"Fall Patch" announced

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To be fair - Civ 5 gets no where the amount of complaints that other games get. Civ and Firaxis manages PR both pretty well in my mind comparatively
 
An awesome patch is coming out 2 years after the game is released and all you kids can do is complain. When you grow up and get a job (one with real responsibilities) I hope your boss holds you to the same standards.

awesome is an overstatement :spank:

many bugs/balancing/exploits have not even been addressed, many of these relatively simple fixes which many players have been forced to manually fix with the change of a few numbers or lines in the text, so it's not even a question of 'not enough resources to fix everything' it's more a question of unwillingness to take seriously the complaints of the community.
 
An awesome patch is coming out 2 years after the game is released and all you kids can do is complain. When you grow up and get a job (one with real responsibilities) I hope your boss holds you to the same standards.

"Johnson, this report is full of problems, can you fix it?"

"Sure thing boss, it'll just take a couple years and a 60% or so increase in budget"

"Well can you just unlock the .doc for editing so someone who knows what they're doing can fix it in their spare time?"

"Uh, yeah... I'll do that... sometime."
 
An awesome patch is coming out 2 years after the game is released and all you kids can do is complain. When you grow up and get a job (one with real responsibilities) I hope your boss holds you to the same standards.

I bought the game.

I bought the DLC.

I bought the expansion pack.

It's over two years since this game came out and THEY STILL HAVEN'T FIXED THE SPINNING MAP BUG.

Yeah, it's 'awesome' that they still haven't fixed a bug that should have been fixed in beta.
 
I bought the game.

I bought the DLC.

I bought the expansion pack.

It's over two years since this game came out and THEY STILL HAVEN'T FIXED THE SPINNING MAP BUG.

Yeah, it's 'awesome' that they still haven't fixed a bug that should have been fixed in beta.

To be fair, the map bug you speak of was only introduced in G&K. But I completely agree; there are tons of really bothersome, easy-to-fix issues that should've been patched by now.
 
If they don't announce any patches or DLC, people complain that there's been no communication from the devs.

If they do announce patches/DLC but don't release it shortly after announcing it, people complain that there's still no communication from the devs.

They can't win...

The simple solution is to release the patch shortly after it is announced. That way they don't have to listen to complaining twice during one update period. It's better for me, it's better for us, it is better for them. :D
 
The simple solution is to release the patch shortly after it is announced. That way they don't have to listen to complaining twice during one update period. It's better for me, it's better for us, it is better for them. :D

That's not a solution, that's just your preference.

We've had long cycles like this since Vanilla where they tease a patch and even release increasingly long patch notes as new items are Q&A approved and added into the list of confirmed fixes/changes.

And it always starts with a vague ETA or even no ETA followed by a detailed launch date when the Patch is near release.

The only leg most of the complainers have to stand on is that we haven't already had a patch out and G&K was released in Late June. But that speaks more to the fact there aren't really as many major issues to fix.

You'll note Half the fall patch notes are for improving/adding new stuff.
 
That's not a solution, that's just your preference.

We've had long cycles like this since Vanilla where they tease a patch and even release increasingly long patch notes as new items are Q&A approved and added into the list of confirmed fixes/changes.

And it always starts with a vague ETA or even no ETA followed by a detailed launch date when the Patch is near release.

The only leg most of the complainers have to stand on is that we haven't already had a patch out and G&K was released in Late June. But that speaks more to the fact there aren't really as many major issues to fix.

You'll note Half the fall patch notes are for improving/adding new stuff.

I disagree with the fact that they should announce a patch so far from its release. That makes people mad. Which makes them complain. So, the issue here is the way they give us information. They do so in a manner that is aggravating. They should wait and tell us just before release. This would be the best way. The logical/least stressful way to do it. It has no bearing as to my preference, one way or the other.
Apparently the devs think that by doing this it will make for a better suprise. The only problem is we are not five year olds. :lol:

BTW you are right, we know this is not a bug patch.
 
So predictable. You realize that you kids have complained and whined about patches (and their release) for over 10 years now on CFC? At least you're consistent. :lol:
 
Patching for Civ3 was a bit of a crapshoot. The vanilla game patching was fine, but C3C patching was horrendous and I was among the very disappointed people when the 'f' final patch for C3C was cut due to financial pressures at Infogrames and Firaxis not having the money to do the work and several major bugs were left, including the reintroduced sub-bug and the Great Scientists (such a progressive and new idea at the time) weren't working properly.

But yeah, the whining about the too early release of what they plan to patch is akin to children whining they should have been told they were going to Disneyland closer to the actual vacation, not at the start of the school year!
 
i have an idea, why don't they release another dlc entitled 'fixes of the modern world', charge the customers even more money to facilitate their fixing the majority of the issues. it's pretty bad when im still getting phantom units, i go to attack a lancer in enemy territory and instead my unit moves onto that tile (because there was no actual lancer there), or invisible units who when you are about to move into a nice empty tile you suddenly realize you've just engaged in combat with a unit that was invisible. these were things which were happening when the game was first released.. is it really that difficult to fix?
 
i have an idea, why don't they release another dlc entitled 'fixes of the modern world', charge the customers even more money to facilitate their fixing the majority of the issues. it's pretty bad when im still getting phantom units, i go to attack a lancer in enemy territory and instead my unit moves onto that tile (because there was no actual lancer there), or invisible units who when you are about to move into a nice empty tile you suddenly realize you've just engaged in combat with a unit that was invisible. these were things which were happening when the game was first released.. is it really that difficult to fix?

Actually I am surprised they don't have more DLC coming out with the Patch.

We are still waiting on the Panama Canal.
 
i have an idea, why don't they release another dlc entitled 'fixes of the modern world', charge the customers even more money to facilitate their fixing the majority of the issues. it's pretty bad when im still getting phantom units, i go to attack a lancer in enemy territory and instead my unit moves onto that tile (because there was no actual lancer there), or invisible units who when you are about to move into a nice empty tile you suddenly realize you've just engaged in combat with a unit that was invisible. these were things which were happening when the game was first released.. is it really that difficult to fix?

Yep I would have thought this was fixed in the expansion but No even the expansion is still in Beta mode I just pade 50 Euro for a beta game.

I wouldn't be disapointed if they readed the forums and saw my topic about it and other peoples with the same complains and fixed it in a short time.
 
Yep I would have thought this was fixed in the expansion but No even the expansion is still in Beta mode I just pade 50 Euro for a beta game.

I wouldn't be disappointed if they readed the forums and saw my topic about it and other peoples with the same complains and fixed it in a short time.

Welcome to the 21st century, where availability of internet allows companies to release unfinished, unpolished products for cash now, then just patch later.

Just wait, one of these days, someone is going to start charging for patches, though hopefully they have the decency to admit it and not applying a name to it.

At least you can say Civ5 is getting patched. Plenty of companies release that unfinished, unpolished game saying they'll patch later, then not bother to make patches because people already paid full price and patches don't make money.

Long term, getting a polished game out the door is the best business for developers (I'll buy again if you give me something polished), but releasing something with problems and later patching is better by a long shot.

I didn't play Civ5 for a good year due to the crashing that plagued many of us right after release. I don't even know when it was fixed, but it was before I came back to try once more, and it worked.

They risked losing a customer by putting out a shoddy product but their patching pulled it around. Had I tried again and the problem had not been fixed, you can bet I wouldn't even look into Civ6, whenever that may come.

In the end, it's not ideal for us, but so long as we, the customers, are willing to put up with it, it's the best and fastest way for companies to make money.
 
Welcome to the 21st century, where availability of internet allows companies to release unfinished, unpolished products for cash now, then just patch later.

Just wait, one of these days, someone is going to start charging for patches, though hopefully they have the decency to admit it and not applying a name to it.

At least you can say Civ5 is getting patched. Plenty of companies release that unfinished, unpolished game saying they'll patch later, then not bother to make patches because people already paid full price and patches don't make money.

Long term, getting a polished game out the door is the best business for developers (I'll buy again if you give me something polished), but releasing something with problems and later patching is better by a long shot.

I didn't play Civ5 for a good year due to the crashing that plagued many of us right after release. I don't even know when it was fixed, but it was before I came back to try once more, and it worked.

They risked losing a customer by putting out a shoddy product but their patching pulled it around. Had I tried again and the problem had not been fixed, you can bet I wouldn't even look into Civ6, whenever that may come.

In the end, it's not ideal for us, but so long as we, the customers, are willing to put up with it, it's the best and fastest way for companies to make money.

Your rant is 2 years late on for the wrong game. Civ5 vanilla was indeed unfinished and unpolished.

G&K is very polished and most of the things this patch will do is to refine it further. 2/3 of the patch is polish/additions. Not fixes.
The rant is also self defeating as the only reason they waited so long to release it is precisely because there were few pressing issues to fix. Hence the wealth of additions and improvements in this patch.
 
Your rant is 2 years late on for the wrong game. Civ5 vanilla was indeed unfinished and unpolished.

G&K is very polished and most of the things this patch will do is to refine it further. 2/3 of the patch is polish/additions. Not fixes.
The rant is also self defeating as the only reason they waited so long to release it is precisely because there were few pressing issues to fix. Hence the wealth of additions and improvements in this patch.

That doesn't make any sense? A long wait for a patch with very few fixes? Why not release a quick patch to fix the few issues and a "content" patch later? Does that not make more sense?
 
That doesn't make any sense? A long wait for a patch with very few fixes? Why not release a quick patch to fix the few issues and a "content" patch later? Does that not make more sense?

Fixes take time to Q&A. And in this case, there weren't even very many pressing problems that needs fixing.

That's besides the point though. People are complaining how long this patch is taking after they previewed it and being totally disingenous about it.

I'm pointing out the majority of this patch is new stuff or improvements of existing elements including a whole section simply called 'Polish'. That speaks volumes.

In that case, they don't owe the community any time table on new stuff, even a new national wonder, they are giving away for free.

If your point is that they should have had a small patch out much sooner that fixed the handful of graphical glitches like the scrolling map bug, or the one that keeps crashing certain computer setups in the late game *including my own*, then that's a fair argument, but not for this thread, and not in relation for them taking their time on this particular patch.
 
Why argue about it and get hot under the collar? It`s not going to change anything. The Patch will arrive when it arrives.

Play another game until then.
 
Your rant is 2 years late on for the wrong game. Civ5 vanilla was indeed unfinished and unpolished.

G&K is very polished and most of the things this patch will do is to refine it further. 2/3 of the patch is polish/additions. Not fixes.
The rant is also self defeating as the only reason they waited so long to release it is precisely because there were few pressing issues to fix. Hence the wealth of additions and improvements in this patch.

I think this has been going on for more than 2 years and I used Civ5 as an example of the best you can hope for anymore.

Not that older games shipped without bugs or problems, but something like the bug that causes the screen to slide while the AI takes its turn is something pretty obvious that wouldn't have been allowed if it weren't for the fact it could be fixed later, and certainly not the kind of thing that goes into a "very polished" game. I think that even after the patch the civilopedia will be making reference to the idea you could lose a game after launching your space ship...which of course wins the victory instantly in this game.

I think I count 55 things they call "bug fixes," which sounds like a lot to me as well. Admitted, most of these are not terribly important to the game. However, several things listed there will drastically improve the game, though the fixing of admitted bugs. There are 23 major notes under "Polish," so that would mean that about 2/3 of the patch is for bug fixes. Of course, that leaves 42 balance changes (some obvious, some not, so I can give them a pass if the Ironclad was just slightly off, but correcting 1 hit kills on cities from the Korean UU as a "balance change" and not a "bug fix" is almost laughable), but I'll just leave them out of the conversation so we don't have to talk about what is vital for the game and what is just enjoyable.

Not that I meant "only Civ5 G&K" when I said companies release unfinished, unpolished products (I didn't even mean only games), and when I said I stopped playing Civ5 for a good year as an example, I meant vanilla. G&K hasn't even been out that long. It was simply an example to demonstrate why the current release-and-patch method is bad, using the extreme example of being unusable. Not all problems are that extreme but not only extreme problems drive customers away...from the civ series, games, or any other program on your computer, either.
 
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