Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
Infirmaries do have +1 alignment. As for the lack of positive modifiers, I believe Vehem did that on purpose as Erebus is a world of dark fantasy. I agree that -5 for Dungeons is a bit steep when Infirmaries give only +1.
Vehem didn't do anything actually

The Alignment modifiers are almost all exactly as they were in Grey Fox's original release. Only the religion modifiers and the "limits" (now 500 rather than 511 either way) have been altered.
The next project on my list however is an overhaul to make things a little more "fluid" - mostly the "perTurn" shifts I keep mentioning. I've spoken to Grey Fox and he's not planning on doing much more on Broader Alignments for now and has given the go-ahead for anyone else to develop it further.
The plan:
(1) Religions and Civics both have "PerTurn" shifts, upto a limit.
(2) Review of Building/Unit alignment values (these are one shot shifts each time the building/unit is constructed).
(3) Review of "BaseAlignment" values for leaders.
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That's the plan, the implementation may take a little longer than usual however due to moving house and all the stuff that goes with it. If anyone wants to give coding it a shot in the meantime however - please, be my guest.