An awesome patch is coming out 2 years after the game is released and all you kids can do is complain. When you grow up and get a job (one with real responsibilities) I hope your boss holds you to the same standards.
An awesome patch is coming out 2 years after the game is released and all you kids can do is complain. When you grow up and get a job (one with real responsibilities) I hope your boss holds you to the same standards.
An awesome patch is coming out 2 years after the game is released and all you kids can do is complain. When you grow up and get a job (one with real responsibilities) I hope your boss holds you to the same standards.
I bought the game.
I bought the DLC.
I bought the expansion pack.
It's over two years since this game came out and THEY STILL HAVEN'T FIXED THE SPINNING MAP BUG.
Yeah, it's 'awesome' that they still haven't fixed a bug that should have been fixed in beta.
If they don't announce any patches or DLC, people complain that there's been no communication from the devs.
If they do announce patches/DLC but don't release it shortly after announcing it, people complain that there's still no communication from the devs.
They can't win...
The simple solution is to release the patch shortly after it is announced. That way they don't have to listen to complaining twice during one update period. It's better for me, it's better for us, it is better for them.![]()
That's not a solution, that's just your preference.
We've had long cycles like this since Vanilla where they tease a patch and even release increasingly long patch notes as new items are Q&A approved and added into the list of confirmed fixes/changes.
And it always starts with a vague ETA or even no ETA followed by a detailed launch date when the Patch is near release.
The only leg most of the complainers have to stand on is that we haven't already had a patch out and G&K was released in Late June. But that speaks more to the fact there aren't really as many major issues to fix.
You'll note Half the fall patch notes are for improving/adding new stuff.
i have an idea, why don't they release another dlc entitled 'fixes of the modern world', charge the customers even more money to facilitate their fixing the majority of the issues. it's pretty bad when im still getting phantom units, i go to attack a lancer in enemy territory and instead my unit moves onto that tile (because there was no actual lancer there), or invisible units who when you are about to move into a nice empty tile you suddenly realize you've just engaged in combat with a unit that was invisible. these were things which were happening when the game was first released.. is it really that difficult to fix?
i have an idea, why don't they release another dlc entitled 'fixes of the modern world', charge the customers even more money to facilitate their fixing the majority of the issues. it's pretty bad when im still getting phantom units, i go to attack a lancer in enemy territory and instead my unit moves onto that tile (because there was no actual lancer there), or invisible units who when you are about to move into a nice empty tile you suddenly realize you've just engaged in combat with a unit that was invisible. these were things which were happening when the game was first released.. is it really that difficult to fix?
Yep I would have thought this was fixed in the expansion but No even the expansion is still in Beta mode I just pade 50 Euro for a beta game.
I wouldn't be disappointed if they readed the forums and saw my topic about it and other peoples with the same complains and fixed it in a short time.
Welcome to the 21st century, where availability of internet allows companies to release unfinished, unpolished products for cash now, then just patch later.
Just wait, one of these days, someone is going to start charging for patches, though hopefully they have the decency to admit it and not applying a name to it.
At least you can say Civ5 is getting patched. Plenty of companies release that unfinished, unpolished game saying they'll patch later, then not bother to make patches because people already paid full price and patches don't make money.
Long term, getting a polished game out the door is the best business for developers (I'll buy again if you give me something polished), but releasing something with problems and later patching is better by a long shot.
I didn't play Civ5 for a good year due to the crashing that plagued many of us right after release. I don't even know when it was fixed, but it was before I came back to try once more, and it worked.
They risked losing a customer by putting out a shoddy product but their patching pulled it around. Had I tried again and the problem had not been fixed, you can bet I wouldn't even look into Civ6, whenever that may come.
In the end, it's not ideal for us, but so long as we, the customers, are willing to put up with it, it's the best and fastest way for companies to make money.
Your rant is 2 years late on for the wrong game. Civ5 vanilla was indeed unfinished and unpolished.
G&K is very polished and most of the things this patch will do is to refine it further. 2/3 of the patch is polish/additions. Not fixes.
The rant is also self defeating as the only reason they waited so long to release it is precisely because there were few pressing issues to fix. Hence the wealth of additions and improvements in this patch.
That doesn't make any sense? A long wait for a patch with very few fixes? Why not release a quick patch to fix the few issues and a "content" patch later? Does that not make more sense?
Your rant is 2 years late on for the wrong game. Civ5 vanilla was indeed unfinished and unpolished.
G&K is very polished and most of the things this patch will do is to refine it further. 2/3 of the patch is polish/additions. Not fixes.
The rant is also self defeating as the only reason they waited so long to release it is precisely because there were few pressing issues to fix. Hence the wealth of additions and improvements in this patch.