I just finished a game on the 6-player snowflake map, it's pretty fun actually. Lots of contention for the middle where all the natural wonders and most of the strategic resources are, as well as just the strategical chokehold on the map in general. Of course taking control of it also means everyone is going to gang up on you. At the same time it also has a lot of options for naval battles on the sides in-between the land-tongues. I think this could actually be a great multiplayer map for those who play that (I don't)
Haven't tried the 4-player one yet
How?love that you can see where your city is expanding to again.
How?
I am playing and don't see the info.
Thx
jonpfl
Well, there is a lot of talk about how well it works, but if you go to the purchase tile screen, or whatever it's called, it'll show you.
One thing that absolutely must be removed from the game is Settler stealing. I don't know what they are thinking keeping this in. Code already exists to delete units on contact or change them to Builders (still too overpowered IMO).
The next thing I think they need to do to fix the AI is ease off on the "random agenda" aspect. All of the civs need to play more rationally, and stop chasing ridiculous goals/making enemies for no reason. In the first 60 turns or so, the AI should be making landgrabs. Rome does an okay job at expanding because of its agenda. All of the civs should be doing this. At present it's like they are playing the wrong game entirely.
I will note however that there have been some general improvements. Norway came and settled on my continent and I thought for a second I would just roll in and take the city. But within 3 turns he had bought 2 Swordsmen and a Chariot and defended the place reasonably well, so I didn't get my chance.
It's nice they show us when the city grows and where.
But it would really be nice if, when the city grows, it actually grew where it said it was going to grow!
They are giving false information. I ook at a city, it says it's going to grow onto the stone, and when it foes grow, it grows onto the rice.
WTH?
One of the tiles should be pink/purpe.I keep seeing people talk about this but I don't see where city is going to grow info.
I go to tile purchase and it looks the same as pre patch.
Thx
jonpfl
I loaded an old save where the AI expansion was almost at a standstill (Egypt and Spain only had 1 or two cities in turn 200, lol), and with the patch the AI started to settle more cities.
It still has troubles sometimes, though. Maybe is because of the new housing/amenities system, or maybe they struggle too much with the barbs (I found 4 builders and two settlers captured by barbarians near Spain)
These terrible tech quotes, just kill my vibe. Sorry you hate history, Civ VI! Haha my mistake for wanting to feel like it's the past!
One of the tiles should be pink/purpe.
What I don't understand is why this is an automated process to begin with. They went on and on about how they wanted to get rid of automated stuff and give players choices but this still remains.![]()
The tech quotes are a real bummer, and that's one thing that's very unlikely to change in the future. All they needed to do was hire an intern who had studied history or literature--pretty much anyone with a decent amount of knowledge in either subject could have done ten times better. I did a bit of investigating and it's clear that for a lot of quotes, they just googled "[tech name] quote" and took the first thing that came up. A lazy effort and it really shows. Oh well.