It almost sounds like the Construction tech is useless for these guys, Siege Workshops too. I agree that jungle, marsh is simply not condusive to developing these units.
Will they be severely hampered by this loss of siege units? Is there an alternative that makes sense? What would a lizard civ research in order to soften up a besieged city? Maybe a slow moving lizard armored to be a battering ram?
Also (again with the also), should any enemy wheeled unit be allowed access to deep jungle or marsh without a trail or road?
How much work would it entail to make this possible?
I hate to say it but 400 turns in, I am still getting those CTDs. No particular event, and a reload allows me to play on.
I am using 020c, and I see there is yet another patch, but I'm not sure there is anything new that would affect the CTDs.![]()
Allowing cities in rival territory is easy (just delete or comment out one if statement), but the change to Homeland would be more difficult. It would either require hardcoding (which Kael is against) or creating a new xml tag and function to read it. I'm sure it is possible and that Kael probably wouldn't have trouble doing it, but it is beyond my limited C++ skills (I never even saw C++ code until a couple of weeks ago)
if (GC.getGameINLINE().getGlobalCounter() * getCombatPercentGlobalCounter() / 100 != 0)
{
iModifier += GC.getGameINLINE().getGlobalCounter() * getCombatPercentGlobalCounter() / 100;
}
if (GC.getGameINLINE().getGlobalCounter() * pAttacker->getCombatPercentGlobalCounter() / 100 != 0)
{
iModifier -= GC.getGameINLINE().getGlobalCounter() * pAttacker->getCombatPercentGlobalCounter() / 100;
}
As for adding little gameplay tweaks in addition to extra civs, I think I'm against it. A reworking of city defense might be nice, but why not just make a "tweak mod" that's compatible with Fall Further, but not completely necessary?
I'm also getting CtDs from this mod, it's a shame because I really enjoy playing the Mazatl.
I'm also getting CtDs from this mod, it's a shame because I really enjoy playing the Mazatl.
It's reproducible and on patch C. I looked in world builder and noticed that doviello workers were building pirate coves. Also the Cualli were about to finish a warrior in one of their cities after this turn.
I do have a improvement file update in the modular section, but everything in it checks out and works in the main mod, unless I need to add swamps to it (which I wouldn't think is the case since it just adds and overwrites those entries). Strange that you don't have the crashes, I've have to check all my settings and try again.
Quick poll time - who'd rather see FF remain as purely "Civs Only", and who'd like to see a few other alterations? (I wouldn't be changing anything too drastically - but things like Cultural Defenses would be a good place to start).
I think WHFB tried morale, but I don't know how far they got. I agree that would be a better solution.
We did, but then our programmer got in a huff and went for a sulk so it was never finished. i think it was working nicely though. the code has been lost since then i think...