, <TerrainPassableTechs>, <FeaturePassableTechs>, <UnitClassTargets>, and <UnitCombatTargets>. Unless I'm very much mistaken yo haven't added those yet. (I just changed this to these to clarify)

Veham posted in my modmod thread that he would include all the SDK/xml schema changes from your modcomp, so from now on I'll only ask for things you haven't done yet.


This might be a good place to start when it comes to requests not added by xienwolf yet. Of course, some of them are already covered by including broader alignments.
 
now i need some help with extracting icons. How i do that (for my manual advance)
tia
(sorry i am modding noob still)
 
Ack, can't wait for version I or above.
 
I'm basically at the point now where all I really want to do is merge in Kael's latest patches. The Austrin are all done barring some final testing (I didn't use quite all of the ideas I originally posted, but did add a few other features), FFHBUG is included (very tidy merge thanks to Falc) and some of the old issues (diplo-demand rejection text keys, Mazatl Command/Inquisitors etc) are sorted.

I am however thinking of waiting for Patch J. As I am away from around noon on Friday until Monday morning, I currently have a choice between rushing a merge with Patch I and releasing it pre-weekend, or waiting until after the weekend, potentially updating to Patch J and having chance to do some proper testing before release.
 
Ya, wait. That way well be matching for long. And I get to finish my game.
 
From what Kael said in Lutefisk Mafia's DA thread, it doesn't look like he's planning lots more patching before Ice, so waiting for J is probably a safer bet I'd say.
 
From what Kael said in Lutefisk Mafia's DA thread, it doesn't look like he's planning lots more patching before Ice, so waiting for J is probably a safer bet I'd say.

Or make it compatible for Patch I AND higher.
 
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