Fall Further - The Original Thread

Quick question:

What happens if I use birthright regained with the Kahdi? Do I get to cast the "other" version of the world spell and give Kahd even more spells and get the combined effects of both Enlightenment and Corruption?

Thanks

Al

I think Vehem said they're excluded from that ritual.
 
- I have noticed twice that you seem to gain no experience from killing an barbarian griffon.
- Score display seems to have stopped working
- Clicking on units to select them seems to work less well, its hard to describe. But it is something strange.
- The 'press alt+ctrl+o to customize the bug MOD', is insistent and don't go away. And some sort of error occurs when I click it.
- I agree with the gems for the priests. You -never- get gems when you need them, and I also added manually the Channeling1 for the Mazatl shapers.

Otherwise, cool stuff. Thank you :goodjob:
 
I had the Same question as you.

Darn lol. Maybe they should get something else to counteract the loss of birthright regained. Maybe a special ritual dependent on the path they have chosen... "Oghma's Knowledge" or "Mammon's Bounty"?

No idea what they would do... just throwing around ideas because the loss of such a powerful ritual is a bit unfortunate :)

Al
 
Tempest is bugged, immobilisation doesn't work (cast very early in attempt to save myself from ~turn 30 rush with Lucian + beastmen.

Python error traceback:

File 'CvSpellInterface", line 16 in Cast
File "string", line 0 in ?
File "CvSpellInterface", line 3731 in spellTempest
Name Error: global name 'set ImmobileTimer' is not defined.
 
I've got another crashing savegame. Again, I'm not sure what's causing it. This only seems to happen (that I've noticed) in Fall Further, so I suspect the issue is specific to the additional civs, etc from this modmod.

As soon as you end the turn in the attached game and before you start yours, it crashes; the error is an illegal pointer reference (I have a debugger.)

A diplomacy screen with one of the AI's comes up as it crashes; I don't know what the significance of that might be.
 

Attachments

- I have noticed twice that you seem to gain no experience from killing an barbarian griffon.
- Score display seems to have stopped working
- Clicking on units to select them seems to work less well, its hard to describe. But it is something strange.
- The 'press alt+ctrl+o to customize the bug MOD', is insistent and don't go away. And some sort of error occurs when I click it.
- I agree with the gems for the priests. You -never- get gems when you need them, and I also added manually the Channeling1 for the Mazatl shapers.

Otherwise, cool stuff. Thank you :goodjob:

Barbarian Griffons? How did you find one of those?

Some of the others sound like bugs that should already been fixed in Patch A and B - can you confirm that these are Patch B bugs before I go hunting for them again? (the ALT-CTRL-O reminder can be turned off from the options screen that appears when you use that shortcut - and then it's gone for good. The bug that stopped you from getting to that screen was fixed in Patch A (I hope) ).

Tempest is bugged, immobilisation doesn't work (cast very early in attempt to save myself from ~turn 30 rush with Lucian + beastmen.

Python error traceback:

File 'CvSpellInterface", line 16 in Cast
File "string", line 0 in ?
File "CvSpellInterface", line 3731 in spellTempest
Name Error: global name 'set ImmobileTimer' is not defined.

Thanks - fixed.
 
I've got another crashing savegame. Again, I'm not sure what's causing it. This only seems to happen (that I've noticed) in Fall Further, so I suspect the issue is specific to the additional civs, etc from this modmod.

As soon as you end the turn in the attached game and before you start yours, it crashes; the error is an illegal pointer reference (I have a debugger.)

A diplomacy screen with one of the AI's comes up as it crashes; I don't know what the significance of that might be.

Ah - can you post either the stack trace or the mini-dump from the debugger then? That could help a lot with tracing it. Should be 2-3MB, but less than 500KB compressed.

(if Civ4 asks whether you want a "Full" or "Normal" dump, it's the "Normal" option - it's saved in "C:\Documents and Settings\<user>\Local Settings\Temp\Civ4BeyondTheSword.exe.dmp")

EDIT: Just tried running through it myself - seems the diplomacy was Tasunke looking for a hand out. No crash. Looks to be a very impressive game though - is that a slightly bigger than huge map?
 
This may be a silly question, but can the Kahdi adopt a state religion? Seems a bit harsh if they can't, but flavoursome I guess...

Also, despite my scepticism of the idea of an undead civ, I've been looking to try Scions. Is this compatible in any way with fall further?

Al
 
Barbarian Griffons? How did you find one of those?

Kael implemented Griffons as a random animal spawn in one of the last patches IIRC.

- Clicking on units to select them seems to work less well, its hard to describe. But it is something strange.

I experience this aswell, selecting units outta the menuebar (stack/city). Must b part of the extra visuals by the BUG-mod?!
I dont wanna sound weird, but all those "easy to catch" menue thingies seem more like a drawback to me, as I stated it out for the workers proms too; to much info & micromanagement where I dont want it. Two or three things are handy, but I used to turn all extras off (best part of it!).
Edit: Speaking off which, is there a possible chance u add a switch to disable workermod aswell?
Guess its just part of my philosophy, having everything as simple as it can get.

Couple of more TXT_KEY... upon getting a new civic, where the system asks you if you wanna change it.
 
Unsure if this has been reported but professors used to be able to cast Hope & Inspire they now appear to have Charm person instead
 
This may be a silly question, but can the Kahdi adopt a state religion? Seems a bit harsh if they can't, but flavoursome I guess...
I think I saw somewhere that they can adopt religeon, but (atleast the AI) was unlikely to adopt FoL, something like -100. Not sure if that means they can't adopt or what.
 
I think I saw somewhere that they can adopt religeon, but (atleast the AI) was unlikely to adopt FoL, something like -100. Not sure if that means they can't adopt or what.

I seem to be unable to adopt OO in my game. Not sure why... only one of my cities has it. Where is the ability to adopt religions controlled in the XMLs?

Al :)
 
I don't know, I saw that in this thread.
 
Unsure if this has been reported but professors used to be able to cast Hope & Inspire they now appear to have Charm person instead
Oh, that's right. Kael changed some of the spells. Charm Person used to be Mind 1, and it is now Mind 2, with Inspiration now being the new Mind 1 spell. So that seems like it would mess up the Professors.
 
Oh, that's right. Kael changed some of the spells. Charm Person used to be Mind 1, and it is now Mind 2, with Inspiration now being the new Mind 1 spell. So that seems like it would mess up the Professors.

Aye - that's the main project for 041 - sorting the spells out once and for all. The spells for the first few races all got rather messed up during the magic system changes.

Notably, there's a low level Dural statue that grants Valor, which is a lot better than it used to be...

Alzara said:
Alzara This may be a silly question, but can the Kahdi adopt a state religion? Seems a bit harsh if they can't, but flavoursome I guess...

Also, despite my scepticism of the idea of an undead civ, I've been looking to try Scions. Is this compatible in any way with fall further?

Al

The Kahdi can't adopt - I'm contemplating an adept-level hero (with a twist) for them to compensate a little (though they're not too bad as it is).

The Scions should be compatible if you download the FF version - they've been keeping up with the updates rather well.

===

In anycase, there are lots of little bugs to deal with for 040 which I mostly expected given that it's a major FF revision, plus several FfH patch updates, plus a BtS version update.

A lot of the ones I've encountered seem related to FFHBUG (for instance, casting "Drown" with python popups enabled seems to be a bad move) - though I think all of these are a result of 3.17 and certain functions being renamed/removed/reworked.

===

For the moment though, I'm done with adding new civilizations (7 seems an appropriate number...) and after I've dealt with the last few modcomps that are planned for inclusion in 041 I'm going to consider the code base to be stable barring any specific features I need later on and bug fixes as required. (The Scions and the Jotnar have both asked to be included in the distribution and I'd be happy to do so, but we're still working on a way to keep them maintainable by their own creators - possibly as optional components using the new installer).

Those "specific features" are likely to be to do with a few flavour additions - for instance, I want to add a few more Unique Features to the world (the site of the compact signing - Seven Firs and Bradeline's Well [need some more details on that one] for example). By the time I hit 050, I'm looking to be finished with development and to be adding some scenarios and storytelling - centered mostly around the new civilizations. I doubt these will have quite the scale of the Ice scenarios, but will help to tell the stories a little better than a 'pedia entry can.

Short version is that I'm roughly at the point where "more is too much". The main aim now will be to bring everything back up to a standard approaching FfH itself.
 
Edit: Never mind, thought about it.
 
Bug:
An Austrin unit (Harmatt, anyway) that has mounted a pegasus doesn't have the mount pegasus deactivated.

The mount pegasus spell says it can only be used by melee units, but it can also be used by arcane units. However it can't be used by other units, which is a shame; pegasai-mounted paladins (I founded/adopted Runes and then adopted the Order), priests or knights would have been awesome.
 
The Scions should be compatible if you download the FF version - they've been keeping up with the updates rather well.

Yep, I'm current at the moment. There are two threads - this is the correct one, Alzara. Link to the downloads section is on the first page, and the B patch is an attachment.
 
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