Ahwaric
Shrubbery-hugger
I checked the new version and it is impressive 
I really like the new Fall further menu, makes me want to change the default FfH to it...
I found just some minor things as I did not play much. Seven pines are missing an icon and corpseflies are spelled corspeflies. Also, the unhealthness they cause seems to round up instead of down (as in features), but that can be intentional.
Would you mind me stealing a thing or two for my mod? I think mostly of seven pines improvement...
By the way, I finally added Mazatl to my mod. I hope you do not mind the changes I did to them.

Edit: now that I think about it, treants are plants, aren't they?

I really like the new Fall further menu, makes me want to change the default FfH to it...
I found just some minor things as I did not play much. Seven pines are missing an icon and corpseflies are spelled corspeflies. Also, the unhealthness they cause seems to round up instead of down (as in features), but that can be intentional.
Would you mind me stealing a thing or two for my mod? I think mostly of seven pines improvement...
By the way, I finally added Mazatl to my mod. I hope you do not mind the changes I did to them.
That could be hard as Tric-ops were strictly herbivorous, but some special ability like trampling is definitly in placeI think there should just be a function to have the Tric-ops automatically eat units in adjacent squares when selected.

Edit: now that I think about it, treants are plants, aren't they?
) could sacrifice slaves in their cities to get slave specialists, but they would expire after a while, thus giving temporary benefits unless continuous slavery was used. this is beign asked independent of the Cualli World Spell, because id expect the slaves from the worldspell to be permanent, or if the time limit on specialists was implemented, increase the duration of slaves?
It's great that you can find our bugs for us, I just wish you could ship them back properly